SharkVampire
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- Sep 12, 2018
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I wanted to double-check what she said about having no plans for the upcoming chapters, that she had no certain plan of action, but for some reason her interview disappeared from the website that provided it, and Google doesn't help either.The comparison to the Game of Thrones books was only about the length of the script, not about the complexity of the story. And I only remember the statement vaguely, so it might have been something else it was compared to. Either way the point was that the full script, with all its different paths, variations in dialogue etc., is a lot longer than it seems from a playthrough or two, and writing all of it in advance would take a lot of time.
Also the challenge of balancing content for the different paths and characters would've been the same even if Eva wrote the full script in advance — we just wouldn't have the same experience of it, and it wouldn't be as striking if one character was left out of an episode or two, because the wait wouldn't be as long. Eva would still have to find the right flow on how to progress the different storylines simultaneously, the same way she does now.
I can't speak for Eva's finances, but I doubt you become rich from having a couple of thousand patrons, when a good share of that probably go to Patreon and all the people she hires to do background art etc. If this is the game Eva wanted to make, I'm glad she didn't compromise and made a shorter game with a less complex story. Even if that means that the wait for the complete game is longer, and a few rewrites to fix details in already released chapters. The fact that there's less juicy scenes than at the same point of GGGB, is probably not about the development priorities, but rather that this is a slow burner in a way GGGB was not.
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I can only say that it really struck me, I was surprised the fact that she always coming up with new content only after she finish current chapter, probably that's why I remembered it.
I gave some thought to what you're saying and I partly agree that it's time-consuming, but that doesn't mean I'm going back my words, though. There is a reason why devs abandoning they projects here in there, and one of the reason is that they bite more than they can chew. Knowing that most of them novice devs, they simply don't know they ability's, they coming up with great ideas and when something go wrong they give up. Eva, on other hand, has at least 1 finished project, so she slightly above those novice writers, but still it stroke her as well, somewhere around chapter 4. So my thought was about having at least some plan, short version of script, if you want. Where you may skip dialogues and detailed scene explanation, but describing key moments. For example: Ian will face Lena and start argue with her about her obsession with BBC, there will be 2 decisions for him, accept it and become cuck, or break up with her; Next scene, Lena coming home and see Stan playing with Lola, she got excited at the thought of these two cute little creatures and approached Stan (small explanation of sex scene). And while it still be time consuming, I doubt it will take year or so, but still it will be a plan, following which she would avoid many of the problems she is now facing.