THomas3256
New Member
- Aug 18, 2023
- 1
- 1
- 13
With cheats turned on you'll have the option to win games and combat, complete jobs instantly by pressing the WIN button in the upper left corner during those events.Guys how to use the cheats ?
After actually playing the game i can say this has the chance to be much better then HoS. My only problems with the game are.was gonna say pretty much the same gl dev.
After actually playing the game i can say this has the chance to be much better then HoS. My only problems with the game are.
1:Animation-Im sure it will be improved in the future hopefuly.
2:Futa-Haveing characters like Karui be locked to only Futa content is sad tbh as im not into it.
3:Femdom-Would like the option for Both Male and femdom.
4:No Yoruichi hits hard but i understand T.T
Other then that i see this game going far Gl dev.
This game seems to have a lot more potential than a game that shall not be named. Dev i wish u many merry luck for the future.View attachment 5550935
Overview:
You play as a protagonist(Boruto) who comes into contact with a strange power, one that increases desire. People already want things. This power just help removing the filters.
A late night encounter with a mysterious stranger sets everything in motion. What follows next is a story driven less by heroics and more by pressure, consequences, and the choices you make when there's no clean option left.
Thread Updated: 2025-12-25
Release Date: 2025-12-25
Developer: AnbuAfterDark -You must be registered to see the links
Censored: No
Version: 0.1.1
OS: Windows, Linux, Mac, Android
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win/Linux: GOFILE -You must be registered to see the links- MEGA - PIXELDRAIN -You must be registered to see the links
Mac: GOFILE -You must be registered to see the links- MEGA - PIXELDRAIN -You must be registered to see the links
Android: GOFILE -You must be registered to see the links- MEGA - PIXELDRAIN -You must be registered to see the links
View attachment 5551001 View attachment 5550999 View attachment 5550998 View attachment 5551020 View attachment 5551009 View attachment 5551007 View attachment 5551012
Sad my reply was 12 minutes late, thanks for answering most points.General Answers
I've seen a lot of the same questions pop up, so I'll answer everything in one place instead of replying piece by piece.
1. Monetization, paywalls, and update size
Yeah, sure. The inspiration from HoS is obvious, and don't worry I hate the paywall bullshit too. I'm not interested in gatekeep routes or any content behind cold hard cash. That said, I'm also not going to promise huge updates every single time. I'll fucking try my best, obviously, but promising something I can't always deliver feels worse than being honest upfront. My goal is roughly monthly updates with meaningfulhopefullycontent, but that's my goal, not a promise.
2. NTR
This keeps coming up, so here it is
NTR will mainly be tied to Hinata / Himawari routes, and you'll be warned before going into it. Right now, warnings depend on hints being enabled, but I'm honestly considering writting on the option in those cases even if hints are off, because why not?
- Will NTR exist? Yes.
- Is it avoidable? Absolutely.
Idea is:
Both are full, continuing paths. NTR is not a sudden game-over mechanic. Well, that said, I did just finish writing one bad ending (you'll also be warned before going into it). I once again repeat: won't promise more bad endings. This particular case was because I recently played one game with it and I said, hum I want to try one. So I did.
- Desire (NTR)
- Desire (Non-NTR)
3. Dom/sub, futa, love/desire... SCOPE
This is the part that hurts me the most, honestly. You guys trully have no idea of the insanity scope I had at the beggining. I'm trully an insane individual for even thinking it would work. Look, if I try to do:
That explodes into a nightmare of permutations. Instead of enjoying many different scenes, players would realistically only ever see one version of one scene, because I can't magically create infinite content. That's why most games stick to one theme, because scope creep will absolutely destroy the project for sure.
- Love + Desire all NPCS
- Male dom + female dom all NPCS
- Futa option for all NPCS
So yeah, unless I drop some themes completely, some characters will lean one way. Some content will be limited. It's not the ideal for everyone, but it's the difference between a finished game and a dead one.
4. Pregnancy, darker paths, bad endings
Pregnancy is a yes and no. Yes, pregnancy will exist, yep make them pregnanant. No, you're not going to sit around forever watching a belly slowly grow unless I just use my dev superpower to insert a random reason in-game for accelerated progression.
As for darker content: yes. I already mentioned the bad ending above, tied to pushing a certain Hinata event too far(not made images yet).
