You're completely wrong and your inability to see that suggests you're trolling (in which case, nice), or *insert insult to intelligence here*.
Eva's already created a completed game. A completed game that's recognized as one of the best on this site, with some of the best characters, story, and art. She's pretty hardworking, diligent, and talented as hell. Is this me white knighting her? I don't know, I don't think so, you just have to recognize she's good at her job.
Development is a complicated beast, and if you expect it to be linear, prepare to be disappointed (like you currently are). Early chapters are easy - you develop 5 scenes, include a few choices that don't affect much, and everyone's happy. But late chapters are HARD. They're not linear, they're exponential in how the workload grows.
What I mean is, imagine it's now chapter 10, and Eva wants to create some content for 5 specific paths, plus some general content everyone sees. So chapter 10 requires SIX TIMES the work of chapter 1, which just had the one path to follow. So, Eva should actually take SIX TIMES as long to complete the update. That's not milking, that's math.
Naturally she won't take 6 times as long because she'll find ways to be efficient and each given path in chapter 10 won't be as long as the whole of chapter 1, but you get what I'm saying. The workload gets bigger and bigger as the paths grow and branch off.
There's really nothing to suggest that she's milking, since she's actively working on it. Also, how can the game be dead when she's updating her progress regularly?
I get people have been burned by developers before, but I see a game still being actively developed - it's just a problem of workload vs. single dev capacity.