I can give you general location but unless you know what you are doing you can't simply add werms since each werm has it's own variables so the games makes an array per object, numering them inside a dict.what's the sugarcube variable for werms and the colored variants?
SugarCube.State.active.variables.people.pc.parasites
Unfortunatly no, you need to use the debug menu from the author.no simple line of code to add blue or red werms?
var dict = {"werm": [], "blue_werm": [], "red_werm": []};
var keys = ["werm", "blue_werm", "red_werm"];
for(var i = 0; i < 3; i += 1) {
for(var c = 1; c < 101; c += 1) {
dict[keys[i]].push({[c]: {
"name": "Werm",
"type": "werm",
"merged": false,
"removable": true,
"stage": "mature",
"infest": 1,
"pheromone": 0,
"offspring": 0,
"family": "werm",
"birth": false,
"reproduction": {
"rate": 1,
"lvl": 0,
"max": 10
},
"guid": "b800f4e8-cb10-376c-72a1-d1b9e3be213e",
"space": {
"id": "inv-mouth-1",
"part": "mouth",
"slot": "1"
}
}})
}
}
SugarCube.State.active.variables.people.pc.parasites.mature = dict
Hello pandabweer,Okay after some digging and learning i made this:
Should create 100 of werm, blue_werm and red_werm
I know you wanted to keep it "simple" buit this is the fastest way trough console.JavaScript:var dict = {"werm": [], "blue_werm": [], "red_werm": []}; var keys = ["werm", "blue_werm", "red_werm"]; for(var i = 0; i < 3; i += 1) { for(var c = 1; c < 101; c += 1) { dict[keys[i]].push({[c]: { "name": "Werm", "type": "werm", "merged": false, "removable": true, "stage": "mature", "infest": 1, "pheromone": 0, "offspring": 0, "family": "werm", "birth": false, "reproduction": { "rate": 1, "lvl": 0, "max": 10 }, "guid": "b800f4e8-cb10-376c-72a1-d1b9e3be213e", "space": { "id": "inv-mouth-1", "part": "mouth", "slot": "1" } }}) } } SugarCube.State.active.variables.people.pc.parasites.mature = dict
Warning: this overrides anything else you got in your inventory
Hello pandabweer,
getting this messages after having used your commands to get the 100 red and blue werms and if I try to infest myself with the werm:
Error: cannot execute macro <<infest>>: can't access property "undefined", window.parasites[parasite.type] is undefined
Any idea how to solve this issue?
for(item in parasites)for(i=0;i<100;i++)parasite_store(SugarCube.State.active.variables.people.pc, new_parasite(item))
As far as I am aware, that is where it ends at. If you restart a new game, you can select the option to skip ahead to Ch4 or Ch5.is it possible to continue passed becoming a werm and choosing a new host/ rechosing your original host?
Ah ok, i saw changelog and some comments discussion Ch4 and Ch5 and wasn't sure if i'd missed something. Guess i'll just wait for a new update. this one was a pleasant surprise so hopefully itll keep getting better.As far as I am aware, that is where it ends at. If you restart a new game, you can select the option to skip ahead to Ch4 or Ch5.
I wouldn't recommend trying Ch4, it is rather broken right now. Ch5 seems to work pretty well though and it has some interesting mechanics, it is still incomplete though.
Adding spoilers to prevent walls of text assaulting your eyes. This isn't really a walk through, more of just general notes I have discovered, I hope this helps out some.weell. i kinda like the game but i dont understand s*it about it. is there a guide or something? mechanics are kinda confusing. for what im seeing a lot of pple having the same issue.
how can i create another kind of werm and wtf are the suits? i dont see anything different xd
Adding spoilers to prevent walls of text assaulting your eyes. This isn't really a walk through, more of just general notes I have discovered, I hope this helps out some.
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dude thx for answering that large! now i understand i didnt take the better options.Adding spoilers to prevent walls of text assaulting your eyes. This isn't really a walk through, more of just general notes I have discovered, I hope this helps out some.
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There's a wiki.Is there any walkthrough or guide?