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Kaizaki69

Member
Jul 14, 2023
117
20
How to fix the missing images? And also i can't save my game (currently playing in Joiplay) Lastly how to apply the defensor patch?
 
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Damagus01

Active Member
Nov 20, 2022
967
857
how many times do i discipline Alice B4 she can participate in in ritual
She has a "hidden" Obedience score similar (and in addition) to Affection. It's high enough to participate in Mass when she asks to be punished after making a mess. Disciplining her appropriately 10 times gets her there. Not disciplining her after a mess improves it less, about half as much as disciplining. Don't discipline her if she hasn't made a mess...that causes Obedience to drop *and* she refuses the punishment unless Obedience is very high to begin with.
 

Damagus01

Active Member
Nov 20, 2022
967
857
How to fix the missing images? And also i can't save my game (currently playing in Joiplay) Lastly how to apply the defensor patch?
Missing images are fixed by the decensor patch. Some later storylines require the patch to advance them, it's not just missing images for those (and IIRC locks up the game if you reach those points in those storylines). Can't help with adding the patch or saves issue, I only play download on PC.
 

Kaizaki69

Member
Jul 14, 2023
117
20
Nah i already fix it i'm just dumb, but the new problem is that it seems I cant enter and go out in some places like I'm stuck I can't open some entrances even tho im already pressing the button
 

M3ntir

Well-Known Member
Mar 20, 2019
1,521
5,397
I’m fine starting from “nothing” and working my way up, but there are conditions:

First, for some devs, starting from nothing means at level 1 you lose in a fistfight versus a rat, which I find unacceptable. The fantasy of progression comes from the gap between where you start and where you end up, but—for one reason or another—all too often where you end up is just where most other games start you: a competent adventurer. So the only way to have any progression is to start you off where you can barely tie your own shoes; whereas, in my mind, I expect to end up like a high-level D&D wizard, in which case the game could afford to start you a little higher on the ladder.

Second, and more importantly, you should be able to progress at a reasonable pace. Too often in these scenarios are you completely squeezed at the start, unable to make progress because of how weak you are, and I don’t think that’s desirable. I think a game that starts you “from nothing” should reward being creative at the start, which would mean giving a lot more options for players to gain experience; most games require that you kill mudcrabs for 10 hours before you’re able to fight anything else.



Oh, I’ve already written a novel about what I dislike in Peasant’s Quest in this thread, lmao.



The problem with Peasant’s Quest is that it has a lot of the problems I mentioned: while, as far as I understand, it has more to do with a lack of experience and resources, as opposed to a lack of imagination or interest, the gameplay is underdeveloped (combat is the only real way to make progress, and it’s practically nothing but the barebones RPGM system), there’s a lot of tedium, and the balance isn’t amazing. It’s kind of hard to ask players not to cheat when this is the situation they’re dealing with.
Can you link the post about the feedback, so i can have look and talk to Tinkerer about it.
normaly we say that the turning point is after the second waypoint mision due the game got bit more open afterwords in doing quests, guess most issues are before that. Due Tinkerer was still learning from stretch.

good feedback is always welcome due people saying game bad fix it, that is something you cant really go further with.
 
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Kaizaki69

Member
Jul 14, 2023
117
20
Is there a way to fix the save in this game?!? It always get lost during the gameplay which I find annoying cuz I always repeat the game because I loss my playthrough (joiplay)
 

M3ntir

Well-Known Member
Mar 20, 2019
1,521
5,397
He said test build will be sometime today and the full build will be on the 8th.
like always i hope the test version dont get leaked here, so much shit will fly when it happens
and peoples modded saves will die because of it . seen it to many times.
other thing is that people port their saves over than get corrupted due test is normaly very buggy and dont have their backups for their save....
 

storm1051787

Member
Mar 23, 2019
494
760
like always i hope the test version dont get leaked here, so much shit will fly when it happens
and peoples modded saves will die because of it . seen it to many times.
other thing is that people port their saves over than get corrupted due test is normaly very buggy and dont have their backups for their save....
No offense, but how do people lose their save? Doesn't every just copy paste their save folder over? I still have my old save folders from the past 3 updates
 
