Jazzzzz

Active Member
Sep 20, 2021
509
180
or id there anyway to increase relationship points of all girls without grinding conversations ?
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,174
18,363
Full spankbank for 1.1.5B (Summer Update)
Spankbank:

- - - -

Extract the memory files directly into your save files folder and then open Spank Bank from the main menu to access the memory files. We've also added a quick.sav file from last build's content.

Location of save files folder
Windows: %USERPROFILE%/AppData/LocalLow/FlexibleMedia/Paradise Lust
OSX: ~/Library/Application Support/FlexibleMedia/Paradise Lust
Linux: $XDG_CONFIG_HOME/unity3d/FlexibleMedia/Paradise Lust
Android (v11): Phone Storage > Android > data > com.flexiblemedia.paradiselost > files
SteamDeck: /home/deck/.config/unity3d/FlexibleMedia/Paradise Lust

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But seriously, go play the game...if you just want porn without the game, Pornhub's got you covered.
 
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Not66

Newbie
Oct 22, 2019
28
21
Hey, game devs! Here to say that overall, I'm really digging the game. Definitely became one of those "Came to see some tits, stuck around for the story" affairs for me.

But. There's something that really bothers me about the story, or rather its premise.

I'll start by describing how it would go if the shipwreck, as shown in the opening cinematic, happened in real life: In this modern day and age, any boat bigger than a rowboat has a GPS transmitter, which allows, well, virtually everyone to know its exact location at any given minute. And while I might be exaggerating a bit with the rowboat part, a vessel such as the Moby Dick would certainly have one.

And what would happen as soon as someone notices that the Moby Dick's not transmitting any more? Which would happen within hours since the shipwreck. The first course of action would naturally be to try and call the ship, as they may simply have a malfunctioning transmitter. But if nobody answers... welp. Then it's time to assume that something very bad has happened.

The next course of action is send a plane to the ship's last known location. Which, by the way, is right next to this island on the map. (If Tuvatuva has manmade structures, it could still conceivably be abandoned, uninhabited, but no way it's uncharted.)

The plane reaches the location, looking for signs of survivors... maybe life rafts in the water, anything. And... there's no way they miss the big white boat washed up on the shore. And if the plane can't land, the next step is to dispatch a ship to the scene. The ship then picks up the survivors. And all this happens in the course of a few days, at most.

Of course, we wouldn't have much of a story then.

And since it's fiction, not real life, there could be any number of reasons preventing this from happening - aliens, supernatural entities, a secret government project, some kind of carefully engineered social experiment... you name it. And it's all fair game in fiction.

The real problem is that the story doesn't indicate that the world outside Tuvatuva operates on rules that are wildly different from our own. So, even if there's some fictional construct on the island that prevents the survivors from leaving, the characters should not be so oblivious to its presence - especially since the wait for rescue seems to drag on. Or, at least some characters shouldn't. Sure, the ship's bartender might think, "Ass-end of nowhere, ocean big. Will take time."

But, if I was someone who knew the ship's systems intimately, say... the ship's mechanic... and if I also was ex-Coast Guard, and thus very well versed in how maritime rescue works... I'd be freaked out of my mind in about a week. Certainly not just chilling about, trying to get 1. the AC working and 2. into the pants of the hot cheerleader - and not necessarily in that order of importance. If I was that character, I'd be the driving force in trying to figure out what the fuck exactly is still holding us in here.

What we need, at minimum, is a narrative handwave that explains why the mechanic isn't freaking out about it. (And, by extension, the rest of the island.) Perhaps... near the beginning of the game, Jack tells Cath: "Don't know much about boats. But we had GPS, right? So, sooner or later a plane will check out its last known location... which was right outside the island. Should be no more than a few days." And it's something Jack could very plausibly know, considering that his brother was the ship's captain. But, then Cath looks at him uncomfortably and says, "Uh... actually, the GPS is busted. Was busted even before we left Fiji." Jack: "That's gotta be against regulations!" Cath: "It was. But Erik Cruz didn't give a shit about that, and told us to get the boat moving, so we got the boat moving. After all, what's the worst that could have happened?" This basically sets the scenario to: "Ocean big. Will take time."

Note: In real life, the ship's captain would have told the guy with money that the ship isn't moving an inch before the GPS is fixed. But the guy with money overriding the captain is an acceptable break from reality in fiction.

And, another question: What's the narrative justification for the girls not suffering any... unwanted consequences of all the (seemingly) unprotected sex they have? I noticed some debates about implementing pregnacy in the game while browsing the thread - and I'm cool without that feature. But, yeah, it's not like they have a pharmacy on the island that keeps supplying them with pills or anything. (Or does the storage room carry a hefty stock of those, too?) I mean, I guess, "It's porn. Just go with it," kinda works... but since it's a game that actually attempts to provide narrative justifications for many of the porn tropes at play (or at least lampshades them), you kinda start noticing the ones the story just ignores.

