CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

APoc1

Well-Known Member
Apr 22, 2018
1,800
5,103
Started playing this today and really liked it until they killed off Kiara, at which point I raged quit and uninstalled. Never kill off love interests in porn games wtf, can't think of a worse boner/mood killer.

Yeah that did suck , but was not enough to make me quit. Besides you never know she could re-appear in some kind of super twist. Guess you will never know being you are quiting the game, such a shame this is certainly top tier material imo.
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,001
13,419
Started playing this today and really liked it until they killed off Kiara, at which point I raged quit and uninstalled. Never kill off love interests in porn games wtf, can't think of a worse boner/mood killer.
A.) She's coming back, I've already pretty much confirmed that, but the whole 'ressurection' thing is a one off to teach a lesson. (In this case, she's coming back because the player had no way to prevent her death, next time is on the player).

B.) If you fuck up, people WILL die in PB and not be John Snow'd back, the point is to illustrate no one is safe - It's a violent world where your choices will actually matter.

 
Last edited:

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,511
A.) She's coming back, I've already pretty much confirmed that, but the whole 'ressurection' thing is a one off to teach a lesson. (In this case, she's coming back because the player had no way to prevent her death, next time is on the player).

B.) If you fuck up, people WILL die in PB and not be John Snow'd back, the point is to illustrate no one is safe - It's a violent world where your choices will actually matter.
You are teaching the wrong lesson here though. This is negative training.
You are forcing a character to die, then resurrecting her. This teaches the players that "death is not a big deal, if you fuck up and a waifu is dead she will just get resurrected later".

Very few people will read post 7766500 on F95 and know that the lesson you meant to teach is literally the opposite of what you actually taught the player via the in game events.

You need to explicitly tell this to the player in game. As in "don't fuck up because death is real and permanent".
As for this character, either leave her dead. Or change events so that she does not die in the first place.
 

monk_56

Active Member
Apr 26, 2021
677
2,829
You are teaching the wrong lesson here though. This is negative training.
You are forcing a character to die, then resurrecting her. This teaches the players that "death is not a big deal, if you fuck up and a waifu is dead she will just get resurrected later".

Very few people will read post 7766500 on F95 and know that the lesson you meant to teach is literally the opposite of what you actually taught the player via the in game events.

You need to explicitly tell this to the player in game. As in "don't fuck up because death is real and permanent".
As for this character, either leave her dead. Or change events so that she does not die in the first place.
Think of this first Waifu death as a mulligan. People can die. You got one back- might not next time.
Helps that basically all the other major characters in the prologue die permanently (many horrifically)- really drives the point home.
 

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,001
13,419
You are teaching the wrong lesson here though. This is negative training.
You are forcing a character to die, then resurrecting her. This teaches the players that "death is not a big deal, if you fuck up and a waifu is dead she will just get resurrected later".

Very few people will read post 7766500 on F95 and know that the lesson you meant to teach is literally the opposite of what you actually taught the player via the in game events.

You need to explicitly tell this to the player in game. As in "don't fuck up because death is real and permanent".
As for this character, either leave her
dead. Or change events so that she does not die in the first place.
The lesson would only truly fall flat if I bought her back ASAP (unharmed and unchanged) I think, rather than letting the initial shock set in, but I'm gonna give the player this one out.

I'm a strong believer you can pull off a hat trick but only once before the audience catches on so I won't be ressurecting anyone else, but the point is the seed is planted in people's minds that maybe they should be more careful.

*Also her death and resurrection does happen for a reason - But the point is, I wanted to try condition the player to the violence of the world and that yes, maybe your waifu can die*
 
  • Like
Reactions: wiseold6996

Evangelion-01

Devoted Member
Apr 12, 2018
10,827
7,289
The lesson would only truly fall flat if I bought her back ASAP (unharmed and unchanged) I think, rather than letting the initial shock set in, but I'm gonna give the player this one out.

I'm a strong believer you can pull off a hat trick but only once before the audience catches on so I won't be ressurecting anyone else, but the point is the seed is planted in people's minds that maybe they should be more careful.

*Also her death and resurrection does happen for a reason - But the point is, I wanted to try condition the player to the violence of the world and that yes, maybe your waifu can die*
It probably still wouldn't hurt to mention that choices could have permanent effects on the game for the first real live and death choice in the game, to prevent any confusion
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,511
The lesson would only truly fall flat if I bought her back ASAP (unharmed and unchanged) I think, rather than letting the initial shock set in, but I'm gonna give the player this one out.
Why would a player THINK that this out is a one time thing? Even if you outright tell them, their feelings would be "oh well I got a waifu resurrected before". Death is never going to have the same impact if you have let someone get resurrected once.
*Also her death and resurrection does happen for a reason - But the point is, I wanted to try condition the player to the violence of the world and that yes, maybe your waifu can die*
I understand that this is what you intended. I am saying you are teaching the opposite of what you intended.
You killed a waifu through author fiat not MC making a mistake. Then you resurrect her.
This teaches that death is cheap and you shouldn't worry about it.
Think of this first Waifu death as a mulligan. People can die. You got one back- might not next time.
How would the player know this? why would the player think this?
 
  • Like
Reactions: Some Rogue AI

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,511
The lesson would only truly fall flat if I bought her back ASAP (unharmed and unchanged) I think, rather than letting the initial shock set in,
This is actually another big problem. Most players are just going to rage quit if you use author fiat to kill their waifu through no fault of their own. If you intentionally delay the resurrection they won't get a chance to find out that later on she gets resurrected.
 