But not everything dark should lead to a dead end. Some branch without ending the game. For example, the Tenten questline planned is the "apology" route, right? You will be able to genuinely apologize, or if you attacked her in the prologue, you'll get your chance to finish what you startedd. No bad ending there, I'll figure out a way of keeping her quiet I guess. Corruption? Ehm, I'll figure out when start writting that part.
5. Characters, crossovers, and requests
Some crossover characters will be limited to one or two scenes max. By the way, that's me actively in mortal battle with scope creep. Same thing with Karui being futa-only now. I don't love that limitation either, but it's the result of cutting ideas before they fuck me over. Example: the glory hole idea originally involved either you accepting working there or bringing someone else. Scope creeped up behind my neck so I killed half the idea. Now it's just you, it is what it is.
- Tsunade? Yes.
- Yoruichi? Absolutely yes. She survived my cut on scope creep. Just haven't found a nice way to insert her yet.
- Helen Parr? Honestly I didn't think about her at all before, but now… maybe?
6. Discord & community stuff
I got a message here about this and have no fucking idea how to reply. Shouldn't there be a 'reply' button? But whatever, I'll answer it here instead.
Yes, I've thought about a Discord. I actually already made one. I mena, having voting polls to see what I should to focus work on, faster feedback overall, bug testing/reporting, dropping early test builds for whoever wants to test before releasing here/itch... all of that sounds fucking great. But Discord also means:
So right now? Not yet. In the future? Probably. I just don't want to rush into too many shits at once and lose development time when the game is still this early and feels empty.
- Moderation
- Time spent posting there instead of developing
- Pretty much another thing to maintain
7. What I'm working on right now
I've started to work on advancing the Hinata/Himawari content, writing few events and starting on images. Funny thing is, while doing this one sandbox living room scene, I stopped for a second and decided to try 'real' animation instead of the one I'm using right now, because you guys might not know, but making that shit 'animation' takes too fucking long. Well, at least if I'm trying to make it consistent and not make it terrible ugly when transitioning from one to another.
It took me... idk, approximately 1 hour to make the animation I'll post here:
In theory, I could first generate many base images, then try finding good seeds and prompts for all of them, then I could just let stuff generate while I'm away from the PC, which actually should increases efficiency, right? The downside is coming back to dog shity results or memory crashes.
- 46 minutes was literally just the generation time
- ~20–25 minutes was figuring the prompt + seed to make it look decent
View attachment 5577123
Still feels worth exploring? Right?
Well, enough of my goddamn rambling.
Back to dev time.
Oh, btw, thanks for playing, and thanks for the feedback.
General Answers
I've seen a lot of the same questions pop up, so I'll answer everything in one place instead of replying piece by piece.
1. Monetization, paywalls, and update size
Yeah, sure. The inspiration from HoS is obvious, and don't worry I hate the paywall bullshit too. I'm not interested in gatekeep routes or any content behind cold hard cash. That said, I'm also not going to promise huge updates every single time. I'll fucking try my best, obviously, but promising something I can't always deliver feels worse than being honest upfront. My goal is roughly monthly updates with meaningfulhopefullycontent, but that's my goal, not a promise.
2. NTR
This keeps coming up, so here it is
NTR will mainly be tied to Hinata / Himawari routes, and you'll be warned before going into it. Right now, warnings depend on hints being enabled, but I'm honestly considering writting on the option in those cases even if hints are off, because why not?
- Will NTR exist? Yes.
- Is it avoidable? Absolutely.
Idea is:
Both are full, continuing paths. NTR is not a sudden game-over mechanic. Well, that said, I did just finish writing one bad ending (you'll also be warned before going into it). I once again repeat: won't promise more bad endings. This particular case was because I recently played one game with it and I said, hum I want to try one. So I did.
- Desire (NTR)
- Desire (Non-NTR)
3. Dom/sub, futa, love/desire... SCOPE
This is the part that hurts me the most, honestly. You guys trully have no idea of the insanity scope I had at the beggining. I'm trully an insane individual for even thinking it would work. Look, if I try to do:
That explodes into a nightmare of permutations. Instead of enjoying many different scenes, players would realistically only ever see one version of one scene, because I can't magically create infinite content. That's why most games stick to one theme, because scope creep will absolutely destroy the project for sure.
