I hella expected this to be laughably bad due to Unity being used and "hurr durr, pacman but sexy" but no, this is legit. How the fuck?
Fast-paced Pac-Man Championship Edition gameplay + minus8 inspired models = pretty fucken competent. The bombs now being used as super high jumps and stunning the ghosts is a great iteration for this scenario. I also appreciate the little arrow icon for knowing where they are, even beyond walls. It's not really consistent (sometimes they don't show up from far away), but maybe it's design. Visuals are faithful and has that extra kick for the music being involved, and the ghosts' models are well made so as to not blur them with the action.
Also, question: like in the PCCE games, does adding ghosts to the ghost train mean much? I didn't see much difference when taking down a whole lane vs. only the lead one (Blinky, Inky). In those iterations, they chain up for higher scores. Maybe that's why the 150,000 points cheevo seems so hard lol.
(also also, kinda wish you'd trigger the tiny sleeping ghosts just by passing them, not only just *under* them. kinda make up for being like traffic cones that get in the way if some are not cleared out of the get go)
I gotta say, I'm impressed. Here's to more, devs!