Knight_of_the_lance
Well-Known Member
- Feb 23, 2020
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On august 28th we got WIP renders on SubS and discord.any update?
On august 28th we got WIP renders on SubS and discord.any update?
Yeah there are not many good futa games out there and some devs keep vanishingThis is some gourmet shit. Hope the creator stays motivated and well paid to keep working on this!
really?Are there or will there be other futa chars in this?
I did say other characters yes? definitely a reasonable question. Some people want that, some people don't. It's a good thing to knowreally?
Hammerspace.I like this one a lot. Rendered characters are soooo hard to get out of the uncanny valley, but these ones are believable and attractive, plus there's a certain metaphorical level on which the MC is easy to sympathize with. That said, I know it's pointless (and rude) to dispute a creator's interests, and I wouldn't dream of trying to change it, but I do feel the story would benefit from a less excessive... condition.
(aside from the matter of how the hell she hides it in those tiny skirts. I'd kind of like to learn her methods...)
Correct. No activity since August and no devlogs since early August. Unclear if the game is even being worked on anymore.
Wait, for now there are only 2 scenes of the MC masturbating.the girls and the renders look amazing!! is there enough content to play?? or should i wait till theres more content??
thannks for the reply!!Wait, for now there are only 2 scenes of the MC masturbating.
seems like a you issue buddy, i wish she have a horse cock.My biggest problem with this game is the size of her dick. Sometimes less is more and this is clearly the case of too much. There is a big dick and there is a way too big dick and sadly this is the case. Every sex scene we will see (if we will see it) will be ridiculous.
I want to be completely honest with you about why this change was made, so please bear with me...
My initial posts talked mostly about the community feedback rather than the technical side of things, and I think that created some confusion. But here's what really happened - when all the feedback about size started coming in, it actually pushed me to do way more testing than I had originally planned. I started creating test animations to see how different sizes would actually work in real scenes, and honestly? The technical problems (clipping issues) turned out to be way worse than I thought they'd be. With the original size, I kept running into major headaches with DAZ - constant clipping problems and posing nightmares that would have made creating quality scenes almost impossible.
So the final decision to reduce the size by about 15-20% came down to both creative reasons and pure technical necessity. If I could, I would make it even bigger or at least keep it the same size.
I know this probably isn't the answer you were hoping to hear, but I hope it helps explain that this wasn't just me caving to pressure - it was me making a practical choice so the project can actually succeed.