The main problem is the developer uses an old version of nw.js in his game (i.e. an old version of RPG Maker MV).
I don't why exactly (well, as far as I've seen it uses less CPU resources, light effects are sometimes smoother, ...), but it's really a problem.
The solution I'm using as a workaround (at least if your computer is not a very, very old one) is to use an updated version of nw.js.
Steps:
- download the current normal version of nw.js (i.e. a zip archive) :
You must be registered to see the links
- extract the files from it
- copy the "package.json" file of the game Peasant's Quest into your new main directory for nw.js (the one with the "nw.exe" file), and also the "www" subdirectory of the game (with all its files and subdirectories) into the same place
- start nw.exe.
Results:
View attachment 1285455
** Edit **
Of course, it won't work if the Peasant's Quest game is compacted with the Enigma Virtaul Box tool: you must extract all the files from it first.