Mod Ren'Py Our Red String JDMOD [0.12.1.2.a] [JohnDupont]

5.00 star(s) 2 Votes

JohnDupont

Active Member
Modder
May 26, 2017
808
2,712
I think there is a problem in the mod when texting with Axel after he took Lena's pics
This is the code according the the Chap 11 alpha
Code:
menu:
        "{image=icon_friend.webp}The pictures are really nice" if lena_axel > 2:
            $ renpy.block_rollback()
            $ v10_axel_text = 3
            "I decided to be polite. He was doing me a favor, after all..."
            $ flena = "n"
            l "{i}Thank you. The pictures are really nice {image=emoji_smile.webp}{/i}"
            x "{i}That's easy when the model is as gorgeous as you. But you know that already.{/i}"
            $ flena = "blush"
            l "..."
            "I didn't know how to respond to that, but it was Axel who followed it up after a minute."
            x "{i}Say, would you like to go get a coffee one of these days? {image=emoji_smile.webp}{/i}"
            $ flena = "worried"
This is a pic from my playthrough
View attachment 2758360

With the recent JD mod. I dont know how to decompile the JDmod script file so I cant fix it myself.
In the mod, the condition is lena_axel > 3 instead of 2. Is this the problem you're talking about?
Not sure if difference between walkthrough or mod, but some decisions flagged in the walkthrough for stat increases (such as Dropping the Subject about Wade with Cindy when they go to the cocktail bar, it's flagged for Intelligence) but no longer gives those after the mod is installed.

Just an FYI. And not the only case.
Base game:
Python:
        "Drop the subject":
            $ renpy.block_rollback()
            i "Let's not talk about it, then."
            c "Yeah, that'll be better."
            if ian_wits < 3:
                call xp_up ('wits')
Mod:
Python:
        "Drop the subject" (cha=[("wits_+", ian_wits < 3)]):
            $ renpy.block_rollback()
            i "Let's not talk about it, then."
            c "Yeah, that'll be better."
            if ian_wits < 3:
                call xp_up ('wits')
If you find a difference, please post it on my discord so I can fix it.
 

MikeOG

Well-Known Member
Dec 28, 2022
1,268
1,510
i got this error while watching the gallery
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/story/chapter_8.rpy", line 4591, in <module>
TypeError: unsupported operand type(s) for -: 'int' and 'str'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "scripts/story/chapter_8.rpyc", line 4591, in script
File "D:\AVN\3 Our Red String\Our Red String\renpy\ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\AVN\3 Our Red String\Our Red String\renpy\python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/story/chapter_8.rpy", line 4591, in <module>
TypeError: unsupported operand type(s) for -: 'int' and 'str'

Windows-10-10.0.19041 AMD64
Ren'Py 8.0.3.22090809
Our Red String v11_Alpha
Sat Jul 22 19:42:33 2023
 
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Vengeance_11

Newbie
May 14, 2019
69
157
Does this mod version works with final charcter 11?
From front page:
- "If the mod is in its ALPHA/BETA version, it will work with the new version but won't contain the changes."

If I'm understanding the wording correctly, then the mod will work with the Final version of CH11, but you'll essentially be running the Alpha version (with all its bugs and inconsistencies), so best to wait for a more compatible Final (or better yet, Epilogue) version of the mod.
(For example, a typo in the Alpha caused an error in the Seymour content in CH11, a major bug still present in the mod)
 

Nonie00

Formerly 'N0oury'
Jan 10, 2023
11
6

If you want to learn about the reasons I created the Patreon page, I detailled everything in .


Thread Updated: 2023-April-02
Game | Creator: Our Red String |
Modder: JohnDupont - -
Mod Version: 0.11PROLOGUE FINAL.b
Game Version: 0.10.3 (aka Ch. 11 Prologue Full Version)


In-Game Guide:

The mod provides additional information to help you make the best decision.
View attachment 1496105

Gallery Unlocker:
You can watch a scene even if you didn't unlock it.
View attachment 1496106

Rename:

You can rename most of the characters.
View attachment 1069030 View attachment 1069031

Keybinds:

You can use the keyboard to navigate through the game:
  • During choices, the number keys are used ;
  • Most screens (skill level up, new chapter...) require a right click to be skipped, they now include a timer. If you're in a hurry, you can also press Return to simulate a right click.
View attachment 1069317 View attachment 1069316

Save Description:

You can add a description to your saves.
View attachment 1069039 View attachment 1069040


Installation:
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FAQ:
"When will you update the mod?"
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"The game doesn't start/crashes on launch. Can you help?"
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"I tried loading an old modded save with the new version and got the following exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way. Can you help?"
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"I tried loading an unmodded save and the In-Game Guide isn't working. Can you help?"
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"Is the ORS JDMOD compatible with the new version of the game?"
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"Is there an android version?"
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Change-Log:
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DOWNLOAD
- -
Will this mod be updated to chapter 11 final?
 
Feb 5, 2018
62
24
JD is probably still on vacation it is still in the middle of summer after all. Wouldn't surprise me if he's sitting on sun chair by some beach somewhere and sipping tequila sunrises while watching the sunset
 

JohnDupont

Active Member
Modder
May 26, 2017
808
2,712
where do we install the mod guys ?
Check the instructions under Installation in the OP.

From front page:
- "If the mod is in its ALPHA/BETA version, it will work with the new version but won't contain the changes."

If I'm understanding the wording correctly, then the mod will work with the Final version of CH11, but you'll essentially be running the Alpha version (with all its bugs and inconsistencies), so best to wait for a more compatible Final (or better yet, Epilogue) version of the mod.
(For example, a typo in the Alpha caused an error in the Seymour content in CH11, a major bug still present in the mod)
You understood perfectly.

Any reason why the newest version isn't posted here? It's free on Patreon.
Check the FAQ in the OP.

JD is probably still on vacation it is still in the middle of summer after all. Wouldn't surprise me if he's sitting on sun chair by some beach somewhere and sipping tequila sunrises while watching the sunset
I wish I were :D
I'm done with updating the FINAL version, I still have some testing to do before releasing it tomorrow.
 

Magikzzzz

Newbie
Mar 3, 2019
25
1
I get this error on launching the game:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/gallery.rpy", line 128, in <module>
NameError: name 'GalleryScene' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
Incomplete Ren'Py\OurRedString-v11.0-pc\renpy\bootstrap.py", line 277, in bootstrap
renpy.main.main()
Incomplete Ren'Py\OurRedString-v11.0-pc\renpy\main.py", line 558, in main
renpy.game.context().run(node)
File "scripts/gallery.rpyc", line 123, in script
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
File "scripts/gallery.rpyc", line 123, in script
Incomplete Ren'Py\OurRedString-v11.0-pc\renpy\ast.py", line 2441, in execute
self.set()
Incomplete Ren'Py\OurRedString-v11.0-pc\renpy\ast.py", line 2455, in set
value = renpy.python.py_eval_bytecode(self.code.bytecode)
Incomplete Ren'Py\OurRedString-v11.0-pc\renpy\python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/scripts/gallery.rpy", line 128, in <module>
NameError: name 'GalleryScene' is not defined.

I already wiped the %APPDATA%\RenPy\RedString-1574621830 folder
 
5.00 star(s) 2 Votes