- Apr 18, 2018
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How much content is there with the landlady and roommate or is it only the spying scene from the prologue and another one after that with the landlady?
Do I have to rename it?If on Windows/Linux, you simply place the .rpy file inside the folder named "game" inside the main game folder. There should be a bunch of .rpa files there already. If you see a file named "script_version.txt", you're in the correct folder.
There is a save protectioin. Have to disable that first, how I dont know
You can repack a save withhow did you get console to work there save protection or something.
That's a wacky bug you've found.Some really weird bug here.
And you can actually even play two Caspians and two Marcuses
View attachment 3188308
By the way, it it just me or did the fight became unbalanced and too easy?
I know I shouldn't complain but killing all these enemies with one blow isn't that fun. I like some challenge.
In this case, it could be named anything you'd like, as long as it's in the correct folder, and has the .rpy file extension.Do I have to rename it?
I've had similar thoughts as well, there is just no point releasing a combat rework that is this far from being complete. I think it would be much better to focus on one thing at a time, like getting combat mechanics to 90% done or so, rather than trying to do everything at once. I also agree that many (not all) animations keep dragging the quality of art down. But hey, maybe the game will be amazing after 20 years or whatever the average to finish development on this site is.Been awhile since I tried this one out. I'll say combat is better than it was, but still feels like a pointless time waster than something fun. I'd rather it be cut out completely or become an auto battler. Finding the next quest is still tedious as well. The game feels like busy work. Still not many characters or scenes to go with them (the artwork is way better than the animation, I only enjoyed the scenes with Nyx.) Was interested to see if there were any more futa/femboy/trap chars, but I only found the one. I played for a couple hours, and I have 0 interest to continue on. I'll say the game has potential, but it's not for me if it stays on its current path. Gl devs.
Got that same bug, it's so easy to find I don't even think this was tested once. Same thing with being lvl 1 in some fights, like the slimelurk, which prevents you from using other skills. Enemies also spam defend for no reason at all. Since defending is basically useless and skips a turn, it's hilarious to see one of the "bosses" do nothing but defend while I chop at the thing until it dies. My dad's leather armor doesn't appear in my inventory for some reason. Adara knows about the parasite even though I chose not to tell her. Merchant's daugther needs rescuing, but when I get there it's a son. I could go on but since there are things that weren't fixed from the previous versions as well, I doubt anybody cares.That's a wacky bug you've found.
I believe there is a single optional gay scene if you happen to rescue a male from one of the guild quests. Well, if you don't count Draya or the futa.Does anyone know if the "Gay" tag here is some kind of mistake? (I played for a few hours and only saw M/F content, or will I have to play even more to see other types of content?)
I believe there is a single optional gay scene if you happen to rescue a male from one of the guild quests. Well, if you don't count Draya or the futa.I've had similar thoughts as well, there is just no point releasing a combat rework that is this far from being complete. I think it would be much better to focus on one thing at a time, like getting combat mechanics to 90% done or so, rather than trying to do everything at once. I also agree that many (not all) animations keep dragging the quality of art down. But hey, maybe the game will be amazing after 20 years or whatever the average to finish development on this site is.
Got that same bug, it's so easy to find I don't even think this was tested once. Same thing with being lvl 1 in some fights, like the slimelurk, which prevents you from using other skills. Enemies also spam defend for no reason at all. Since defending is basically useless and skips a turn, it's hilarious to see one of the "bosses" do nothing but defend while I chop at the thing until it dies. My dad's leather armor doesn't appear in my inventory for some reason. Adara knows about the parasite even though I chose not to tell her. Merchant's daugther needs rescuing, but when I get there it's a son. I could go on but since there are things that weren't fixed from the previous versions as well, I doubt anybody cares.
I believe there is a single optional gay scene if you happen to rescue a male from one of the guild quests. Well, if you don't count Draya or the futa.
The rework was tested with the time we had, ensuring the obvious game breaking bugs were dealt with. It is incomplete and we did expect some bugs, but it will continue to be worked on.I've had similar thoughts as well, there is just no point releasing a combat rework that is this far from being complete. I think it would be much better to focus on one thing at a time, like getting combat mechanics to 90% done or so, rather than trying to do everything at once.
add 1 more: birth not there yet. but i'm waiting.You don't have permission to view the spoiler content. Log in or register now.
There is of course, nothing wrong with regular updates. My primary concern was whether you had an actual vision for the combat system, and not just making it up as you go along, with reworks of reworks of reworks... It's really not an uncommon pattern for games here.The rework was tested with the time we had, ensuring the obvious game breaking bugs were dealt with. It is incomplete and we did expect some bugs, but it will continue to be worked on.
So when do you realistically see the game finished? At this rate I imagine no sooner than 3-4 years.Given this update took over 4 months, I was not prepared to make our current supporters wait any longer for a system we could, and will, refine as we go leading up to the steam early access release.
Playing through from the beginning right now.
First note: Being able to miss against enemies ups the RNG factor by a lot. It's going to require balancing, trying to farm Demorai 2v4 is eating through the potions faster than you can buy them, especially since your chances of missing attacks against the level 3 scout are massive. No joke, I had chains of 7-8 misses in a row.
Second note: Still some issues with the combat selection screen. I went in either during the prologue, or right after it, to test things out, and it had the MC and Markus selected, as expected, which counted as 2 combatants. A whole lot of quests and time later, I went into the menu again after Elena joined the party. The game still counted the two of us as "selected for the combat party", but you could select the characters again, which is some kind of bug. So of course any new selection isn't saved, and therefore you're limited to just the MC and Markus anyway.
The ones you can impregnate you can get pregnant belly versions of the sex scenes, yes.Since certain women can get pregnant and have children, does that mean we can have sex with them while they have pregnant bellies, or is that not a thing yet/ will never be one?
I could sit here and bullshit that I had a 100% clear idea on the combats function from the very beginning - But that wouldn't be entirely true.There is of course, nothing wrong with regular updates. My primary concern was whether you had an actual vision for the combat system, and not just making it up as you go along, with reworks of reworks of reworks... It's really not an uncommon pattern for games here.
We planned for the games development to be around 5-6 years, but one thing I've found is estimates and such rarely ever go to plan and a lot can change very quickly, so ... I can't say for sure.So when do you realistically see the game finished? At this rate I imagine no sooner than 3-4 years.