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doosty25

New Member
Dec 11, 2024
10
14
72
I love the game, but it's just too buggy for now, I can't progress, whenever I go to clothing shop to finally sell the things it's just say there's nothing to do there, when I tried to go to sakura's office because I had a quest there, it just kept crushing the game, after restarting it, there is no quest anymore, nexus instakills me, I can't progress because of that, i don't know, maybe I should change stats or train more, even though himawari is in my party she can't act at all, maybe I should give her as much speed as possible but still. There is no button to reset stats. It would be really nice to know where character are currently, and not click on every single building there is, just to pray something change. But enough with my ranting, I overall really like the game, art is nice, I don't mind AI,story seems similat to one other naruto game but it's free and it seems somehow better, the job are fine but money is kind of useless right now. I will watch this game, and start again when the bugs are fixes. Goodluck on releases and updated I will be waiting and thanks for creating the game!
 
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AnbuAfterDark

New Member
Sep 27, 2025
6
88
13
YO, DEV HERE

First off—my bad, guys, i fucked up. I should've made it way clearer where the current content actually ends. I can see how frustrating it is to click around looking for something that literally isn't in the game yet. That's on me, I even made myself this goal at the beggining of developing that I hate when games do that, and I did it, yep.

Bug Fixes Coming ASAP:
  • Sakura office crash: Yeah... I removed her scene/questline because it wasnt fully ready yet but I left a old test event in there that wasn't finished. Removed it. Sorry about that.
  • Memory Nexus instadeath bug: This one especially fucking sucks because most of the current content on the game right now is on winning/losing against the boss/mini-bosses on the Nexus. I'm an dumbfuck for missing this, was literally just setting is_alive to True after sleep.
  • Quest markers: I tried adding clearer indicators when you've reached the end of available content for a questline. No more guessing something just broke or if I just haven't built it yet.
  • Character location tracker: Implemented on home locations so you're not clicking every room like a maniac searching for them.
  • Map bloat: Removed all the "Not implemented yet lol" locations. They'll be added back when there's actual content there.

Scope & Path Clarification:

Since there's some confusion about the dom/sub and love/desire systems, I'll try explaining:

Each NPC has a fixed base personality. The corruption energy amplifies that personality and increases desire.
  • Hinata: Submissive base. All MC interactions with her will be dominant regardless of path.
  • Himawari: The exception. You decide her personality (dom or sub) during the first night event. She is moldable(hoping it' doesnt become a huge workload).
  • Other NPCs: They will have smaller questlines(sometimes merging with the main duo) with fixed personalities. The real focus is Hinata/Himawari.
The game is planned in three acts. At the end of Act 1, you'll choose between Love or Desire paths for each character, act 2 is the path progression, then act 3 is the result/endings. Off course, if everything goes accord to plan.

About NTR: It's the "big bad thing" in Hinata's route (especially on Love path). But it's completely avoidable—not the "it happened off-screen, you just didn't see it" bullshit. More like: it didn't happen because you actually saved her. But hey, if you're on her Desire path and actively pushing toward it, that's a different story, but it's your choice.


Well that's all. I'm grasping at straws here—I have no idea what the fuck I'm doing. I thought about waiting until I had way more content done before releasing, but I've been working on this for too long in a vacuum. So I just said "fuck it, let's see if this is pure trash or if people actually enjoy it." Plus, having the pressure of a public release is probably a good thing. Forces me to develop even when I only have little free time that day.

Thanks again, and I hoping to post this update very soon. (Also need to figure how to do that, I just ask an uploader to do it? Well see)
Yo boys, was that a good PR statement? Also, I should go back to coding. bye bye
 

Morkar

Well-Known Member
Aug 9, 2016
1,231
717
372
Very good start, basically a House of Shinobi without the excessive paywall. I liked the combat and the idea, but it's a bit buggy. For example, there came a point where Himawari stopped attacking or doing anything, as if she didn't exist in the party, and I also can't go to the clothing store to sell items. The game has a lot of potential; I hope you don't ruin it like HOS by being excessively greedy. I hope Tsunade appears in version 2.0, and I wonder what other girls will appear in the game. Will they all be "anime girls," or do you plan to add some from video games or Western animation?
 
Mar 24, 2021
172
90
162
i really loved the game, hope to see more of everything if possible <3. Quick question, i never came across dimitrescu or whatever the tall mommy is called, never showed up in my run but do see quiet come content of her in the gallery ? Any particular route that she is in ? or is that WIP ?
 

DayDzen

New Member
Jun 28, 2018
6
4
94
Man, the game is so cool, I love the design of chars! They look so sexy, good luck with this project! Already bookmarked it (y) Just keep going and I believe it will be so good
 

ShirouryuuAkihito

Active Member
Apr 18, 2018
641
576
278
YO, DEV HERE

First off—my bad, guys, i fucked up. I should've made it way clearer where the current content actually ends. I can see how frustrating it is to click around looking for something that literally isn't in the game yet. That's on me, I even made myself this goal at the beggining of developing that I hate when games do that, and I did it, yep.

Bug Fixes Coming ASAP:
  • Sakura office crash: Yeah... I removed her scene/questline because it wasnt fully ready yet but I left a old test event in there that wasn't finished. Removed it. Sorry about that.
  • Memory Nexus instadeath bug: This one especially fucking sucks because most of the current content on the game right now is on winning/losing against the boss/mini-bosses on the Nexus. I'm an dumbfuck for missing this, was literally just setting is_alive to True after sleep.
  • Quest markers: I tried adding clearer indicators when you've reached the end of available content for a questline. No more guessing something just broke or if I just haven't built it yet.
  • Character location tracker: Implemented on home locations so you're not clicking every room like a maniac searching for them.
  • Map bloat: Removed all the "Not implemented yet lol" locations. They'll be added back when there's actual content there.