- Love + Desire all NPCS
- Male dom + female dom all NPCS
- Futa option for all NPCS
So yeah, unless I drop some themes completely, some characters will lean one way. Some content will be limited. It's not the ideal for everyone, but it's the difference between a finished game and a dead one.
4. Pregnancy, darker paths, bad endings
Pregnancy is a yes and no. Yes, pregnancy will exist, yep make them pregnanant. No, you're not going to sit around forever watching a belly slowly grow unless I just use my dev superpower to insert a random reason in-game for accelerated progression.
As for darker content: yes. I already mentioned the bad ending above, tied to pushing a certain Hinata event too far(not made images yet).
But not everything dark should lead to a dead end. Some branch without ending the game. For example, the Tenten questline planned is the "apology" route, right? You will be able to genuinely apologize, or if you attacked her in the prologue, you'll get your chance to finish what you startedd. No bad ending there, I'll figure out a way of keeping her quiet I guess. Corruption? Ehm, I'll figure out when start writting that part.
5. Characters, crossovers, and requests
Some crossover characters will be limited to one or two scenes max. By the way, that's me actively in mortal battle with scope creep. Same thing with Karui being futa-only now. I don't love that limitation either, but it's the result of cutting ideas before they fuck me over. Example: the glory hole idea originally involved either you accepting working there or bringing someone else. Scope creeped up behind my neck so I killed half the idea. Now it's just you, it is what it is.
- Tsunade? Yes.
- Yoruichi? Absolutely yes. She survived my cut on scope creep. Just haven't found a nice way to insert her yet.
- Helen Parr? Honestly I didn't think about her at all before, but now… maybe?
6. Discord & community stuff
I got a message here about this and have no fucking idea how to reply. Shouldn't there be a 'reply' button? But whatever, I'll answer it here instead.
Yes, I've thought about a Discord. I actually already made one. I mena, having voting polls to see what I should focus work on, faster feedback overall, bug testing/reporting, dropping early test builds for whoever wants to test before releasing here/itch... all of that sounds fucking great. But Discord also means:
So right now? Not yet. In the future? Probably. I just don't want to rush into too many shits at once and lose development time when the game is still this early and feels empty.
- Moderation
- Time spent posting there instead of developing
- Pretty much another thing to maintain
7. What I'm working on right now
I've started to work on advancing the Hinata/Himawari content, writing few events and starting on images. Funny thing is, while doing this one sandbox living room scene, I stopped for a second and decided to try 'real' animation instead of the one I'm using right now, because you guys might not know, but making that shit 'animation' takes too fucking long. Well, at least if I'm trying to make it consistent and not make it terrible ugly when transitioning from one to another.
It took me... idk, approximately 1 hour to make the animation I'll post here:
In theory, I could first generate many base images, then try finding good seeds and prompts for all of them, then I could just let stuff generate while I'm away from the PC, which actually should increases efficiency, right? The downside is coming back to dog shity results or memory crashes.
- 46 minutes was literally just the generation time
- ~20–25 minutes was figuring the prompt + seed to make it look decent
View attachment 5577123
Still feels worth exploring? Right?
Well, enough of my goddamn rambling.
Back to dev time.
Oh, btw, thanks for playing, and thanks for the feedback.
Understandable also that animation looks good, sux bout the karui content but best of luck to you dev.General Answers
I've seen a lot of the same questions pop up, so I'll answer everything in one place instead of replying piece by piece.
1. Monetization, paywalls, and update size
Yeah, sure. The inspiration from HoS is obvious, and don't worry I hate the paywall bullshit too. I'm not interested in gatekeep routes or any content behind cold hard cash. That said, I'm also not going to promise huge updates every single time. I'll fucking try my best, obviously, but promising something I can't always deliver feels worse than being honest upfront. My goal is roughly monthly updates with meaningfulhopefullycontent, but that's my goal, not a promise.
2. NTR
This keeps coming up, so here it is
NTR will mainly be tied to Hinata / Himawari routes, and you'll be warned before going into it. Right now, warnings depend on hints being enabled, but I'm honestly considering writting on the option in those cases even if hints are off, because why not?
- Will NTR exist? Yes.
- Is it avoidable? Absolutely.
Idea is:
Both are full, continuing paths. NTR is not a sudden game-over mechanic. Well, that said, I did just finish writing one bad ending (you'll also be warned before going into it). I once again repeat: won't promise more bad endings. This particular case was because I recently played one game with it and I said, hum I want to try one. So I did.
