Technically it always hits, but the target may resist it. The game says whether you stunned it or not and a state icon appears over its head while it remains stunned.Stun has pretty high chance to miss, you sure you landed that spell?
Technically it always hits, but the target may resist it. The game says whether you stunned it or not and a state icon appears over its head while it remains stunned.Stun has pretty high chance to miss, you sure you landed that spell?
Yes, forgot to mention that. I always have some rope before I learn Stun. ;-)And make sure that you have rope.
No I don't. I am playing from an earlier save now and the bug did not occur again.Do u by any chance have the Gallery Mod downloaded? Its outdated & prone to breaking games.
If the mayor dies Victoria will replace him as reward give for the quest. You must complete "A New Home" after killing the Master to free the vamps.No I don't. I am playing from an earlier save now and the bug did not occur again.
I am concerned about something else : the "cemetery rumours" quest does not resolve itself after feeding the vampires and having sex with them. I know that it apparently takes some time but since last time it did not event after reclaiming the castle I am concerned that it could cause other issues of the same kind as my carriage problem from before.
In case it could mess things up I'm waiting for the quest to complete itself before visiting victoria and causing the death of the mayor. Is it necessary or can I just let him die ?
Thank youIf the mayor dies Victoria will replace him as reward give for the quest. You must complete "A New Home" after killing the Master to free the vamps.
yeah, i thoroughly checked, my stun hits, i have rope, but my hero just hits the target and kills him without the option of capturingStun has pretty high chance to miss, you sure you landed that spell? You could also get rope and defeat any bandit and capture him, that should replace that sheep.
What are you targeting? Some creatures need the Tranquillizer (Wolves, Bears, Gater Beasts ect...).yeah, i thoroughly checked, my stun hits, i have rope, but my hero just hits the target and kills him without the option of capturing
Try to defeat bandit with rope in your inventory just by using melee attacks.yeah, i thoroughly checked, my stun hits, i have rope, but my hero just hits the target and kills him without the option of capturing
do it yourselfbefore someone says something, I am aware that there is a discord server and a channel for suggestions, I don't want to join, if someone wants to they can copy paste this comment in the channel, and it would be much appreciated.
Zuko23 Also, have you edited your stats (manually or with a tool)? This is different from installing a mod.What are you targeting? Some creatures need the Tranquillizer (Wolves, Bears, Gater Beasts ect...).
player made errots still make me laugh.. i narly peed myelf when that dude gave himself 99 spider eggsZuko23 Also, have you edited your stats (manually or with a tool; this is different from installing a mod)?
When the tranquilizer was first introduced someone complained they were killing bears every time they hit one with a tranq. Turns out they had given themselves a stupidly high Attack score, high enough to one-shot bears *even when using a needle*.
Go like 1 space down & then try going through, the door is a bit finackyWhy can't I enter? I pulled the two levers and still can't get in. Is this a bug?
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I really like this new look for the potions"Tinkerers Update News"
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Yes, I know, it's not a particularly sexy image this time. But I tought could show off the new potion creation menu to get some feedback, in case I completely missed the mark. The image is an ingame screenshot of the new potion creation menu I plan to roll out in v 3.55. This will be for both the potions you make with the chalice and on the alchemy table. The page on the left is an overview of the potions you are able to craft. If you select a potion, more detailed info will be displayed on the right page. It show the number of that potion you currently have in inventory, the necessary ingredients and the amount of those ingredients you have in your inventory. Below are two options: "craft x1" makes 1 potion (if you have the ingredients), while craft "x10" will create up to 10 potions at once (or however many you have the ingredients for). What do you think? Those this adress the shortcomings of the current system?
Currently the system for the four potions shown above are up and running, I hope to complete alchemy table potions shortly. In addition all the images and animations for the additional characters that will get to play with the sexbench are also done.
I also ran a poll a week or two ago, to determine which existing scene (that is currently lacking an animation) would get an animation. The contestants were: Victoria, Liandra, Frida and Caleah. In the end Victoria ended up claiming nearly 52% of the vote. So I picked one of her early (non-pregnant) scenes which will get a complete makeover and will also get a pregnant version. The plan is to also make this scene available when Victoria is lying in bed. My animator has started work on the new animation and I hope to finish the images by the end of next week. Then spend another week to complete the remaining script and do a bit of testing. That should allow me to post v3.55 by the end of this month.
That's about all the info I have at the moment. Take care people!
I dunno.. with what's been worked on, the only sexier sneak peak would be a render from Victoria's new animationYes, I know, it's not a particularly sexy image this time.