Alderian news!
Hello everyone
We've got quite a bit of news to get through today, so check it out!
Remember, If you haven't already,
Wishlist Parasite Black on steam!
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Poll results!:
Combining the results of the Patreon AND subscribestar voters, it was a close race, but colour number 5 managed to etch out a win!
Thank you to everyone who participated!
QOL improvements:
As part of our continued efforts to improve the player experience and reduce the grind, we now have an 'auto-battle' feature. This feature can be turned on and off during combat, and will engage the enemy for you.
The Auto AI will pick a mix of good and poor decisions in combat, in short, it'll be able to handle some of the more weaker standard mobs you encounter, but likely, for bosses you'll need to handle the encounters yourself.
Art:
Keeping a few things under wraps, (lewd teasers to come next time), but I wanted to show off some fun stuff planned with the travel mechanics.
While out and about, you'll be able to encounter various wildlife such as bears and deer, whose meat you'll be able to sell for a profit, or, certain animal parts that can be used to create other things!
Plenty of other events and things are planned to expand upon the travel mechanic, such as the various ore mines which can be encountered and explored as you travel, to which useful ores can be mined to help create powerful new weapons and items with the blacksmiths.
Plenty more events, locations and various things are to come. Thank you to everyone for your suggestions!
Prologue rework:
The prologue is being re-tweaked to become less linear VN and to incorporate more elements of the main game, i.e more moving around, a couple extra scenes to help flesh out the world etc.
The core events and story are unchanged, we just feel it will more natural leap into the SRPG gameplay. Check it out though if you're curious!
Character revamps:
Other characters and things continue to go through some revisions, more on this soon, but as the latest sample, the shop merchant has had a much needed visual overhaul.
More to come soon...
Update release schedule and steam release:
This part has always been the most tricky for us, as it's fully hard to guage the timeframe of how long an update can take. The release plan however is as follows:
1.) Mages of Palam (Part I) and Captain Nyx update (DEMO RELEASE ON STEAM)
2.) Mages of Palam (Part 2) and missing scenes/polish + possibly a minor new romance
3.) Major story update, big focus on REGINA and SYPHA + the end of Act 1. (THE STEAM RELEASE).
That's all the news for now,
we'll have some even more exciting news for you all soon, (hopefully!)
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thank you all so much for your support,
you guys are incredible, and without you, none of this would be possible!
Love,
-The Damned Studios Team