Also, forgot to mention how i like how the crypt is dynamically created and changes. Cant wait for it to have more enemy types.
The crypt could use more different areas. You should also better explain that you could go there multiple times to obtain multiple items. I only found this out by accident that I could obtain multiple tarot cards and runes.
It would be good to get an overview of all tarot cards into an overview, at least of the ones you have seen. The moment you have 3, the whole mechanism stops and you cant see if you want to get another one, other then by burning one. For example, it would be good to get that overview when you have 3 and you are about to get a new one. Also would be good if you can burn a tarot card there on the spot ( by hot linking to the inventory part), because most dont even know how to do that, and it stops the whole mechanic.
Also good to have a way that shows how many tarot cards can still be discovered ( after the 3 in the inventory perhaps)
After obtaining the rune, I couldn't find it anywhere.
I really like this additional mechanic and the idea of the slime monster and what it does. It has great potential.
I also found this exact crypt at 2 places on the map, which was odd..
The "hard" crypt has the same monsters, which is okay (although a few specialized "hard" monsters would be cool), but they also have the same health levels. I end up having "lesser succubus" that I can still basically one shot, because they have less then 50 health, which is kinda odd. The same applies to the end boss. Would be cool to include an additional mechanic per level (easy, medium, hard) of the crypt. In the case of the end boss, I'd introduce some more "protecting" succubi before hitting the end boss at the hard level, and add in different text, perhaps even add a different mini game additionally to beat (for example, having to open a cursed lock with a special mechanic, like needing to find a magical phrase that is hidden in pieces around the crypt), and have other types of items that can be obtained. For now it seems the crypt just gets bigger with the same type of components (which I like, but it could use more dynamic part per level)