anonym0u5

Well-Known Member
Jun 21, 2020
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Mabey. But wouldn't Frida do the same for her home?
Who knows, Tink either forgot or probably didn't think that far ahead.

Or maybe the runes in Frida's house isn't as strong cuz there's no god totem in her house like the one in the giant camp (the same totem we have to get back during Hilde's wedding).
 

DomWolf

Forum Fanatic
Jul 2, 2020
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Who knows, Tink either forgot or probably didn't think that far ahead.

Or maybe the runes in Frida's house isn't as strong cuz there's no god totem in her house like the one in the giant camp (the same totem we have to get back during Hilde's wedding).
Well she also wont go near the ogres. So could be a case of she fears all those big superstitious people or mabey the presence of the totem? Mabey she senses another deity.
 

DomWolf

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Jul 2, 2020
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Ya know the way this update talks about Familiars the more it's difficult to understand if Imps are demons or not...

Also the fact Bolon is a familiar means hes not a true ogre. This is really wierd lol, but explains why he looks so different from Dolf & Maghda (I geuss a ret-con because he looks closer to there original butt-ugly renders before they go an upgrade in looks- still ugly but not as bad as before lol)
 

robas147

Member
Jan 19, 2018
298
115
Hello, after downloading the new version [v2.40 Test] I play "hang" on animations ... not always and not at all, but most often on 2 ... with Beth in the stable and BB on the sofa ... and usually when I'm not using the potion for fertilization. Am I doing something wrong ??? Sorry for my english (google translate).
 

Energetic

Newbie
Jun 8, 2019
83
43
Ya know the way this update talks about Familiars the more it's difficult to understand if Imps are demons or not...

Also the fact Bolon is a familiar means hes not a true ogre. This is really wierd lol, but explains why he looks so different from Dolf & Maghda (I geuss a ret-con because he looks closer to there original butt-ugly renders before they go an upgrade in looks- still ugly but not as bad as before lol)
I think this has set up the Qeteshians and Nergalites. The imp will stay around Nergalites, which means the giants and ogres will probably favor Qetesh (or at least not favor Nergal). Around 'enemies' the imp dissappears, like in the temple and several human homes.
 

GeeBee58

New Member
Jul 19, 2018
3
0
In a rebellious tribe quest I have ticked off Speak to Shakala and Lead a Raiding Party but cannot Search the Camp. The entry is no longer there to the camp. I've looked everywhere in the goblin valley. Where's the camp anyone.
 

FunFuntomes

Engaged Member
Mar 24, 2021
2,506
3,778
Well with the new update my imp outies when I enter the Giants Camp. Never did that before. Was gonna use Hilde to make her jealous. That's gone out the window now lol. Mabey too many big folk? Shes fine with Frida.
Mabey. But wouldn't Frida do the same for her home?
Well she also wont go near the ogres. So could be a case of she fears all those big superstitious people or mabey the presence of the totem? Mabey she senses another deity.
she hides whenever her presence would cause trouble for the MC, and while Frida seems to be fine with her first form, the evolved form hides from Frida, maybe because Frida would get jealous. as of Maghda, we know she hates small girls so she would probably attack the imp.
 
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DomWolf

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Jul 2, 2020
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So after speaking with Edgar about Familiar's costume I go to smithy & make the medallion. But it doesn't appear in my inventory & Edgar wont let me ask for it. Have I done something wrong? Or is it a bug?
 

anonym0u5

Well-Known Member
Jun 21, 2020
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Download link is out for patreon, the changelog of 2.41 mentioned "minor fixes and improvements", that probably prefer to the missing images.

Hopefully the freeze animations is among those minor fixes lol.
 

DomWolf

Forum Fanatic
Jul 2, 2020
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Download link is out for patreon, the changelog of 2.41 mentioned "minor fixes and improvements", that probably prefer to the missing images.

Hopefully the freeze animations is among those minor fixes lol.
Tbh it seems the animations are more to do with other people computers/hardware. Not the game itself...
 

anonym0u5

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Jun 21, 2020
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Tbh it seems the animations are more to do with other people computers/hardware. Not the game itself...
Yes a lot of them, there're others with the same issue as me when it comes to animations. Are we doomed not to be able to see the animations until Peasant Quest 2 just cuz we don't have the exact same computer as the dev?

And this freezing problem only happened after 2.32+, any version before that was fine.
 

pcnop

Well-Known Member
Jun 26, 2018
1,310
1,131
So after speaking with Edgar about Familiar's costume I go to smithy & make the medallion. But it doesn't appear in my inventory & Edgar wont let me ask for it. Have I done something wrong? Or is it a bug?
Talk to Edgar again with 200 gp and the medallion (menu choice about costume), and he should then give you the costume for your familiar.
 

CptRexx

Well-Known Member
Jun 17, 2018
1,158
1,519
Yes a lot of them, there're others with the same issue as me when it comes to animations. Are we doomed not to be able to see the animations until Peasant Quest 2 just cuz we don't have the exact same computer as the dev?

And this freezing problem only happened after 2.32+, any version before that was fine.
And for some it was happening before 2.32. After that I've never had problems with animations.
 

pcnop

Well-Known Member
Jun 26, 2018
1,310
1,131
Yes a lot of them, there're others with the same issue as me when it comes to animations. Are we doomed not to be able to see the animations until Peasant Quest 2 just cuz we don't have the exact same computer as the dev?

And this freezing problem only happened after 2.32+, any version before that was fine.
The main problem is the developer uses an old version of nw.js in his game (i.e. an old version of RPG Maker MV).

I don't why exactly (well, as far as I've seen it uses less CPU resources, light effects are sometimes smoother, ...), but it's really a problem.

The solution I'm using as a workaround (at least if your computer is not a very, very old one) is to use an updated version of nw.js.

Steps:
- download the current normal version of nw.js (i.e. a zip archive) :
- extract the files from it
- copy the "package.json" file of the game Peasant's Quest into your new main directory for nw.js (the one with the "nw.exe" file), and also the "www" subdirectory of the game (with all its files and subdirectories) into the same place
- start nw.exe.

Results:

capture.jpg


** Edit **
Of course, it won't work if the Peasant's Quest game is compacted with the Enigma Virtual Box tool: you must extract all the files from it first.
 
Last edited:

anonym0u5

Well-Known Member
Jun 21, 2020
1,038
663
The main problem is the developer uses an old version of nw.js in his game (i.e. an old version of RPG Maker MV).

I don't why exactly (well, as far as I've seen it uses less CPU resources, light effects are sometimes smoother, ...), but it's really a problem.

The solution I'm using as a workaround (at least if your computer is not a very, very old one) is to use an updated version of nw.js.

Steps:
- download the current normal version of nw.js (i.e. a zip archive) :
- extract the files from it
- copy the "package.json" file of the game Peasant's Quest into your new main directory for nw.js (the one with the "nw.exe" file), and also the "www" subdirectory of the game (with all its files and subdirectories) into the same place
- start nw.exe.

Results:

View attachment 1285455


** Edit **
Of course, it won't work if the Peasant's Quest game is compacted with the Enigma Virtaul Box tool: you must extract all the files from it first.
Oh it works, I extracted the nw.js & merged the files with peasant quest's files. The freezing stop, at least for now.

Wait so this whole time it's not the hardware being the issue, but it was the nw.js Tink used being outdated?
 
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