- Jul 10, 2017
- 6,158
- 6,575
Refer to hobby creators of adult games on Patreon as the "western adult games industry" is so wrong though...
All I can say is that when I had a Patreon page I was surprised by the rules. If you read them they're pretty broad, things like hosting games off-site, releasing games on Patreon that are not the true game, etc, were explicitly against the rules. My interpretation of those rules was that Patreon has wide latitude to do what they want.I don't think so.
Cracking down on games would also lead to cracking down on the other sexual things. That is a very large base of people they'd lose. And, technically speaking, a game having a patch isn't breaking the rules. They have no way to prove the developer made the patch. Thus no way to prove the developer broke the rules. They can't ban people for content not on their site, especially if they can't actually prove the developer had anything to do with it.
On a semi-related note. I would be interested to see if someone made an "incest roleplay" game. That would be a way to have a game not need a patch. Incest roleplay isn't against the rules. As "roleplay" isn't real.
So, I think the current balance will stay as is. Patreon will be the funding platform. Developers will make games. Patches will be made, if needed. And the base will keep fapping along to landlady game #165390.
They got those rules to cover their own asses when (I say when, not If, because it's just a matter of time) shit hit the fan. The more cover they got for their own asses, the less chance of being sued and dragged to court over "Timmy making mommy porn on his patreon". You see rules get iterated and changed on social media platforms all the time too. Like youtube in the "old days" was like the wild west, anything goes. These days not so much, it's about keep advertisers and payment processors happy and cover your ass from being dragged to court.All I can say is that when I had a Patreon page I was surprised by the rules. If you read them they're pretty broad, things like hosting games off-site, releasing games on Patreon that are not the true game, etc, were explicitly against the rules. My interpretation of those rules was that Patreon has wide latitude to do what they want.
I don't want to throw shade at people. But there are a few which get enough donations to live incredibly comfortable lives who spend 6+ months between releases that most hobbyist creators can finish in one. At that point I do think they are starting to take advantage of people's good will. Not saying that it's the norm or happens all the time like a lot of people seem to think every time there is a delay for a new release, but I think you have to be blind to not see it happen occasionally. My post was probably a bit badly written there.Do you have solid evidence and proof of creators doing this?
I don't really understand what you meant to say. I don't know where the pirate thing came from.Claiming creators paywall content because it get exclusive to the people who do pledge to them and not free to the ones that pirate their games is insane.
Patreon isn't a subscription platform, its a
"support platform for creators".
Really? Can you please link that rule. I think that rule would depend on what the patrons are paying for exactly. Like if they are paying to get access to the patreon feed which has some bonus content, access to voting polls, access to early builds etc. I don't think in that case having the complete game publicly available off-site will be against the rules.things like hosting games off-site, releasing games on Patreon that are not the true game, etc, were explicitly against the rules.
As I said before, no matter how much income you get, you don't get more hours in a day. If you start make a game, and it take 6 months until next update. Then six months to next update there after, you see a pattern. If your support increase 10 fold between update 1 and whatever down the road, it doesn't make it any more likely, that a update will come sooner than before.I don't want to throw shade at people. But there are a few which get enough donations to live incredibly comfortable lives who spend 6+ months between releases that most hobbyist creators can finish in one. At that point I do think they are starting to take advantage of people's good will. Not saying that it's the norm or happens all the time like a lot of people seem to think every time there is a delay for a new release, but I think you have to be blind to not see it happen occasionally. My post was probably a bit badly written there.
Creators that make games that at large get impacted by votes and whales paying I stay away from. I want the game the creator is making not what Tom, Dick & Harry want to nut too.At first, I liked the idea of crowd-funding, I was a Patreon until last year, and I did bought beta-access games on Steam. But after some unpleasant experiences, I got fed up with the whole thing. Paying for unfinished product encourage some devs (emphasis on "some") to promise unreasonable content or to unscrupulous practice.
As the OP pointed out, the system itself is perverse: the more you promise, the more Patreons you’ll have; the longer the development stage, the more money you get. When you release your game, your Patreons quit. Where’s the logic in that?
