So the final decision to reduce the size by about 15-20% came down to both creative reasons and pure technical necessity. If I could, I would make it even bigger or at least keep it the same size.
I am glad this is the reason, as caving to pressure of people who don't like a fundamental or important aspect of your game is a recipe for disaster every time. Usually it is an indicator of a dev that will end up morphing their original vision to something of much lower quality because they can't keep a grasp of anything due to so many outside influences.
Don't get me wrong, I am absolutely a fan of options if those are viable. For example, I would very much enjoy options to avoid futa x male, or foot fetish stuff (the one in the game currently for example killed the vibe for me lol). Those are just examples related to my personal tastes though, obviously.
Anyway, I am glad there's another dev out there with a liking for disproportionate assets (that are technically plausible, unlike say, hyper dicks the size of their torso). Mixed with a character that isn't "all dom all the time" it really creates great juxtaposition and dynamics to work with as a dev and a player! I hope you can work with what there is now with a reasonable amount of headaches!
I was curious though; the animation-to-CG ratio was unusually high compared to 99% of NSFW games. Do you think that is viable in the long run, in terms of progressing the game? I ask because there are certainly exceptions (such as devs with a huge amount of animation experience), but usually animations take up way, way, way more time than anything else (I know they do for me).
So in other words, I was wondering if it might make sense to turn down the number of animations or spread them out over an update? I can't imagine how long the bathroom scene might've taken, versus the amount of time the players will spend experiencing it. I ask because it feels like clusters of animation have less of an impact than very well-placed ones—and clusters slow down progress of creating scenes in favor of making 1 really involved one. Think the bathroom scene versus perhaps putting out an update that had furthered the plot with more scenes after the bathroom. Don't get me wrong, I feel like I may be sounding like you should rush the plot to get "to the good stuff", but not at all. I am talking about pacing both for the development and the player when it comes to updates. I'd like to hear you thoughts, if possible!
Regardless, I'd say it's a game with great potential and I am looking forward to more!