- Jul 27, 2024
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Hi, thanks for your feedback. I do agree with the majority of your points. The whole combat system needs scraping however, as someone who has never made a game before, this is the hardest part of the game. I will be scrapping the combat minigame before the next release, lock picking will probably stay in and I’ll probably just improve archery rather than scrap it as it can be avoided.I think the developer has to play the game before releasing the update - I honestly don't remember a game with so many bugs. Just playing a couple of hours and everything becomes visible, no need to point it here.
My personal opinion for the mini-games is that ALL of them are annoying and they are big minus for the game - chasing the red ball or trying to aim the target are not fun at all, they just add to the overall feeling of annoyment, when playing the game. I haven't read a possitive comment here in the forum about them, looks like common opinion, so not sure why they weren't removed. It will be much better to simply add random chance to the damage, like not always 25, but 20 + random from 1 to 10, something like this.
The sex-scenes are good and this is what make the game fun + the management. I don't think this game can ever reach Masters of Raana for the management level, but the porn clips here are much better than the AI pictures in MoR and a good ballance occurs.
I have a question about capturing a settlement. I captured one, but I see no way to add food to the setlement, the population started starving and a defender died. I though that capturing a settlement with barn will can grow its own food, but it also didn't work. What is the trick to send food to a settlement or to make it producing its own food?
Second, in terms of bugs, I do play through the game before release obviously and I’m surprised/disappointed to see the amount of bugs, I suspect the non-linear design is making bug testing harder, I will try to improve here regardless.
Finally, regarding your question about the settlement food, food is generated by some settlements and not by others, this obviously creates an issue I didn’t consider which is “what if you don’t control a settlement which outputs food”. So I’ll also get that fixed by adding alternative solutions for generating food.
Thanks