- Jun 30, 2020
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Yupp, steam beta is how we do internal qa, so that is always latestIs Steam always the latest build?
I just bought it now to show some sort of support.
14, 45View attachment 1277950
I did one of these for Love of Magic, and people seemed to really enjoy it, so I thought I'd do something similar for Paradise Lust.
First person to correctly guess both nipples gets a free Steam Key
Yeah, latest Beta had a bad bug; I'll try to fix it tomorrow (it's systemic, so it's a single thing causing all of them). The problem is that a bunch of other things will look broken as we add in the new flower mechanic.Hi, Droid Productions
I bought the game on Steam. I've tried the beta branch and gotta say that there are some quite noticeable bugs.
You are all probably aware of them, but wanted to check with you if there is an easy way to report them or if this is specific for Patreon Subscribers.
1 - Name of the characters (not MC) was not showing
2.a - The interaction after completing a specific task (drawer "puzzle", map, etc..) got stuck. It never starts and when you click the "NPC", then it gives you a standard interaction (as if you just casually clicked on them).
2.b - I've experienced that cleaning Room #2, in which I've cleaned it (and the same issue happened) but never got the corkscrew and after starting the game from scratch, after completing the map, I cleaned the glass shards and still said that I needed to clean it.
Moving back to the stable version, everything is fine so far.
It was a pretty specific question, and I don't have a good answer. We had some of that in the Contacts page, but ended up removing them because it wasn't getting updated. You can still see the space below Starsign where it used to fit. I don't really know if it'll get put back in, that's in Chase's column.Hey Droid.
I bought the game on steam and I just wanted to know rather there will be information about the character's body profile.
You could've just replied yes or no and you ignored me instead.
I can't see the picture but thanks for the reply.It was a pretty specific question, and I don't have a good answer. We had some of that in the Contacts page, but ended up removing them because it wasn't getting updated. You can still see the space below Starsign where it used to fit. I don't really know if it'll get put back in, that's in Chase's column.
View attachment 1283943
Edit: actually, the puzzle itself may be working that way, but it's still glitched. I managed to complete it, but then I'm stuck with the "completed" stamp, the "click to continue" button, the "skip" button top-right and glitching text top-left even if I leave the cabin and go around.Droid Productions I love Andrea but, as an Italian, her Google Translated sentences do break the mood a bit
That said, I tried your latest build for Linux, but it seems to be glitching when doing the .fku plan puzzle: there's duplicate pieces, and when you click one they change randomly, apparently with no relation to the swap rule the other puzzles follow. The skip button doesn't work either, as when you press that you're back to the cabin but with the skip button still on top, and glitching text in the top left. Is this a known issue?
Could you get me the player.log and player-prev.log file? It'll hopefully tell me *why* it's glitching?Edit: actually, the puzzle itself may be working that way, but it's still glitched. I managed to complete it, but then I'm stuck with the "completed" stamp, the "click to continue" button, the "skip" button top-right and glitching text top-left even if I leave the cabin and go around.
Attaching them here, thanks for the quick reply!Could you get me the player.log and player-prev.log file? It'll hopefully tell me *why* it's glitching?
$XDG_CONFIG_HOME/unity3d/FlexibleMedia/Paradise Lust
Should be there.
Thanks for the files, they look exactly what I need!PS: if you'd like me to "fix" the slightly broken things Andrea says in Italian (like via an Excel file or something like this), please do let me know: I'd be happy to help!