Park after Dark [v0.23a]
I used to really like this game for a number of reasons, but there are also some downsides that can't be overlooked.
First of all the
art in general is very much enjoyable and
appealing, emulating the original Disney style effectively, particularly with characters like Anna & Elsa and Rapunzel who have been transitioned from 3D to 2D.
Very much
unfortunate is the depiction of breasts in Park after Dark, which
strays from anatomical accuracy. Many such representations seem to favor a
very artificial, silicone-like appearance with an excessively rounded shape. This discrepancy is particularly noticeable when the areola is situated in the center of the breast, as opposed to its natural placement in the lower third, which is especially true for larger cup sizes, but not exclusively.
Obviously the artist had many artificial silicone breasts of porn performers as a reference, instead of women with big natural breasts.
As someone who really loves NATURAL boobs this is very disappointing and some of the in-game characters really deserve a rework concerning their chest.
After all, these are idealized Disney princesses, so why should their breasts look like the typical ugly round silicone tits with an areola in the anatomically wrong location, instead of the much more erotic natural shapes?
Actually
Tiana, the black girl, is
the only one to have realistic breasts for her cup size. Others like Cinderella, Aurora, Ariel, Belle, Elsa, and Anna would greatly benefit from much more natural breast shapes.
For a more detailed commentary on how unnatural breasts look in Park after Dark, check out
my post in the thread.
For me, the
art is gorgeous on the one hand because it
mimics the Disney style, BUT
on the other hand it isn't realistic enough
concerning the look of beautiful big natural breasts that most men like to see.
I have no problem with the fact, that
there are no real animations. The sex scenes tend to be hot even without animations. But there are exceptions to this rule unfortunately.
F.e. some of the villain scenes (these are like bonus characters, which also have a function gameplaywise) are really lacking.
Helga Sinclair, the only truly attractive villain, has a totally lame sex scene. You can hardly see anything of her hot body during her scene in the doggy position with most of her body being obscured by clothing. This is absolutely not well thought out from a visual aspect and there are some more issues like this even with the main characters, too: Such as Anna riding the main character from the side is rather unexciting, whereas a frontal perspective would have provided a much more appealing view of her body.
Unfortunately,
potential is regularly wasted because some sex scenes are not well thought out visually.
I understand that the
sex scenes are intended to provide some variety through different positions or points of view and
are not intended to be the same for every girl. But
sometimes the result is a suboptimal solution that
wastes visual potential just to not make it exactly like an already existing one of another character.
It would also have been nice, if the game had given us the opportunity to customize the princesses' pubes ourselves.
It wouldn't have taken much more work to offer every scene with and without pubic hair. Personally, the completely shaved look of some characters bothers me, because it's not appealing to me, but for others it may be different or even the opposite. In this respect, variations could have been built in, which really wouldn't have taken a lot of work, especially because only a small part of the body would be affected and the rest of the scenes would stay exactly the same.
Implementing such a customization option concerning pubes would have been a relatively simple addition to enhance personal preferences without significantly altering the game's content.
But enough of the art, which is one of the most if not the most important aspect of an adult game.
My main issue with this game is the
gameplay actually.
The gameplay, while not the main focus of an adult game,
does suffer from grindiness. The
random delays, such as building collapses and sabotage, can be
frustrating, especially when they
hinder progress with story characters. The management aspect feels forced and
could be improved with a more engaging system or even better a clear
way to bypass it for those interested solely in the narrative and character interactions.
The
absence of a quest log is a notable flaw, making it easy to forget objectives and leading most often to unnecessary random clicking on the map. A feature to provide hints or reminders would be beneficial for a much smoother and much more enjoyable experience.
After all
unlocking all the clothes and scenes for each female character also
takes time, and sometimes you get stuck. Unlocking new scenes is the main game for me, not the management aspects. But
unlocking new scenes often require prerequisites that you may have overlooked.
Sometimes a sufficient number of game rounds need to be passed to initiate a new scene, which can be vexing since the player remains oblivious to the specific conditions that advance the narrative. The player may endeavor to manually activate progression, yet it often unfolds passively after several rounds. A more user-friendly approach would involve the implementation of a quest log that informs the player to either wait or spend some time before the next interaction becomes available with said character, thereby mitigating frustration and enhancing gameplay clarity.
There are quite a lot of quests in the game actually and
sometimes the solution is not that obvious. I have to point this out, because if it’s not intuitive, it’s bad game/quest design. Sometimes you end up clicking on all buildings on the map during the day and the night cycle to trigger something. It shouldn't be like that.
Hence
it would be perfectly justified to add a quest log and some in-game hints. Talking to the wizard is useless most of the time, because he will just have some rather pointless random dialogue lines.
Least but not last the
writing, dialogues and such is
ok, but it’s also
not great either. F.e. a lot of
non-canonical filler material was added to the dialogue with princesses. Hence some of the non-canonical dialogues
showing the princesses out of character are
skip worthy. This is especially true for the date scenes, where the Disney princesses tend to reveal their "true" personality, which most
often is just the fantasy of the dev or writer instead of being faithful to the lore. If you have seen the original Disney movies and remember these characters, it
can be quite disappointing that they are portrayed differently. For instance, Aurora's in-game personality is quite different from her film counterpart.
Overall the writing is a mixed bag, with some dialogues adding depth to the characters, but often straying into non-canonical territory that can be jarring for fans of the original Disney movies.
In
conclusion,
- if the game replaced the fake looking breasts with much more erotic natural shapes,
- improved the gameplay flow,
- made time-consuming grind skippable,
- added a quest log, and
- refined the dialogue to be more consistent with the characters' original personalities,
it could easily be a 4 or 5-star experience.
As it stands,
a 3-star rating seems fair.