  • Like
Reactions: Humpingwerewolves

Darthjake

Active Member
Jun 2, 2017
870
461
I was sad to see the strong waifu gone, but it happened off camera from the MC, so I was like, well fuck, then I saw the postscript scene and was like, yay!
 

APoc1

Well-Known Member
Apr 22, 2018
1,800
5,103
I don't mind a bit of realism in my games. This is s fighting game so to speak , to me it gets boring if there is nothing at stake. Losing a character that early , I don't feel like there was enough time to get that broke up about it. I can kind of understand both sides though , just for me was not that big of a deal. As a player I don't want to customizes a game to my direct tastes, I want to experience and explore someone else's vision, but of course there has to be a hook to get me to want to do that. Certainly there are fetishes I avoid but other than that I remain open to the story. I always feel like I want to give the writer a chance to express their vision not impose my vision on the writer, after all I am not the creator just a player. Feed back is important for sure but imo should not be the "main" driver of the creative vision. Stay strong and create the story you want to if possible.
 
  • Like
Reactions: Evangelion-01

lostraven

Engaged Member
Donor
Game Developer
Apr 27, 2017
3,001
13,419
Death is never going to have the same impact if you have let someone get resurrected once.
Not true, what matters is the boundary you establish between life and death in its relation to the world.

Nobody saw Gandalf and Jon Snow return from the grave and went, 'ah yes, death has no impact anymore in either of these things anymore' because the audiences understood these events were/are exceptionally rare and not the norm.

Especially once you further establish no one really cheats death, there's always a price to pay even with resurrections.

But I can't delve too much into that.

...

As for bringing her back teaching the wrong lesson?
Maybe it does cheapen the core lesson, but I felt it too cruel to kill her off straight away (and it'd be extremely dull to just ressurect her straight afterwards, sure, it might ease some people who are nervous but it's awful for any story to do it like that), and I though it too dull to give a simple SAVE HER/DON'T SAVE HER choice that requires zero thought.


I want to take it in a slightly different direction, one that says 'Oh yes, someone CAN come back from the dead under exceptional circustances, but what toll has that taken? What's been paid? Was it worth it?' Etc


Regardless, her death is simply a warning shot for the player, something to try and persuade the player to be a little more on their toes.

But hey, you can totally disagree, your points are equally valid and correct, I only know the vision I have moving forward :coffee:
 
Last edited:
  • Like
Reactions: monk_56

HentaiGamerN00b

Active Member
Sep 6, 2020
958
818
Regardless, her death is simply a warning shot for the player, something to try and persuade the player to be a little more on their toes.
I thought that her death was just a mere part of what happen at that world. About things that cannot be under control at some situations. In resume, "shit happens". The interesting thing is her coming back in the future, whatever the price or consequences, the leitmotiv for that for me is more important than the act of just get her back or the so call price or consequences... Why she? Because she was nearly intact compare to the dwarf? She died being a "special human being" without even knowing herself but their enemies could by some magic bullshit? Her resurrection will bring development in MC's persona or will become important to end the conflicts at the end helping in some way to MC?.
 

APoc1

Well-Known Member
Apr 22, 2018
1,800
5,103
Also, we're doing some re-design work on Regina's body and face, nothing drastic, just stuff we think works better

Her old face
View attachment 1715299

Her new face (Eye color change as well as jawline configuration)

View attachment 1715301
I like the old Eye color better but I really like the new Jaw line makes her look a bit more feminine, less manly on the woman is obviously better.
 

Darthjake

Active Member
Jun 2, 2017
870
461
Also, we're doing some re-design work on Regina's body and face, nothing drastic, just stuff we think works better

Her old face
View attachment 1715299

Her new face (Eye color change as well as jawline configuration)

View attachment 1715301
I do like the new jawline, I'm undecided on the eye color, I like the green, but as I don't think I noticed it in the game, that probably means I wasn't looking at her face. :D
 
  • Haha
Reactions: APoc1

Varlun

New Member
Mar 13, 2019
6
2
The patch doesn't work for me, either.

I've figured out why, though: it's because it uses config.allow_duplicate_labels. This suppresses the error produced by duplicate labels in ipatch.rpy, but it does not fix the problem. It's effectively random whether the patch's labels or the main game's labels are used — it'll be whichever ones the Ren'Py executable happens to load off the disk first.

The correct way to patch in replacement labels appears to be to name them something different, and use to specify the mapping between old and new names. This can be done in a mere init -1 python: block rather than a python early: block, as well.

A fixed patch is attached.

(EDIT: Also, don't forget to use, e.g., "[regina_ref!c]" when a substitution-variable occurs at the beginning of a sentence, or in other contexts in which it would be capitalized. See for more information.)
i tried your patch and still didn' work for me. it keeps always saying Regina
 
  • Like
Reactions: ManifestDream

Varlun

New Member
Mar 13, 2019
6
2
i tried your patch and still didn' work for me. it keeps always saying Regina
i have figure out, it seems they are not using variables on the names in the dialog, so patching dosent work, i tried to manualy change the dialog text but it got an error and the game crashes. i have no knologe of renpy so i just gona give up and play other game.
 

Radicallity

Newbie
Apr 8, 2020
84
93
How exactly are you guys having trouble? If I'm not mistaken, the overhaul hasn't dropped yet, so this version should be the one I played a month or so ago, and the incest patch on the page worked perfectly fine for me.
 
4.30 star(s) 80 Votes