- Desire (NTR)
- Desire (Non-NTR)
3. Dom/sub, futa, love/desire... SCOPE
This is the part that hurts me the most, honestly. You guys trully have no idea of the insanity scope I had at the beggining. I'm trully an insane individual for even thinking it would work. Look, if I try to do:
That explodes into a nightmare of permutations. Instead of enjoying many different scenes, players would realistically only ever see one version of one scene, because I can't magically create infinite content. That's why most games stick to one theme, because scope creep will absolutely destroy the project for sure.
- Love + Desire all NPCS
- Male dom + female dom all NPCS
- Futa option for all NPCS
So yeah, unless I drop some themes completely, some characters will lean one way. Some content will be limited. It's not the ideal for everyone, but it's the difference between a finished game and a dead one.
4. Pregnancy, darker paths, bad endings
Pregnancy is a yes and no. Yes, pregnancy will exist, yep make them pregnanant. No, you're not going to sit around forever watching a belly slowly grow unless I just use my dev superpower to insert a random reason in-game for accelerated progression.
As for darker content: yes. I already mentioned the bad ending above, tied to pushing a certain Hinata event too far(not made images yet).
But not everything dark should lead to a dead end. Some branch without ending the game. For example, the Tenten questline planned is the "apology" route, right? You will be able to genuinely apologize, or if you attacked her in the prologue, you'll get your chance to finish what you startedd. No bad ending there, I'll figure out a way of keeping her quiet I guess. Corruption? Ehm, I'll figure out when start writting that part.
5. Characters, crossovers, and requests
Some crossover characters will be limited to one or two scenes max. By the way, that's me actively in mortal battle with scope creep. Same thing with Karui being futa-only now. I don't love that limitation either, but it's the result of cutting ideas before they fuck me over. Example: the glory hole idea originally involved either you accepting working there or bringing someone else. Scope creeped up behind my neck so I killed half the idea. Now it's just you, it is what it is.
- Tsunade? Yes.
- Yoruichi? Absolutely yes. She survived my cut on scope creep. Just haven't found a nice way to insert her yet.
- Helen Parr? Honestly I didn't think about her at all before, but now… maybe?
6. Discord & community stuff
I got a message here about this and have no fucking idea how to reply. Shouldn't there be a 'reply' button? But whatever, I'll answer it here instead.
Yes, I've thought about a Discord. I actually already made one. I mena, having voting polls to see what I should focus work on, faster feedback overall, bug testing/reporting, dropping early test builds for whoever wants to test before releasing here/itch... all of that sounds fucking great. But Discord also means:
So right now? Not yet. In the future? Probably. I just don't want to rush into too many shits at once and lose development time when the game is still this early and feels empty.
- Moderation
- Time spent posting there instead of developing
- Pretty much another thing to maintain
7. What I'm working on right now
I've started to work on advancing the Hinata/Himawari content, writing few events and starting on images. Funny thing is, while doing this one sandbox living room scene, I stopped for a second and decided to try 'real' animation instead of the one I'm using right now, because you guys might not know, but making that shit 'animation' takes too fucking long. Well, at least if I'm trying to make it consistent and not make it terrible ugly when transitioning from one to another.
It took me... idk, approximately 1 hour to make the animation I'll post here:
In theory, I could first generate many base images, then try finding good seeds and prompts for all of them, then I could just let stuff generate while I'm away from the PC, which actually should increases efficiency, right? The downside is coming back to dog shity results or memory crashes.
- 46 minutes was literally just the generation time
- ~20–25 minutes was figuring the prompt + seed to make it look decent
View attachment 5577123
Still feels worth exploring? Right?
Well, enough of my goddamn rambling.
Back to dev time.
Oh, btw, thanks for playing, and thanks for the feedback.
Dev, you are amazing, but, please, dont overwork. Overworking often leads to lose passion for you projects - and thats sucks a lot. Just take you time and doing things step by step - we can waitGeneral Answers
I've seen a lot of the same questions pop up, so I'll answer everything in one place instead of replying piece by piece.
