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lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,007
13,429
Some really weird bug here.
And you can actually even play two Caspians and two Marcuses :)
View attachment 3188308

By the way, it it just me or did the fight became unbalanced and too easy?
I know I shouldn't complain but killing all these enemies with one blow isn't that fun. I like some challenge.
Quick question ... How did you trigger this? We want to make sure we've squashed this bug.

Nevermind, figured it out.
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,007
13,429
The latest build, 0.153 IS NOW OUT AND AVAILABLE TO ARISTOCRAT TIER AND ABOVE!

Find the update here: or here:

0.153 Changelog:

New stuff:
  • Added a traveling system: getting to remote locations has never been this exciting
  • Added a travelling merchant you can encounter on your travels (and have fun with)
  • New holiday event (with two sexy scenes)
  • An assortment of items related to the holiday event
  • Adara's place can be visited (after the holiday event) - Adara can now be "properly romanced" (after the holiday event)
  • Three new music themes for the holiday event & travels
  • Couple new cinematic sounds
Tweaks/fixes:
  • Already-clicked choice options are now slightly greyed-out
    • Fixed a small display error in prologue
    • Fixed pregnant characters spamming birth and behaving weirdly in general
Translation-related: Books now won't crash due to splitting text tags no more
  • Fixed a bug with Thea not appearing on quickstart romance option
  • Some other smaller fixes
Image
 

Cirex101

Newbie
Jun 4, 2022
51
46
So, about how far into the plot is it going to take the various girls to find out about one another? It'll be like a trainwreck; horrifying, but you also can't look away.
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,007
13,429
Alderian News

Hey everyone, been quite a hectic time recently between the game, recent holidays and IRL stuff, but with the latest update now out, it's time to talk about about what's next for the game!

The focus of the next updates and Steam release:
As we draw ever closer to launching into early access, we figured it's best to outline what the future updates plans are to hopefully dispel any confusion.

1.) First, an update that focuses on and wraps up a lot of the Mages at the tower of Palam + Finishing Captain's Nyx's content (for now) - For those not interested in the blue-skinned futas.

2.) Secondly, an update that move along the main story, wrapping up ACT 1 and delivering some Regina content (as well as polish to some remaining old scenes and things). Our hope is with THIS update we will be launching into early access.
There may be, dependent on progress and time, an intermitent update between these two to wrap up anything small/missing prior to the launch, but that's dependent upon how we get on.

Technical plans:
Our biggest priority on the coding front right now is to improve combat, this includes making the enemies AI hopefully smarter, allowing the player to transform into his parasite form in combat, as well as getting the perks system to actually affect stats and such.
With the last missing piece of the travel system now in with 0.153, we've now added the last major feature element to the design, and the focus will be on looking inward more to add much more depth to these mechanics.

Other stuff:
Revamps of old art and things are still continuing along nicely, recently, Vala, the librarian girl, has recieved her new sprite. Check her out below!


We'll have more to show here soon...
And one final teaser, while our primary focus is getting out the mages of Palam/Captain Nyx update, we're already doing the prep work for the steam release update, to which, here's the first teaser of the Parasite's homeworld itself...


As always, thank you all so much for your support,
You guys are awesome and without you, this project wouldn't exist!
Love,

-The Damned Studios Team

Please ask any questions here or over on the discord and we'll try get back to you as soon as we can, thanks.
 

\\_Tremolo_//

Well-Known Member
Jul 1, 2022
1,124
3,080
The latest build, 0.153 IS NOW OUT AND AVAILABLE TO ARISTOCRAT TIER AND ABOVE!

Find the update here: or here:

0.153 Changelog:

New stuff:
  • Added a traveling system: getting to remote locations has never been this exciting
  • Added a travelling merchant you can encounter on your travels (and have fun with)
  • New holiday event (with two sexy scenes)
  • An assortment of items related to the holiday event
  • Adara's place can be visited (after the holiday event) - Adara can now be "properly romanced" (after the holiday event)
  • Three new music themes for the holiday event & travels
  • Couple new cinematic sounds
Tweaks/fixes:
  • Already-clicked choice options are now slightly greyed-out
    • Fixed a small display error in prologue
    • Fixed pregnant characters spamming birth and behaving weirdly in general
Translation-related: Books now won't crash due to splitting text tags no more
  • Fixed a bug with Thea not appearing on quickstart romance option
  • Some other smaller fixes
Image
thats-why-hes-the-goat-the-goat.gif
 

0pis

Member
Aug 29, 2019
382
374
Alderian News

Hey everyone, been quite a hectic time recently between the game, recent holidays and IRL stuff, but with the latest update now out, it's time to talk about about what's next for the game!

The focus of the next updates and Steam release:
As we draw ever closer to launching into early access, we figured it's best to outline what the future updates plans are to hopefully dispel any confusion.

1.) First, an update that focuses on and wraps up a lot of the Mages at the tower of Palam + Finishing Captain's Nyx's content (for now) - For those not interested in the blue-skinned futas.

2.) Secondly, an update that move along the main story, wrapping up ACT 1 and delivering some Regina content (as well as polish to some remaining old scenes and things). Our hope is with THIS update we will be launching into early access.
There may be, dependent on progress and time, an intermitent update between these two to wrap up anything small/missing prior to the launch, but that's dependent upon how we get on.

Technical plans:
Our biggest priority on the coding front right now is to improve combat, this includes making the enemies AI hopefully smarter, allowing the player to transform into his parasite form in combat, as well as getting the perks system to actually affect stats and such.
With the last missing piece of the travel system now in with 0.153, we've now added the last major feature element to the design, and the focus will be on looking inward more to add much more depth to these mechanics.

Other stuff:
Revamps of old art and things are still continuing along nicely, recently, Vala, the librarian girl, has recieved her new sprite. Check her out below!


We'll have more to show here soon...
And one final teaser, while our primary focus is getting out the mages of Palam/Captain Nyx update, we're already doing the prep work for the steam release update, to which, here's the first teaser of the Parasite's homeworld itself...


As always, thank you all so much for your support,
You guys are awesome and without you, this project wouldn't exist!
Love,

-The Damned Studios Team

Please ask any questions here or over on the discord and we'll try get back to you as soon as we can, thanks.
Giger would be proud and flattered with this kind of homage.
 
4.20 star(s) 81 Votes