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These past few weeks I've been stuck in the grind, making slow but (I think) steady progress.
I’m finding it a bit hard to sit down and write the status updates because my head is completely wrapped up in this chapter’s script, juggling a lot of things at once, feeling stuck on some, seeing how others fit together, and generally piecing the whole script together while also putting some time into the art.
I can say I’m finishing up the main events of the party, and soon I’ll be able to move on to the scenes I hope will serve as this chapter’s climax. I’ve got plenty of ideas, and there are lots of possible branching paths that intersect, so I’m forced to go slowly and step by step, adding, discarding, and tying things together as they come up. I’ll try to focus on the most important ones and leave the more anecdotal bits for later. And as always, I’ve got a couple of surprises in the works.
My brain has been nudging me for a while to start outlining the next chapter, and I’ve also been sketching out what’s coming afterward. I’m really looking forward to wrapping up this chapter and diving into what’s next, but I also want to do this event justice and give it everything it deserves.
On top of that, I’ve been doing a bit of R&D with some new technologies, and so far I’ve found a method that lets me generate reference images in a different way. I’m already using it in this chapter, and I think it’s going to look really cool.
That's all for now; I'll continue to push forward and keep you updated.
Oh, also a reminder: you can already
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on
Steam! Doing so will help the game’s launch on the platform in early 2026!"