Scope & Path Clarification:

Since there's some confusion about the dom/sub and love/desire systems, I'll try explaining:

Each NPC has a fixed base personality. The corruption energy amplifies that personality and increases desire.
  • Hinata: Submissive base. All MC interactions with her will be dominant regardless of path.
  • Himawari: The exception. You decide her personality (dom or sub) during the first night event. She is moldable(hoping it' doesnt become a huge workload).
  • Other NPCs: They will have smaller questlines(sometimes merging with the main duo) with fixed personalities. The real focus is Hinata/Himawari.
The game is planned in three acts. At the end of Act 1, you'll choose between Love or Desire paths for each character, act 2 is the path progression, then act 3 is the result/endings. Off course, if everything goes accord to plan.

About NTR: It's the "big bad thing" in Hinata's route (especially on Love path). But it's completely avoidable—not the "it happened off-screen, you just didn't see it" bullshit. More like: it didn't happen because you actually saved her. But hey, if you're on her Desire path and actively pushing toward it, that's a different story, but it's your choice.


Well that's all. I'm grasping at straws here—I have no idea what the fuck I'm doing. I thought about waiting until I had way more content done before releasing, but I've been working on this for too long in a vacuum. So I just said "fuck it, let's see if this is pure trash or if people actually enjoy it." Plus, having the pressure of a public release is probably a good thing. Forces me to develop even when I only have little free time that day.

Thanks again, and I hoping to post this update very soon. (Also need to figure how to do that, I just ask an uploader to do it? Well see)
Yo boys, was that a good PR statement? Also, I should go back to coding. bye bye
Do what you are doing, you are doing great. You gotta make some mistakes to learn right?:p
 

Hentai L0rd

Newbie
Jun 29, 2020
27
25
33
Good game so far, but the game crashes when you go to Sakura's office for the second visit. It'd also be nice to know when there's an end of content, like after you agree with the offer of Karui, and unless I'm missing something, how there's nothing related to her after that initial agreement.
yeah, that happen to me too.
 

Forgotted

Engaged Member
Sep 1, 2020
2,549
2,377
428
Appreciate the Dev addressing the crash HERE
and other items as well.
Especially the end of content part.... I kept trying to get back into the clothing store w no luck. lol


I think the only way to skip time is go back to the MC's bedroom and rest? Would be really
nice for an advanct time button on the main screen or something... Also would be nice to be able to rename characters.


Keep up the great work!!
Thx
 
Last edited:

scumpy

New Member
May 29, 2021
4
5
78
YO, DEV HERE

First off—my bad, guys, i fucked up. I should've made it way clearer where the current content actually ends. I can see how frustrating it is to click around looking for something that literally isn't in the game yet. That's on me, I even made myself this goal at the beggining of developing that I hate when games do that, and I did it, yep.

Bug Fixes Coming ASAP:
  • Sakura office crash: Yeah... I removed her scene/questline because it wasnt fully ready yet but I left a old test event in there that wasn't finished. Removed it. Sorry about that.
  • Memory Nexus instadeath bug: This one especially fucking sucks because most of the current content on the game right now is on winning/losing against the boss/mini-bosses on the Nexus. I'm an dumbfuck for missing this, was literally just setting is_alive to True after sleep.
  • Quest markers: I tried adding clearer indicators when you've reached the end of available content for a questline. No more guessing something just broke or if I just haven't built it yet.
  • Character location tracker: Implemented on home locations so you're not clicking every room like a maniac searching for them.
  • Map bloat: Removed all the "Not implemented yet lol" locations. They'll be added back when there's actual content there.

Scope & Path Clarification:

Since there's some confusion about the dom/sub and love/desire systems, I'll try explaining:

Each NPC has a fixed base personality. The corruption energy amplifies that personality and increases desire.
  • Hinata: Submissive base. All MC interactions with her will be dominant regardless of path.
  • Himawari: The exception. You decide her personality (dom or sub) during the first night event. She is moldable(hoping it' doesnt become a huge workload).
  • Other NPCs: They will have smaller questlines(sometimes merging with the main duo) with fixed personalities. The real focus is Hinata/Himawari.
The game is planned in three acts. At the end of Act 1, you'll choose between Love or Desire paths for each character, act 2 is the path progression, then act 3 is the result/endings. Off course, if everything goes accord to plan.

About NTR: It's the "big bad thing" in Hinata's route (especially on Love path). But it's completely avoidable—not the "it happened off-screen, you just didn't see it" bullshit. More like: it didn't happen because you actually saved her. But hey, if you're on her Desire path and actively pushing toward it, that's a different story, but it's your choice.


Well that's all. I'm grasping at straws here—I have no idea what the fuck I'm doing. I thought about waiting until I had way more content done before releasing, but I've been working on this for too long in a vacuum. So I just said "fuck it, let's see if this is pure trash or if people actually enjoy it." Plus, having the pressure of a public release is probably a good thing. Forces me to develop even when I only have little free time that day.

Thanks again, and I hoping to post this update very soon. (Also need to figure how to do that, I just ask an uploader to do it? Well see)
Yo boys, was that a good PR statement? Also, I should go back to coding. bye bye
Great to see a quick response and thanks for taking the criticism to heart. Good luck man.