1. Monetization, paywalls, and update size
Yeah, sure. The inspiration from HoS is obvious, and don't worry I hate the paywall bullshit too. I'm not interested in gatekeep routes or any content behind cold hard cash. That said, I'm also not going to promise huge updates every single time. I'll fucking try my best, obviously, but promising something I can't always deliver feels worse than being honest upfront. My goal is roughly monthly updates with meaningfulhopefullycontent, but that's my goal, not a promise.
2. NTR
This keeps coming up, so here it is
NTR will mainly be tied to Hinata / Himawari routes, and you'll be warned before going into it. Right now, warnings depend on hints being enabled, but I'm honestly considering writting on the option in those cases even if hints are off, because why not?
- Will NTR exist? Yes.
- Is it avoidable? Absolutely.
Idea is:
Both are full, continuing paths. NTR is not a sudden game-over mechanic. Well, that said, I did just finish writing one bad ending (you'll also be warned before going into it). I once again repeat: won't promise more bad endings. This particular case was because I recently played one game with it and I said, hum I want to try one. So I did.
- Desire (NTR)
- Desire (Non-NTR)
3. Dom/sub, futa, love/desire... SCOPE
This is the part that hurts me the most, honestly. You guys trully have no idea of the insanity scope I had at the beggining. I'm trully an insane individual for even thinking it would work. Look, if I try to do:
That explodes into a nightmare of permutations. Instead of enjoying many different scenes, players would realistically only ever see one version of one scene, because I can't magically create infinite content. That's why most games stick to one theme, because scope creep will absolutely destroy the project for sure.
- Love + Desire all NPCS
- Male dom + female dom all NPCS
- Futa option for all NPCS
So yeah, unless I drop some themes completely, some characters will lean one way. Some content will be limited. It's not the ideal for everyone, but it's the difference between a finished game and a dead one.
4. Pregnancy, darker paths, bad endings
Pregnancy is a yes and no. Yes, pregnancy will exist, yep make them pregnanant. No, you're not going to sit around forever watching a belly slowly grow unless I just use my dev superpower to insert a random reason in-game for accelerated progression.
As for darker content: yes. I already mentioned the bad ending above, tied to pushing a certain Hinata event too far(not made images yet).
But not everything dark should lead to a dead end. Some branch without ending the game. For example, the Tenten questline planned is the "apology" route, right? You will be able to genuinely apologize, or if you attacked her in the prologue, you'll get your chance to finish what you startedd. No bad ending there, I'll figure out a way of keeping her quiet I guess. Corruption? Ehm, I'll figure out when start writting that part.
5. Characters, crossovers, and requests
Some crossover characters will be limited to one or two scenes max. By the way, that's me actively in mortal battle with scope creep. Same thing with Karui being futa-only now. I don't love that limitation either, but it's the result of cutting ideas before they fuck me over. Example: the glory hole idea originally involved either you accepting working there or bringing someone else. Scope creeped up behind my neck so I killed half the idea. Now it's just you, it is what it is.
- Tsunade? Yes.
- Yoruichi? Absolutely yes. She survived my cut on scope creep. Just haven't found a nice way to insert her yet.
- Helen Parr? Honestly I didn't think about her at all before, but now… maybe?
6. Discord & community stuff
I got a message here about this and have no fucking idea how to reply. Shouldn't there be a 'reply' button? But whatever, I'll answer it here instead.
Yes, I've thought about a Discord. I actually already made one. I mena, having voting polls to see what I should focus work on, faster feedback overall, bug testing/reporting, dropping early test builds for whoever wants to test before releasing here/itch... all of that sounds fucking great. But Discord also means:
So right now? Not yet. In the future? Probably. I just don't want to rush into too many shits at once and lose development time when the game is still this early and feels empty.
- Moderation
- Time spent posting there instead of developing
- Pretty much another thing to maintain
7. What I'm working on right now
I've started to work on advancing the Hinata/Himawari content, writing few events and starting on images. Funny thing is, while doing this one sandbox living room scene, I stopped for a second and decided to try 'real' animation instead of the one I'm using right now, because you guys might not know, but making that shit 'animation' takes too fucking long. Well, at least if I'm trying to make it consistent and not make it terrible ugly when transitioning from one to another.
It took me... idk, approximately 1 hour to make the animation I'll post here:
In theory, I could first generate many base images, then try finding good seeds and prompts for all of them, then I could just let stuff generate while I'm away from the PC, which actually should increases efficiency, right? The downside is coming back to dog shity results or memory crashes.
