Tried this one months ago on PC, and surprisingly it's enjoyable while most of figthing prototypes ends up 'meh' in their demo.
However few key areas needs to be taken care of if the Dev wants to turn this one into one solid rare enjoyable experience :
- Cues
Cues for enemies 'light attack' is decent, but for more dangerous ones desperately needs more subtle or at least noticeable cues, in my case it's Kicks ... see below
- Kicks
IIRC Player's Kicks deals the exact same damage to faster punch, but kicks has noticeable delay, making it a less lucrative move & discourage player to send a swarm of baddies flying. I reserve kicks only as finishing blow during 1vs1 scenario.
On Another hand. NPC's kicks much more faster compared to player's kicks, it even faster than NPC's punch, without noticeables cues for players making it a worse attack to anticipate from your average run on the mill baddies.
- Locking Mechanics
Most of the time i won't bother & simply just disable it whenever bunch of baddies started swarming on me, needs lots of rework if Dev still intented to feature auto-lock as this game's core mechanics
- Traps :
This is where i got stuck when being overwhelmed in a new level by combination of 'Tank-like' New Enemy & New Traps .... InAbility to make use of environment, especially traps is a de-facto 'soft lock' for my last gameplay