4.80 star(s) 5 Votes

Anonym_e

Newbie
May 5, 2021
61
64
95
I've spent the past since I said my previous response replacing every scene with dim backgrounds (y)
Nice.
Very good beginning for this game, I like it ! Small question, can we make disappear the dialogues during scenes to have a better view of it? By pressing a touch or something..
bro can i hiude the friggin text window, you cant see shit with it taking up half the screen on the scenes
Quick fix for you two guys:
Open up GALV_MessageBackgroundMZ.js (NOT TO BE CONFUSED WITH GALV_MessageBackground.js, whatever that does), in the plugins folder (/OverconfidentExorcist<OS><gameversion>/js/plugins/),
with the text editor of your choice, navigate down and change the line
JavaScript:
switch ($gameMessage.background()) {
to
JavaScript:
switch (2) {
to make the text window (but not the text itself) completely transparent.
You can than also specify the exact opacity by modifying the values of
JavaScript:
case 2:
    // Transparent
        this.opacity = 0;
        this.maxopac = 0;
        break;
to your likening.

As mentioned above by the dev, future releases will use dim backgrounds. (switch (1) {)
 
Last edited:

repomansez

Newbie
May 22, 2025
24
29
13
Anonym_e just wrote a script that ports the game to Linux for me, its very low effort and bare bones but it works, you may be interested in checking it out:

so far I think I'll settle on nwjs 0.78.1 which seems to be a good balance between good wayland support and not breaking rpgm
 

Anonym_e

Newbie
May 5, 2021
61
64
95
Anonym_e just wrote a script that ports the game to Linux for me, its very low effort and bare bones but it works, you may be interested in checking it out:

so far I think I'll settle on nwjs 0.78.1 which seems to be a good balance between good wayland support and not breaking rpgm
That's really cool.
I don't use wayland on this device tho, as it has a shitty old nVidia Kepler Gpu, which might has some issues running wayland.
Anyway, I may give your script a try when the next Game version gets it's public release.
 

Anonym_e

Newbie
May 5, 2021
61
64
95
Very very big announcement for those interested :D
Nice, I like the map change idea.

I don't thing the food values are well set, tho. Nether now, nor after the v1.03 change you planed.

I thing the Hunger value per Gold of more expensive items should be at least as high as the ones of cheaper items, preferably higher.
Otherwise there would be no insensitive to invest in more expensive items --- and playing optimal would mean more menu navigation.

  • Right now, in v1.02, Bread is the best option with ~5.67 Hunger per Gold and Meat is the worst option with 4.5 Hunger per gold, despite being the most expensive Item.
  • In your plans for v1.03, The least expensive item, apples, would be the most gold efficient with 8 Hunger per gold and Meat would still be the worst one with 5 Hunger per Gold, given you don't change the prices.

My biggest problem remains being unable to decipher the value of hunger bar, tho. But that might be a problem that only I have. (Could be related to my setup)

Also, if you pick up all the apples before entering the skunk house, you skip the first encounter.


Over all the v1.02 update was really nice.
 
  • Heart
Reactions: MudBeu

MudBeu

Member
Game Developer
Mar 26, 2022
171
310
168
Nice, I like the map change idea.

I don't thing the food values are well set, tho. Nether now, nor after the v1.03 change you planed.

I thing the Hunger value per Gold of more expensive items should be at least as high as the ones of cheaper items, preferably higher.
Otherwise there would be no insensitive to invest in more expensive items --- and playing optimal would mean more menu navigation.

  • Right now, in v1.02, Bread is the best option with ~5.67 Hunger per Gold and Meat is the worst option with 4.5 Hunger per gold, despite being the most expensive Item.
  • In your plans for v1.03, The least expensive item, apples, would be the most gold efficient with 8 Hunger per gold and Meat would still be the worst one with 5 Hunger per Gold, given you don't change the prices.

My biggest problem remains being unable to decipher the value of hunger bar, tho. But that might be a problem that only I have. (Could be related to my setup)

Also, if you pick up all the apples before entering the skunk house, you skip the first encounter.


Over all the v1.02 update was really nice.
I just finished the map, did a playtest, fixed all the quests, disabled some teleport points, and I have to note it feels much much better even as a Dev :>
Thank you for the feedback on the hunger system though, I will make meat more gold efficient ^^
 
4.80 star(s) 5 Votes