- 46 minutes was literally just the generation time
- ~20–25 minutes was figuring the prompt + seed to make it look decent
View attachment 5577123
Still feels worth exploring? Right?
Well, enough of my goddamn rambling.
Back to dev time.
Oh, btw, thanks for playing, and thanks for the feedback.
General Answers
I've seen a lot of the same questions pop up, so I'll answer everything in one place instead of replying piece by piece.
1. Monetization, paywalls, and update size
Yeah, sure. The inspiration from HoS is obvious, and don't worry I hate the paywall bullshit too. I'm not interested in gatekeep routes or any content behind cold hard cash. That said, I'm also not going to promise huge updates every single time. I'll fucking try my best, obviously, but promising something I can't always deliver feels worse than being honest upfront. My goal is roughly monthly updates with meaningfulhopefullycontent, but that's my goal, not a promise.
2. NTR
This keeps coming up, so here it is
NTR will mainly be tied to Hinata / Himawari routes, and you'll be warned before going into it. Right now, warnings depend on hints being enabled, but I'm honestly considering writting on the option in those cases even if hints are off, because why not?
- Will NTR exist? Yes.
- Is it avoidable? Absolutely.
Idea is:
Both are full, continuing paths. NTR is not a sudden game-over mechanic. Well, that said, I did just finish writing one bad ending (you'll also be warned before going into it). I once again repeat: won't promise more bad endings. This particular case was because I recently played one game with it and I said, hum I want to try one. So I did.
- Desire (NTR)
- Desire (Non-NTR)
3. Dom/sub, futa, love/desire... SCOPE
This is the part that hurts me the most, honestly. You guys trully have no idea of the insanity scope I had at the beggining. I'm trully an insane individual for even thinking it would work. Look, if I try to do:
That explodes into a nightmare of permutations. Instead of enjoying many different scenes, players would realistically only ever see one version of one scene, because I can't magically create infinite content. That's why most games stick to one theme, because scope creep will absolutely destroy the project for sure.
- Love + Desire all NPCS
- Male dom + female dom all NPCS
- Futa option for all NPCS
So yeah, unless I drop some themes completely, some characters will lean one way. Some content will be limited. It's not the ideal for everyone, but it's the difference between a finished game and a dead one.
4. Pregnancy, darker paths, bad endings
Pregnancy is a yes and no. Yes, pregnancy will exist, yep make them pregnanant. No, you're not going to sit around forever watching a belly slowly grow unless I just use my dev superpower to insert a random reason in-game for accelerated progression.
As for darker content: yes. I already mentioned the bad ending above, tied to pushing a certain Hinata event too far(not made images yet).
But not everything dark should lead to a dead end. Some branch without ending the game. For example, the Tenten questline planned is the "apology" route, right? You will be able to genuinely apologize, or if you attacked her in the prologue, you'll get your chance to finish what you startedd. No bad ending there, I'll figure out a way of keeping her quiet I guess. Corruption? Ehm, I'll figure out when start writting that part.
5. Characters, crossovers, and requests
Some crossover characters will be limited to one or two scenes max. By the way, that's me actively in mortal battle with scope creep. Same thing with Karui being futa-only now. I don't love that limitation either, but it's the result of cutting ideas before they fuck me over. Example: the glory hole idea originally involved either you accepting working there or bringing someone else. Scope creeped up behind my neck so I killed half the idea. Now it's just you, it is what it is.
- Tsunade? Yes.
- Yoruichi? Absolutely yes. She survived my cut on scope creep. Just haven't found a nice way to insert her yet.
- Helen Parr? Honestly I didn't think about her at all before, but now… maybe?
6. Discord & community stuff
I got a message here about this and have no fucking idea how to reply. Shouldn't there be a 'reply' button? But whatever, I'll answer it here instead.
Yes, I've thought about a Discord. I actually already made one. I mena, having voting polls to see what I should focus work on, faster feedback overall, bug testing/reporting, dropping early test builds for whoever wants to test before releasing here/itch... all of that sounds fucking great. But Discord also means:
So right now? Not yet. In the future? Probably. I just don't want to rush into too many shits at once and lose development time when the game is still this early and feels empty.
