Unfortunately, the old schedule of monthly releases was slowly killing the game internally.
Yes yes, regular updates = more patrons before some smarmy git quotes this comment, but from a tech and art debt standpoint it was becoming unmangeable even with the time now as optimised on our budget as we can get it.
Basically, this is what would happen:
>Update would need say 10 art things done because of the limited time, to which we would get 7-8 and go,
'Oh, we'll add the missing 2-3 art pieces next month.'
The same cycle would repeat, and eventually you end up with something like 20+ art pieces missing.
Another major problem was that resources could either go one way or another, focusing on adding content or focusing on solving problems, growing tech + art debt, hence the delay on this update as we've now dealt with a majority of major issues that have persisted since the 0.149.
-Combat now is far more dynamic, levelling up is available in the game as well as additional features just as a perks system and more, we'll be able to get the game multi-language due to some re-working of the code instead of just being available in english, art across the board is also increasingly more consistent and high quality and finally, as a temp measure while this is on-going you'll be able to jump in as close to your old save as possible by selecting choices you've made.
I plan post this update to try get things back to a bi-monthly release.
We've already done around 90% of the revamping but ok.
View attachment 3093811