- Jan 3, 2024
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True. Or, IMHO, it must have a good reward associated with it to encourage the player.whenever a grind is repetitive, it needs to be very simple and basic or people will dislike it.
True. Or, IMHO, it must have a good reward associated with it to encourage the player.whenever a grind is repetitive, it needs to be very simple and basic or people will dislike it.
Ya. Personally I would focus a bit more on battle mechanics then introducing a minigame like this. Current battle mechanics could use some more work.True. Or, IMHO, it must have a good reward associated with it to encourage the player.
Hi, thanks for the feedback. I do plan on reviewing the combat as it is a bit repetitive and shallow. There’s a few changes I’ve made already but these are all good suggestions. I’ll see what I can do to improve it further. I would like to introduce a skill tree so that would have an impact in the combat mechanics. A dice roll is probably the direction I’ll go down for improving combat, rather than more mini gamesYa. Personally I would focus a bit more on battle mechanics then introducing a minigame like this. Current battle mechanics could use some more work.
We have;
Strike - costs no energy
Heavy strike - Costs some energy, introduces some more damage
Magic healing and magic fire. Fire doesnt rly outperform heavy strike, which is odd. It should introduce some penalty.
There are no defensive moves other then flee.
Could use more battle and magic moves. Also defensive moves.
To make it more interesting, dev could introduce dice rolls that are based on certain stats (higher-lower chances) that causes the same mechanic to exist but without the minigame. Introducing a dice-roll mechanic based on stats also incentivizes mc to level up, which right now is not really a big need or want in game.
Stats that could be used for this and are already in game;
Attack damage (based on type of sword/dagger/bow
Defense (armor)
Strength/Power (boost for strikes)
Magic (boosts for magic attack/defense)
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Amazing. Would also be nice to have more options to use the magic spells inside the battle. Most of the spells that can now be purchased inside the game are only used inside the story, while all of them can have a purpose inside battles as well.Hi, thanks for the feedback. I do plan on reviewing the combat as it is a bit repetitive and shallow. There’s a few changes I’ve made already but these are all good suggestions. I’ll see what I can do to improve it further. I would like to introduce a skill tree so that would have an impact in the combat mechanics. A dice roll is probably the direction I’ll go down for improving combat, rather than more mini games
Hi, sorry this is an issue. I assume your using the latest HTML I linked, I will have a look at this to see whats causing it. I suspect Lucy and Alice may only work if assigned to cell 1 or 2. I'll look into this and see if I can fix the problem.Not sure if anyone else encountered this, but after rescuing Alice and getting her back to my castle, shés in Cell 3, and when I click to visit her, I get this:
View attachment 4089034
... and can't interact in any way.
edit: same with Lucy
It's with anyone who is in cell 3. I had to sell or send bandits in cell 1 & 2 to lumbermill so I can interact whoever is in cell 3.Hi, sorry this is an issue. I assume your using the latest HTML I linked, I will have a look at this to see whats causing it. I suspect Lucy and Alice may only work if assigned to cell 1 or 2. I'll look into this and see if I can fix the problem.
Hi, I'm working on the game daily but I don't think there will be a new version till November. I'm currently prioritizing a Patreaon only version coming late October. I try to post an update every week or so to free members on my Patreon so feel free to join that as a free member for more updates.when new update?
Thank you for the quick answer, keep up the good work!Hi, I'm working on the game daily but I don't think there will be a new version till November. I'm currently prioritizing a Patreaon only version coming late October. I try to post an update every week or so to free members on my Patreon so feel free to join that as a free member for more updates.
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Sorry for the shameless promotion here... but its where I try to keep people updated
Thanks for the quick fix, but I think It's still broken.Hi, Thanks for letting me know. Ive updated the HTML only links to a patched version which fixes this, it should work with existing saves
Thanks, I’ll take a look at this before the next releaseJust a heads up, in the quest where you kill the wolves for alexander, when you reach the screen that says
"You continue sourth, pushing deeper into the forest...
You hear a loud, deep wolf howel
And then you see it ... "
theres just a sound of a wolf howling, then nothing happens
just have to backtrack or use stuck button
Hi, I had a look at this and couldn't recreate the issue. The 3 dots "..." are a link to the next passage so you may have missed that. If not let me know and Ill check againJust a heads up, in the quest where you kill the wolves for alexander, when you reach the screen that says
"You continue sourth, pushing deeper into the forest...
You hear a loud, deep wolf howel
And then you see it ... "
theres just a sound of a wolf howling, then nothing happens
just have to backtrack or use stuck button