- Apr 15, 2023
- 5
- 30
Big thanks to everyone who played the first version! I hope you all enjoy it. I know it's kinda short, but I wanted to get it out there and hear your feedback as soon as possible. Plus, working with days as an update cycle really helps with planning updates.
Yeah, I get what you're saying. It does look a bit weird in a small thumbnail now that I see it. I was mainly trying to make cut-ins/zoom-ins look cooler than just a plain black line, but I can see the appeal of keeping it simple too. No biggie though, I can always switch to black lines if they look nicer and make it more obvious that it's not just bad in-painting, but an entirely different image.
But I totally get what you mean, and I can see how it might feel a bit rushed since the MC only says a few lines. I'll try to find a balance between keeping the character true to my vision while also making sure it doesn't feel too rushed. Thanks again for the input!
Your screenshots are nice especially the consistency on the green girl. One thing I would suggest it put something else for the 4th image as at first glance it looks like really bad AI Art but considering your other shots I assume that's some sort of dimension tear. Will DLed it and try to give you some feedback.
Looks really good, also agree with the person above about that one screenshot, it through me off too, until this person mentioned what it more likely is. People are really skeptical of ai cg quality and anything that throws them off might just scare them away, I assume from previous bad experiences most of the time.
Yeah, I get what you're saying. It does look a bit weird in a small thumbnail now that I see it. I was mainly trying to make cut-ins/zoom-ins look cooler than just a plain black line, but I can see the appeal of keeping it simple too. No biggie though, I can always switch to black lines if they look nicer and make it more obvious that it's not just bad in-painting, but an entirely different image.
Thanks a ton for the feedback! Like I mentioned, the cut-ins are an easy fix. I'm not sure if I got the second part right, but what I'm trying to do with the main character is to make him pretty monotone and not too opinionated. It fits with his backstory of being a prisoner for a long time, and I think it feels better than just throwing in backstories out of nowhere. (As I'm sure if anyone found themselves in the MC's shoes, they'd have loads of questions too)OK played thru part of the first night and I need to crash.....
The good.
Consistency between characters is excellent. Most AIArt VNs have fail to make a character consistent from screen to screen
Music and User Interface are decent.
As Vilxby said and I am of a similar opinion, many have preconceived notions of what AI fails at and mismatched and badly stitched together backgrounds are one. Your scenes where you are inserting panels/actions, Sample 4 or the Amaris's night scene as examples, you are separating the images with a jagged line that makes the images difficult to visually distinguish and ads a bad AI feel to the scene. Try putting a 5-15 pixel non jagged line of a contrasting color (Black in most cases) to separate the images) possibly a one second slow fade in for the cut scenes.
You are rushing far to fast and failing to have the characters interact when most players would expect it and when it would almost surely benefit the story. As an example the night scene Ishta tells us to keep it to ourselves and we just go back to sleep. This would be a great time to have a conversation about what he saw, allow for some humor and expand the content in a way that also makes the characters come more to life.
Sorry if this isn't to clear, as I said I'm headed to bed. Good luck.
And because I always want to know but seldom see any body mention...
AMOUNT OF CONTENT: 5-20 minutes with a few choices that appear to be slight text changes. No real nudity and No sex.
Has potential.
But I totally get what you mean, and I can see how it might feel a bit rushed since the MC only says a few lines. I'll try to find a balance between keeping the character true to my vision while also making sure it doesn't feel too rushed. Thanks again for the input!