- Moderation
- Time spent posting there instead of developing
- Pretty much another thing to maintain
7. What I'm working on right now
I've started to work on advancing the Hinata/Himawari content, writing few events and starting on images. Funny thing is, while doing this one sandbox living room scene, I stopped for a second and decided to try 'real' animation instead of the one I'm using right now, because you guys might not know, but making that shit 'animation' takes too fucking long. Well, at least if I'm trying to make it consistent and not make it terrible ugly when transitioning from one to another.
It took me... idk, approximately 1 hour to make the animation I'll post here:
In theory, I could first generate many base images, then try finding good seeds and prompts for all of them, then I could just let stuff generate while I'm away from the PC, which actually should increases efficiency, right? The downside is coming back to dog shity results or memory crashes.
- 46 minutes was literally just the generation time
- ~20–25 minutes was figuring the prompt + seed to make it look decent
View attachment 5577123
Still feels worth exploring? Right?
Well, enough of my goddamn rambling.
Back to dev time.
Oh, btw, thanks for playing, and thanks for the feedback.
Bro I was literally about to ask for an NTR route but you already read my filthy mind lmao.General Answers
I've seen a lot of the same questions pop up, so I'll answer everything in one place instead of replying piece by piece.
1. Monetization, paywalls, and update size
Yeah, sure. The inspiration from HoS is obvious, and don't worry I hate the paywall bullshit too. I'm not interested in gatekeep routes or any content behind cold hard cash. That said, I'm also not going to promise huge updates every single time. I'll fucking try my best, obviously, but promising something I can't always deliver feels worse than being honest upfront. My goal is roughly monthly updates with meaningfulhopefullycontent, but that's my goal, not a promise.
2. NTR
This keeps coming up, so here it is
NTR will mainly be tied to Hinata / Himawari routes, and you'll be warned before going into it. Right now, warnings depend on hints being enabled, but I'm honestly considering writting on the option in those cases even if hints are off, because why not?
- Will NTR exist? Yes.
- Is it avoidable? Absolutely.
Idea is:
Both are full, continuing paths. NTR is not a sudden game-over mechanic. Well, that said, I did just finish writing one bad ending (you'll also be warned before going into it). I once again repeat: won't promise more bad endings. This particular case was because I recently played one game with it and I said, hum I want to try one. So I did.
- Desire (NTR)
- Desire (Non-NTR)
3. Dom/sub, futa, love/desire... SCOPE
This is the part that hurts me the most, honestly. You guys trully have no idea of the insanity scope I had at the beggining. I'm trully an insane individual for even thinking it would work. Look, if I try to do:
That explodes into a nightmare of permutations. Instead of enjoying many different scenes, players would realistically only ever see one version of one scene, because I can't magically create infinite content. That's why most games stick to one theme, because scope creep will absolutely destroy the project for sure.
- Love + Desire all NPCS
- Male dom + female dom all NPCS
- Futa option for all NPCS
So yeah, unless I drop some themes completely, some characters will lean one way. Some content will be limited. It's not the ideal for everyone, but it's the difference between a finished game and a dead one.
4. Pregnancy, darker paths, bad endings
Pregnancy is a yes and no. Yes, pregnancy will exist, yep make them pregnanant. No, you're not going to sit around forever watching a belly slowly grow unless I just use my dev superpower to insert a random reason in-game for accelerated progression.
As for darker content: yes. I already mentioned the bad ending above, tied to pushing a certain Hinata event too far(not made images yet).
But not everything dark should lead to a dead end. Some branch without ending the game. For example, the Tenten questline planned is the "apology" route, right? You will be able to genuinely apologize, or if you attacked her in the prologue, you'll get your chance to finish what you startedd. No bad ending there, I'll figure out a way of keeping her quiet I guess. Corruption? Ehm, I'll figure out when start writting that part.
5. Characters, crossovers, and requests
Some crossover characters will be limited to one or two scenes max. By the way, that's me actively in mortal battle with scope creep. Same thing with Karui being futa-only now. I don't love that limitation either, but it's the result of cutting ideas before they fuck me over. Example: the glory hole idea originally involved either you accepting working there or bringing someone else. Scope creeped up behind my neck so I killed half the idea. Now it's just you, it is what it is.
- Tsunade? Yes.
- Yoruichi? Absolutely yes. She survived my cut on scope creep. Just haven't found a nice way to insert her yet.
- Helen Parr? Honestly I didn't think about her at all before, but now… maybe?
