Which one is the more interesting approach to the customer?

  • Fixed personality per customer (current)

    Votes: 1,329 62.1%
  • Changeable personality (ex: put customer A personality to customer B, C)

    Votes: 742 34.7%
  • None of the above

    Votes: 68 3.2%

  • Total voters
    2,139

mtmf

Newbie
Sep 6, 2017
15
10
Well, i've been enjoying all the improvements made to the game so far, but this last version has a couple of bad changes to it.

First, what's with the "Hold On" message? The item estimate is 1560, i'm offering a third of it, 520, already knowing that the girl won't accept it and i'll have to offer higher, so what's the point of the message? Are you telling me that i'm supposed to offer even less so the girl will refuse it even harder? That doesn't make sense. If we are not supposed to spend that ammount on an item, why are you putting them at such a high price estimate in the first place?

The second one is about this new thing where the girls will offer sex themselves. Before this change, you would be able to get them to accept sex and still get the item for a good price, a bit above half the item price, never too close to the actual estimate. Now, when they offer sex, they seem to be always asking for more than the actual item estimate for that. If that's how them offering sex is suppose to work, it's not better than how it was before.

Other than that, i actually haven't tested the rest of the changes because i've been struggling with the issues above, so i can't really talk about them.
 
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Reactions: adikt

adikt

Newbie
Game Developer
Sep 8, 2018
95
193
Well, i've been enjoying all the improvements made to the game so far, but this last version has a couple of bad changes to it.

First, what's with the "Hold On" message? The item estimate is 1560, i'm offering a third of it, 520, already knowing that the girl won't accept it and i'll have to offer higher, so what's the point of the message? Are you telling me that i'm supposed to offer even less so the girl will refuse it even harder? That doesn't make sense. If we are not supposed to spend that ammount on an item, why are you putting them at such a high price estimate in the first place?

The second one is about this new thing where the girls will offer sex themselves. Before this change, you would be able to get them to accept sex and still get the item for a good price, a bit above half the item price, never too close to the actual estimate. Now, when they offer sex, they seem to be always asking for more than the actual item estimate for that. If that's how them offering sex is suppose to work, it's not better than how it was before.

Other than that, i actually haven't tested the rest of the changes because i've been struggling with the issues above, so i can't really talk about them.
Hi, the first issue is a bug that occurs only when the item price exceeds 1000. This feature is intended to prevent accidental money loss due to extra digit in the price input(500 but typed 5000) when the player is buying an item, but the bug shows it no matter what when the price exceed 1000. A fix is on the way for this on the next version.

For the second issue, it should be the same calculation method in both cases. It can be caused by rng, or a bug, I’ll look into it.

Thanks for your feedback, it really helps!
 

janus

New Member
May 29, 2017
6
2
One thought that occurred to me when I was driving the h level up: How about a “punishment” for the player, similar to the customers? If the customers enter the store in a horny state, it's easy to undercut them by a wide margin.

I wonder if that would also be possible with the player and wanted by people:
So if you don't manage the h level properly, the character will go along with the customers' suggestions and refuse to go above them just to get a chance at intimacy.

You could remove the penalties to the character's skills as compensation because in this case, they wouldn't help anyway, since the character is refusing.
 
3.70 star(s) 7 Votes