Perhaps I'm picking the nits here... But, on the other hand, I'd never have paid attention to this stuff if I wasn't a fan.
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,174
18,363
The pregnancy thing... no. Chase gets hives just thinking about it :) Let's assume that's part of the huge stash of other shit in the hotel keeps around.

For the GPS, might be something weave in before the story's over, thanks for mentioning it :D
 

Jazzzzz

Active Member
Sep 20, 2021
509
180
December Spankbank + complete saves.
- MEGA - - PIXELDRAIN -

Extract the memory files directly into your save files folder and then open Spank Bank from the main menu to access the memory files. We've also added a quick.sav file from last build's content.

Location of save files folder
Windows: %USERPROFILE%/AppData/LocalLow/FlexibleMedia/Paradise Lust
OSX: ~/Library/Application Support/FlexibleMedia/Paradise Lust
Linux: $XDG_CONFIG_HOME/unity3d/FlexibleMedia/Paradise Lust
Android (v11): Phone Storage > Android > data > com.flexiblemedia.paradiselost > files


But seriously, go play the game...if you just want porn without the game, Pornhub's got you covered.
Thank you, i did play it but my hard drive got screwed and i had to start from the beginning otherwise i used to complete the particular update whenever it `is released, did not want to spend hours again
 

Not66

Newbie
Oct 22, 2019
28
21
The pregnancy thing... no. Chase gets hives just thinking about it :) Let's assume that's part of the huge stash of other shit in the hotel keeps around.
Yeah, like I said, I don't miss it either. But it's just, like I said, the more you guys keep hanging lampshades at stuff, the more it also brings attention to the issues you try to ignore.

If it were to be woven into the story, you could do something like having Karen off-handedly remark that the girls keep buying the stuff from her, and leave it at that. After all, it's not like she has to wonder why they're doing it, as the whole island knows that Jack's banging each and every one of them.

For the GPS, might be something weave in before the story's over, thanks for mentioning it :D
You're welcome. It really started to bother me when MiSun mentioned that they must be rescued eventually, as they are "stuck on an island with Erik-Fucking-Cruz, and people must be looking for him". In which case, I instantly thought that it shouldn't be THAT difficult. 1. Send a plane to the last known location of Erik-Fucking-Cruz's boat. 2. Check out the island next door. 3. Profit.

So, either the characters should start wondering why it's taking so damn long with the rescue, or an explanation should be provided for them not wondering about it. No matter if it's as paper-thin as the resort and the boat not running out of power because they have metric tons of gas available. Speaking of which, didn't solar panels cross your mind?

Also, I'd like to report a couple minor story hiccups I came across.

First, after Jack finds the radio and the three new girls contact them, Gabby says that one of them is "Miss Martin", and Jack mistakes "Martin" for a country. However, when you get Jenn's contact info into the phone, her last name is given as "Miller", with the "Martin" one never mentioned anywhere again.

Second, in Reyna's introduction, she says that she remembers Jack from the boat and uses his full name. However, during her second stargazing scene, she claims that she doesn't know Jack's last name, and Jack supplies her with it.
 
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Cosmic_dust

New Member
Feb 19, 2018
2
3
So, I guess I have some feedback for the devs. The short of it is that the game should better indicate that the Caves location is locked behind Tory's questline. I was at the point where all of my quests were "improve relations" ones( for Maria, Jenny, and Andrea who were max out at this point and could not progress further before unlocking the caves), while only Karen's said that I had to move further in other questlines. I guess it's my fault for prioritizing characters other than Tory, but I spent an hour or so maxing out everything in order (like mobile minigames and pool/jacuzzi visits with every character) and thinking I bypassed a story trigger somewhere.
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,174
18,363
So, I guess I have some feedback for the devs. The short of it is that the game should better indicate that the Caves location is locked behind Tory's questline. I was at the point where all of my quests were "improve relations" ones( for Maria, Jenny, and Andrea who were max out at this point and could not progress further before unlocking the caves), while only Karen's said that I had to move further in other questlines. I guess it's my fault for prioritizing characters other than Tory, but I spent an hour or so maxing out everything in order (like mobile minigames and pool/jacuzzi visits with every character) and thinking I bypassed a story trigger somewhere.
Yeah, we'll look at signaling on this; it happens as part of her 50 tier level up sequence, which is why they're tied together. It's in general one of the design decisions we're less happy with in Paradise Lust, and one we're changing quite substantially in Sinners Landing; the characters are far less intertwined, and where they ARE intertwined it's usually only those two characters (like the two priestesses). Quests are also smaller, more atomic, and triggering as a direct result of another quest triggering
 
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