6. Discord & community stuff
I got a message here about this and have no fucking idea how to reply. Shouldn't there be a 'reply' button? But whatever, I'll answer it here instead.
Yes, I've thought about a Discord. I actually already made one. I mena, having voting polls to see what I should focus work on, faster feedback overall, bug testing/reporting, dropping early test builds for whoever wants to test before releasing here/itch... all of that sounds fucking great. But Discord also means:
So right now? Not yet. In the future? Probably. I just don't want to rush into too many shits at once and lose development time when the game is still this early and feels empty.
- Moderation
- Time spent posting there instead of developing
- Pretty much another thing to maintain
7. What I'm working on right now
I've started to work on advancing the Hinata/Himawari content, writing few events and starting on images. Funny thing is, while doing this one sandbox living room scene, I stopped for a second and decided to try 'real' animation instead of the one I'm using right now, because you guys might not know, but making that shit 'animation' takes too fucking long. Well, at least if I'm trying to make it consistent and not make it terrible ugly when transitioning from one to another.
It took me... idk, approximately 1 hour to make the animation I'll post here:
In theory, I could first generate many base images, then try finding good seeds and prompts for all of them, then I could just let stuff generate while I'm away from the PC, which actually should increases efficiency, right? The downside is coming back to dog shity results or memory crashes.
- 46 minutes was literally just the generation time
- ~20–25 minutes was figuring the prompt + seed to make it look decent
View attachment 5577123
Still feels worth exploring? Right?
Well, enough of my goddamn rambling.
Back to dev time.
Oh, btw, thanks for playing, and thanks for the feedback.
You should like Make hinata work ar the bar NTRYO, DEV HERE
First off—my bad, guys, i fucked up. I should've made it way clearer where the current content actually ends. I can see how frustrating it is to click around looking for something that literally isn't in the game yet. That's on me, I even made myself this goal at the beggining of developing that I hate when games do that, and I did it, yep.
Bug Fixes Coming ASAP:
- Sakura office crash: Yeah... I removed her scene/questline because it wasnt fully ready yet but I left a old test event in there that wasn't finished. Removed it. Sorry about that.
- Memory Nexus instadeath bug: This one especially fucking sucks because most of the current content on the game right now is on winning/losing against the boss/mini-bosses on the Nexus. I'm an dumbfuck for missing this, was literally just setting is_alive to True after sleep.
- Quest markers: I tried adding clearer indicators when you've reached the end of available content for a questline. No more guessing something just broke or if I just haven't built it yet.
- Character location tracker: Implemented on home locations so you're not clicking every room like a maniac searching for them.
- Map bloat: Removed all the "Not implemented yet lol" locations. They'll be added back when there's actual content there.
Scope & Path Clarification:
Since there's some confusion about the dom/sub and love/desire systems, I'll try explaining:
Each NPC has a fixed base personality. The corruption energy amplifies that personality and increases desire.
The game is planned in three acts. At the end of Act 1, you'll choose between Love or Desire paths for each character, act 2 is the path progression, then act 3 is the result/endings. Off course, if everything goes accord to plan.
- Hinata: Submissive base. All MC interactions with her will be dominant regardless of path.
- Himawari: The exception. You decide her personality (dom or sub) during the first night event. She is moldable(hoping it' doesnt become a huge workload).
- Other NPCs: They will have smaller questlines(sometimes merging with the main duo) with fixed personalities. The real focus is Hinata/Himawari.
About NTR: It's the "big bad thing" in Hinata's route (especially on Love path). But it's completely avoidable—not the "it happened off-screen, you just didn't see it" bullshit. More like: it didn't happen because you actually saved her. But hey, if you're on her Desire path and actively pushing toward it, that's a different story, but it's your choice.
Well that's all. I'm grasping at straws here—I have no idea what the fuck I'm doing. I thought about waiting until I had way more content done before releasing, but I've been working on this for too long in a vacuum. So I just said "fuck it, let's see if this is pure trash or if people actually enjoy it." Plus, having the pressure of a public release is probably a good thing. Forces me to develop even when I only have little free time that day.
Thanks again, and I hoping to post this update very soon. (Also need to figure how to do that, I just ask an uploader to do it? Well see)
Yo boys, was that a good PR statement? Also, I should go back to coding. bye bye