I’m also angry at the whole “VIP” system, where high-spending Patreons can add characters to the story or choose where the story is going is counter-productive and artificial. Good devs/studios are artists: for a game to be enjoyable, they need to convey emotions, to make people care about the characters and the story. You can’t have a random whale conflicting with your story telling.
As some of you have pointed out, 5$ a month end up being 60$ a year…which is the price of a brand new games by a big studio, with stunning graphics, voice-over, online content, and decent replayability. MMORPGs used to charge 10$ a month, but they provide a shitload of content, servers costs and have dozens of people working on updates…
Point being: I think the Patreon system does harm the industry. Some bad eggs make the whole industry looks bad, and as a result, some people who were inclined to give money won't do it anymore. Patreon should implement a system with a roadmap and responsibility for the devs.
My point was it's not actually 6/12 months worth of content. It's one or two months worth of content. It's especially noticeable if the creator released more frequent and bigger updates early in their game when they didn't have a huge audience yet. Game development takes time, I know, I've been working on and off for 2 years on my current game, but at some point it's just silly the tiny amount of progress that is made.As I said before, no matter how much income you get, you don't get more hours in a day. If you start make a game, and it take 6 months until next update. Then six months to next update there after, you see a pattern. If your support increase 10 fold between update 1 and whatever down the road, it doesn't make it any more likely, that a update will come sooner than before.
Well, that is pretty much the state of majority of "western adult games industry" tho.Refer to hobby creators of adult games on Patreon as the "western adult games industry" is so wrong though...
Do you know exactly how much spare time you end up with in a month to do with as you please? I don't.If you have burned out, or your day job/personal life is taking to much time away from your game, the honorable thing to do would be to halt the payments(especially if it's not your main source of income) until you sort stuff out or man up and admit you want to stop development.
I understand devs are human beings too and need money and I do want to pay for my games. But the actual Patreon system doesn't work for me, because it's solely based on trust in the dev and once bitten, twice shy. There could be a biding roadmap to ensure the consistency of the game development.The "why is there so few games meanwhile "I don't want to pay any" conflict you know.
And what would you feel if someone just told you to hire some extra people to speed it up? You wouldn't mind to share some of your pay to make that happen would you?I understand devs are human beings too and need money and I do want to pay for my games. But the actual Patreon system doesn't work for me, because it's solely based on trust in the dev and once bitten, twice shy. There could be a biding roadmap to ensure the consistency of the game development.
I'm a professional freelance translator, when I accept a job, I sign a contract with extremely strict deadlines; when things don’t work as intended, I have to find a solution (most of the time involving an ungodly amount of coffee). And I get pay at the end of the project; sometimes, it means 4-6 months and a million words done before I can send an invoice...
The reason why the western porn game industry is 'stagnating', as you say, is because there wasn't much of one to begin with.Patreon is a middleman, yes, but they are also the reason why the western porn game industry is stagnating. But people here aren't going to acknowledge that and will defend Patreon to their dying breath because a cock in the hand is worth two in the bush.
The problem is you keep saying "game" dev's as you did in your title but we are talking about "porn game" dev's here and not gaming dev's as a whole. That is like using "art" so compare the mona lisa and tatoos, even then tatoos are more widely accepted than porn games. They set out to get the general market and are now dealing with fringe groups from the different markets useing them too. So their payment model works very well for the mainstream groups of artists, film makers, musicians etc. If it doesn't work well for the porn game side of things and does work well with all the others then maybe you should look elsewhere for the problem, like people supporting bad habits.And there still isn't, but that's besides the point. You see causation, I see just correlation.
You're skipping a lot of historical context. PC gaming got its start from the video game crash of 1983. It wasn't until Sony and Microsoft entered the scene with the PS2 and Xbox that PC gaming started stagnating and needed Valve and Steam to come in to save it. I'd say that Patreon has more in common with Games For Windows than Steam, but the situation as a whole is really pretty apples to oranges.
I'm not saying Patreon is sat there, twisting it's mustache and cackling evilly, gleeful that it's actions have caused the porn game industry to be stillborn. As with most cases of corporations causing problem, the problems stem from not giving a shit more than malice. You say there would be no defending them if they set out to be the sole supporter of game devs, the fact of the matter is they did by virtue ofYou must be registered to see the links. Just because they might kind of wish that the creative class didn't include pornographic materials doesn't really help their case.