soyuyuka

Member
Oct 4, 2018
258
158
To me Unity is significantly more clunky than Renpy - yes this game is better than many other unity games but I prefer renpy a lot more. After the combat system is put in place Unity will probably be the better choice since it is an actual game engine as compared to renpy which is designed for VNs. But right now for the VN only mode I still prefer renpy.

Of course this is from the perspective of a player - as a developer unity might be easier to make the game in - I would not know.
What exactly is clunkier? It's not like I can't add features from ren'py to this game as long as they make sense - and a lot of the time people complain about missing features that are already implemented. Ren'py is way easier to learn for most people but it's garbage for anything other than pure VNs.
 
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Green Layer

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Aug 8, 2020
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Mate I don't know how to break this news to you but, Teresa and Jamie are real LI's. CJ will be banging Teresa by the end of her arc and Jamie's been teased to be happening for the big chapter 50.

Still, man, I want more of Cro, Sara and Tsukiko... best girls

Which seems more than a likely possibility, as the intro of Thresa Arc showed all of them.
 

TigerWolfe

Engaged Member
Oct 19, 2022
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Sex site?
You're saying F95Zone is an actual sex site?
We can arrange for sex with escorts and such here.? I didn't realize. Even PornHub, a mere porn site, doesn't offer such sex services at their site.

This is a site for Adult Visual Novels and Adult Comics. I'm here primarily for the stories. I am not the only one.
If all I wanted was fap there's WAY better mediums for that.
 
Jan 21, 2023
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What exactly is clunkier? It's not like I can't add features from ren'py to this game as long as they make sense - and a lot of the time people complain about missing features that are already implemented. Ren'py is way easier to learn for most people but it's garbage for anything other than pure VNs.
No you are right it was my mistake - after looking at the settings, features I thought were missing are actually present. The experience now is about the same as renpy.

I wish other unity games I played were like this and had stuff like rollbacks using the scroll wheel, the ability to skip transitions etc.
 

Laziness

Well-Known Member
Feb 14, 2018
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No you are right it was my mistake - after looking at the settings, features I thought were missing are actually present. The experience now is about the same as renpy.

I wish other unity games I played were like this and had stuff like rollbacks using the scroll wheel, the ability to skip transitions etc.
Oh yeah, Anon made sure that the play experience going from Unity to Ren'py was as seamless as possible.
 
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soyuyuka

Member
Oct 4, 2018
258
158
I wish other unity games I played were like this and had stuff like rollbacks using the scroll wheel, the ability to skip transitions etc.
Because these features are not trivial to implement (specifically rollback). Ren'py is barely an engine but it contains all of it out of the box, in unity you can implement it better but it requires programming experience and a lot of work.
 
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worthlesspeon

Member
Jun 10, 2017
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What exactly is clunkier? It's not like I can't add features from ren'py to this game as long as they make sense - and a lot of the time people complain about missing features that are already implemented. Ren'py is way easier to learn for most people but it's garbage for anything other than pure VNs.
So one thing I prefer about renpy is that the even after loading a save, you can still roll back. Helps remind me of what happened at the end of a previous chapter.
 

soyuyuka

Member
Oct 4, 2018
258
158
So one thing I prefer about renpy is that the even after loading a save, you can still roll back. Helps remind me of what happened at the end of a previous chapter.
That's not hard to add but that'll blow up save files sizes. Currently saves are a few KB in size, if rollback data is added to save it'll blow to to several MB per save (each rollback state is a full game state, so save with full rollback will be 201 times the current size).

It'll also make loading saves from older versions kinda slow because each state will need to be converted if there are any compatibility fixes for that save version.
 

worthlesspeon

Member
Jun 10, 2017
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At a game that's currently ~9GBs, I don't think a few megs per save is a huge deal? I imagine that could be cut down if the saves are stored in a compressed state, but I don't think that'd be strictly necessary
 

soyuyuka

Member
Oct 4, 2018
258
158
At a game that's currently ~9GBs, I don't think a few megs per save is a huge deal? I imagine that could be cut down if the saves are stored in a compressed state, but I don't think that'd be strictly necessary
Game currently has 100 save pages (and some people bypassed it in the past when limit was 50 pages but there was a bug that allowed to go to any page), that's 600 saves - 3GB of saves if history was saved, currently it's 15MB if all slots were used. Is it really worth it? Maybe an option to save with some part of history but I don't think enabling it by default is a good idea (at least with current save format).
 

soyuyuka

Member
Oct 4, 2018
258
158
This is something I might implement in the future but only if I find a good way that doesn't affect players and doesn't create any issues with save backward compatibility (which is highest priority). And definitely not until new combat is done. Half assed implementation (that just stores every game state in history with save and then loads them all back on load and applies all conversions when needed) isn't that hard to make but I don't think it'd be a good idea.
 
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