Change log 2.31b
2.31b
- Figured out the nature of this game. The core concepts are Stealth, Management, Farming, and Survival. Focusing on a % risk management mechanic for core gameplay. Various actions have % chances of success which change with the environment and your abilities. Part 1 may be broken for the next few updates while I alter the games inner workings.
- Added procedural male infestation/transformation code.
- Steve/Stacy, Julie, Sandra, Claire, Jessica are mostly working. Side characters were not redone yet.
- Added another character (Todd) to see how easy it would be to add in more male characters (it's pretty freaking easy now)
- Added acceptance mechanic for male-to-female gender related changes. Talking to males about the changes eliminates the chance they will reject their new body.
- Canal parasites and lactation are working now for part 2
- Better formatting for part 2
- Changed starfish incubation and birthing rate
- Added "getting caught" that occurs when you attempt to directly infest someone and then fail
- Added infestation/infection for rooms. Infected rooms can infect the occupant. Adding parasites to a room can infest the occupant without revealing yourself as the source of the infestation.
- NPC's now take random actions during the day and can infect/infest other NPC's. Infesting NPC's with neck parasite allows you to control their behavior by fucking them and injecting their brain with your fluids. NPC's that are infected/infested attempt to do sexual things and can get caught.
- Fixed a couple random bugs
- Added stat page to main character room
- Getting fucked in the vagina will spawn extra werms from the vagina, other orifices spawn 1 per day.
- NPC's pair up in specific partnerships for infestation purposes. Sandra/Robyn, Claire/Nurse, Julie/Gabrielle, Jessica/Quinn.
- Rooms are now objects that have their own variables. Rooms can be infected. An infected room has a 60% chance to infect the occupant during the day.
- Direct infestation will now be % based on target resistance and main character ability.
- Rooms can be trapped with multiple parasites. Additional parasites cause % success chance of stealth infestation to increase. Also, more than 1 hole may be infested. Chance of multi-hole infestations has diminished success. For instance, if you use 8 werms it's an initial 80% success chance for first infestation, then 40% chance to infest the next hole, then 20% chance for the third. To be honest it's not that important yet but may be in the future.
- Since tons of werms are needed, they now birth after 1 day and will asexually reproduce from every orifice. I'll put in a better system for werm collection so that parasites get rounded up during the wake sequence.