I've spent the past since I said my previous response replacing every scene with dim backgroundsOh, I didn't consider that.
I've spent the past since I said my previous response replacing every scene with dim backgroundsOh, I didn't consider that.
Nice.I've spent the past since I said my previous response replacing every scene with dim backgrounds![]()
Very good beginning for this game, I like it ! Small question, can we make disappear the dialogues during scenes to have a better view of it? By pressing a touch or something..
Quick fix for you two guys:bro can i hiude the friggin text window, you cant see shit with it taking up half the screen on the scenes
GALV_MessageBackgroundMZ.js (NOT TO BE CONFUSED WITH GALV_MessageBackground.js, whatever that does), in the plugins folder (/OverconfidentExorcist<OS><gameversion>/js/plugins/),switch ($gameMessage.background()) {
switch (2) {
case 2:
// Transparent
this.opacity = 0;
this.maxopac = 0;
break;
switch (1) {)This is going to be fixed in the next version!Uhm I dont know if anyone one else has this problem but i have constant tileset loading errors.
That's really cool.Anonym_e just wrote a script that ports the game to Linux for me, its very low effort and bare bones but it works, you may be interested in checking it out:You must be registered to see the links
so far I think I'll settle on nwjs 0.78.1 which seems to be a good balance between good wayland support and not breaking rpgm
Nice, I like the map change idea.Very very big announcement for those interested
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I just finished the map, did a playtest, fixed all the quests, disabled some teleport points, and I have to note it feels much much better even as a Dev :>Nice, I like the map change idea.
I don't thing the food values are well set, tho. Nether now, nor after the v1.03 change you planed.
I thing the Hunger value per Gold of more expensive items should be at least as high as the ones of cheaper items, preferably higher.
Otherwise there would be no insensitive to invest in more expensive items --- and playing optimal would mean more menu navigation.
- Right now, in v1.02, Bread is the best option with ~5.67 Hunger per Gold and Meat is the worst option with 4.5 Hunger per gold, despite being the most expensive Item.
- In your plans for v1.03, The least expensive item, apples, would be the most gold efficient with 8 Hunger per gold and Meat would still be the worst one with 5 Hunger per Gold, given you don't change the prices.
My biggest problem remains being unable to decipher the value of hunger bar, tho. But that might be a problem that only I have. (Could be related to my setup)
Also, if you pick up all the apples before entering the skunk house, you skip the first encounter.
Over all the v1.02 update was really nice.