One of the potions you can take at the start does it.Um, I feel stupid but how do you get the female transformation??
One of the potions you can take at the start does it.Um, I feel stupid but how do you get the female transformation??
The author makes updates every friday on their website. Unfortunately the updates are condensed down to "I did shit but I'm not going to show you."Any news about the next update?
Well, there's not much to show, it's all text. Would you like a screenshot of some text in the middle of being proofread? I could do that, but it would feel like a waste of time... I suppose I could quote some lines from what I'm working on, at least when I'm not in the proofing and testing stage like right now.The author makes updates every friday on their website. Unfortunately the updates are condensed down to "I did shit but I'm not going to show you."
I feel bad for the sponsors who paid money.
I am in the final stages of development for this Release, all that's left is some proofreading and testing, unless I've forgotten something, again.Any news about the next update?
Nahh, don't worry about giving previews, at least I think that would be kinda silly.Well, there's not much to show, it's all text. Would you like a screenshot of some text in the middle of being proofread? I could do that, but it would feel like a waste of time... I suppose I could quote some lines from what I'm working on, at least when I'm not in the proofing and testing stage like right now.
I've thought for a while that maybe weekly progress updates were a bit too frequent, many of them are quite similar, no matter how hard I try to find things to talk about. But I hoped it would be reassuring that the project is actively being worked on, even if progress isn't as rapid as some would like; plus If I switched to monthly progress updates I might risk upsetting the few kind people who see fit to sponsor me.
I am in the final stages of development for this Release, all that's left is some proofreading and testing, unless I've forgotten something, again.
I'm not talking about just showing the work, I'm talking about more frequent updates to the game itself. Even if it's just a single room per update, it's still better than edging your audience while they have been stuck on the same version for six months.Well, there's not much to show, it's all text. Would you like a screenshot of some text in the middle of being proofread? I could do that, but it would feel like a waste of time... I suppose I could quote some lines from what I'm working on, at least when I'm not in the proofing and testing stage like right now.
I've thought for a while that maybe weekly progress updates were a bit too frequent, many of them are quite similar, no matter how hard I try to find things to talk about. But I hoped it would be reassuring that the project is actively being worked on, even if progress isn't as rapid as some would like; plus If I switched to monthly progress updates I might risk upsetting the few kind people who see fit to sponsor me.
Oh, I see. There isn't much I can do about that. Between my job, real life, and ADHD, this is about as fast as I can go. I could force myself to maybe work a bit longer, but I'd be miserable and I'm worried the quality would suffer. I guess I could do tiny releases but... would an empty room really be satisfying? I'm kinda already trimming updates down as much as possible at the moment by only doing one Kalene route per update. Would half a scene really be a satisfying release? I personally don't think so, but maybe I'm wrong.I'm not talking about just showing the work, I'm talking about more frequent updates to the game itself. Even if it's just a single room per update, it's still better than edging your audience while they have been stuck on the same version for six months.
An empty room is still better than no room at all. A lot of game authors use micro updates, and it will convey more to the audience that you're still updating your work than vague promises on a blog. I really, really enjoy your work and writing, and I have considered donating, but six months without anything to show for it really puts a damper on that.I guess I could do tiny releases but... would an empty room really be satisfying?
I strongly disagree with this, to the point that this statement almost sounds like some bizarre form of trolling to me. It would not be worth the effort to upload, and certainly not frequently. I mean, why would anyone want an empty room? Seriously, picture this:An empty room is still better than no room at all.
You have an ass-backwards way of being supportive. This project isn't his life. Dude's busy, burnt out and still plugging away at it. Give him the damned carrot if you really, really enjoy his work and writing. Constantly prodding with the stick isn't going to get the results you want.An empty room is still better than no room at all. A lot of game authors use micro updates, and it will convey more to the audience that you're still updating your work than vague promises on a blog. I really, really enjoy your work and writing, and I have considered donating, but six months without anything to show for it really puts a damper on that.
Even just monthly version updates are good. It would allow the audience to make suggestions, bugtest, and overall be active in this thread. Until yesterday, there hasn't been a single post in this thread since Jan 6th. Frequent updates can help churn up more interest. As of right now, Paths is buried on page 6 of f95's search, when filtering for HTML only engines. This is why nobody is really commenting.