xenohoe

Newbie
May 2, 2020
92
51
I tried everything possible to make Gallery Mod works but it keeps giving me an Error upon game launch, is there anyway to fix ? or if anyone can provide their Full Save or anything at all hahaha.
 

7empest5teele

Well-Known Member
Dec 23, 2019
1,213
833
Alright, Alright, Alriiiiiight I loaded a save from September of last year after I cleared Persistent Data in the options link, the error message that normally comes up when it can't show a render does, then I get to start from the beginning again typing in my name as I did back then, SO how do I start from my saved gave, or is there a patch I am missing?
 

Cirex101

Newbie
Jun 4, 2022
51
45
Alright, Alright, Alriiiiiight I loaded a save from September of last year after I cleared Persistent Data in the options link, the error message that normally comes up when it can't show a render does, then I get to start from the beginning again typing in my name as I did back then, SO how do I start from my saved gave, or is there a patch I am missing?
You don't. Saves don't carry over from previous versions yet. Unfortunately you'll have to start from the beginning again.
 
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JF2500

New Member
Aug 21, 2022
5
5
Just downloaded this game for the first time ever. Started it up with the gallery unlocker installed. Got this error:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/gallery_functions.rpy", line 1, in script
default persistent.galleryUnlocks = UnlockAllGalleryEntries()
File "game/gallery_functions.rpy", line 1, in script
default persistent.galleryUnlocks = UnlockAllGalleryEntries()
File "game/gallery_functions.rpy", line 1, in execute
default persistent.galleryUnlocks = UnlockAllGalleryEntries()
File "game/gallery_functions.rpy", line 1, in <module>
default persistent.galleryUnlocks = UnlockAllGalleryEntries()
NameError: name 'UnlockAllGalleryEntries' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "F:\groupings\downloads\ParasiteBlack-0.148-pc\renpy\bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "F:\groupings\downloads\ParasiteBlack-0.148-pc\renpy\main.py", line 558, in main
renpy.game.context().run(node)
File "game/gallery_functions.rpy", line 1, in script
default persistent.galleryUnlocks = UnlockAllGalleryEntries()
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
File "game/gallery_functions.rpy", line 1, in script
default persistent.galleryUnlocks = UnlockAllGalleryEntries()
File "game/gallery_functions.rpy", line 1, in execute
default persistent.galleryUnlocks = UnlockAllGalleryEntries()
File "F:\groupings\downloads\ParasiteBlack-0.148-pc\renpy\python.py", line 1085, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/gallery_functions.rpy", line 1, in <module>
default persistent.galleryUnlocks = UnlockAllGalleryEntries()
NameError: name 'UnlockAllGalleryEntries' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.0.3.22090809
Parasite Black 0.148
Sun Jun 11 09:56:36 2023
Trying to debug, if I move default persistent.galleryUnlocks = UnlockAllGalleryEntries() to the bottom, below the init python: block, I get this error:
AttributeError: 'RevertableDict' object has no attribute 'append'
 
Last edited:

7empest5teele

Well-Known Member
Dec 23, 2019
1,213
833
You don't. Saves don't carry over from previous versions yet. Unfortunately, you'll have to start from the beginning again.
This isn't some linear kinetic novel where everything is carved out for you on a silver platter ready to just be considered and enjoyed by the reader though, there are steps that we have taken, mapping things out, going into new lands getting items, that I would LIKE if we had a cheat option to finish them, especially now, BUT looking through the 42 saves I have here, I am going to enjoy talking about that long journey again.

Edit: is this the SAME game?
I do not recall a sister who happens to be an Inquisitor of all things...the name kind of screams it out really, I remember heading to the front lines almost right away...see... it's good to start over again.
 
Last edited:

RisingMan

Newbie
Feb 14, 2018
17
4
Hi everybody,
i am missing one scene with Nijah:

1686492065159.png

Can anyone tell me how to achieve it?

Thanks in advance
 
Last edited:

7empest5teele

Well-Known Member
Dec 23, 2019
1,213
833
I just received what looks like some sturdy protective armor, that I CANNOT EQUIP.
I am still using the shitty leather crap I purchased when I could afford it, and the other armor isnt even in my backpack TO equip.
ALSO Where are the weapons here, I cant even get a fcking butter knife from the blacksmith, so what am I using too fight, my practice sword, my fists, a rubber dildo?
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,004
13,425
I just received what looks like some sturdy protective armor, that I CANNOT EQUIP.
I am still using the shitty leather crap I purchased when I could afford it, and the other armor isnt even in my backpack TO equip.
ALSO Where are the weapons here, I cant even get a fcking butter knife from the blacksmith, so what am I using too fight, my practice sword, my fists, a rubber dildo?
You don't need any of those things to fight yet. The game hasn't yet integrated any scaling for enemies/levelling for the player.

All you'll need is potions. Your character auto fights with a sword or you'll be in your parasite form for combat.
 
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7empest5teele

Well-Known Member
Dec 23, 2019
1,213
833
You don't need any of those things to fight yet. The game hasn't yet integrated any scaling for enemies/levelling for the player.

All you'll need is potions. Your character auto fights with a sword or you'll be in your parasite form for combat.
So the armor we get to wear is just cosmetic and aesthetic.
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,004
13,425
So the armor we get to wear is just cosmetic and aesthetic.
I'm pretty sure there *is* a stat boost as we did integrate some stuff with inventory recently (still a lot of stuff is WIP there) - but it's not needed to win combat, just buy potions from the shop and you'll be fine with this current version of combat.
 
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lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,004
13,425

Alderian news!


Hey guys,
Sorry for the recent radio silence, lots of things been going on our end, some good, some not so good but progress is still continuing.

First, the bad news, one of our coders has unfortunately had to step back for a while due to personal reasons I won't go into for privacies sake, but we've respected their decision and hopefully they'll be able to rejoin us coming back on-board in the next few months.

We have managed to find in the meanwhile someone to step in temporarily for a few months, but, obviously it's going to take them time to learn our systems and things, so hopefully, this will just be a minor hiccup and things will stabilize pretty quickly.
The good news is we've completed (most) of the art for the update, still a few things left and a lot of work to be done, but, things are going okay.

I did hope a lot that we'd be able to somehow slide in some revamp to the combat system as a surprise for you guys to really 'wow' you all along with the amount of new content, but with the recent issues around coding I don't think that's a possibility this release unfortunately ... Never the less, improving combat is very high up on my list of things to improve and sort.

As always, if you guys have any questions or whatever,
feel free to ask them here or over on the discord!


"No monsters hiding under here!"

Thank you all so much as usual for your support,
you guys are awesome!


-The Damned Studios Team
 
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