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M3ntir

Well-Known Member
Mar 20, 2019
1,521
5,397
No offense, but how do people lose their save? Doesn't every just copy paste their save folder over? I still have my old save folders from the past 3 updates
you one of the smarter ones, some just drop them in
shit dont work delete all and gone are the saves...

than they come back with a saved that is been edit and they changed something they shoudnt than that happens.
its not only here but some just than come to the discord and say its the game while we in the file can see its something people fucked up.

edit:
the 99 queen egg spider is still my favorite moron move. means you need to watch that animation 99 times :D
 

YameteDesu

Member
Oct 25, 2018
261
116
No offense, but how do people lose their save? Doesn't every just copy paste their save folder over? I still have my old save folders from the past 3 updates
people are used to it because most games specifically the Renpy ones have redundant save folders and PQ doesnt.. so if you delete the game folder in place of the new update. the save goes bye-bye as well..
 

storm1051787

Member
Mar 23, 2019
494
760
people are used to it because most games specifically the Renpy ones have redundant save folders and PQ doesnt.. so if you delete the game folder in place of the new update. the save goes bye-bye as well..
Yeah I know renpy saves are stored separate from the game, but I would think people would realize rpg maker isn't like that when you start the game and the saves are gone. You have to transfer saves manually so I figured it just makes more since to copy paste rather than cut and paste
 
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muschi26

Engaged Member
Jun 22, 2019
2,955
4,508
Can you link the post about the feedback, so i can have look and talk to Tinkerer about it.
normaly we say that the turning point is after the second waypoint mision due the game got bit more open afterwords in doing quests, guess most issues are before that. Due Tinkerer was still learning from stretch.

good feedback is always welcome due people saying game bad fix it, that is something you cant really go further with.
Sorry, when I said I wrote a novel, I meant across a bunch of posts (though some of them are quite lengthy), so here’s a selection that illustrates some of what I dislike about Peasant’s Quest. Now, I haven’t played the game in a little while, so some of these issues may have been addressed.

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I don’t know exactly how much of that you care to read, so here’s a quick summary. Essentially, the game has you spending a lot of time interacting with mechanics which don’t involve porn content (combat and potions mainly), but doesn’t make these aspects interesting or rewarding:
  • For combat: Enemy variety is low. The number of available skills means there are few options on how to tackle encounters. (Combined with these two points, that levelling up requires the player to engage in a lot of combat only exacerbates the repetitiveness of the task.) Gear is useless. Levelling is not rewarding (the stats you gain are abysmal, and you don’t gain any powers that change how you can approach the game).
  • For potions: half the potions are too niche, and crafting them isn’t rewarding (health, antipoison, agility); half the potions are too indispensable, and it’s tedious to collect ingredients and craft them considering the industrial quantity you’ll be needing (fertility and enhanced fertility, biggus dickus, energy).
Here are a few suggestions I would make towards improving this game:
  • Reduce the player’s dependence on consumable items. This could be achieved by increasing the quantity of materials harvested from spawn points, increasing the number of doses of potion obtained per recipe from brewing, changing some elements of the game to no longer require potions, introducing magic spells with supersede potions and make them no longer required past a certain point, trying to avoid introducing new consumables to the game, finding new uses for existing consumables (see next point), and so on.
  • Try to expand the uses for existing items and powers. One example I have for this is the teleportation spell. As is, teleportation only allows you to access areas you’ve already visited; its function is purely one of convenience. What if instead there were active nodes on the map you couldn’t access by foot? Say for instance a floating castle in the sky, only attainable via teleportation; or an island surrounded by cliffs on all sides. What makes a progression fantasy enjoyable is gaining the ability to do new things you couldn’t do before, not just being able to do things you were already doing more efficiently. I don’t care how good I can get at killing goblins via levelling; show me something new. In that same vein, maybe the agility potion could let you get through an obstacle course to a new location, or climb a tower.
  • If you really do want to make the game be about preparing for a challenge, such as tackling a dungeon, by crafting the right potions and in sufficient quantity, and choosing the right gear for the job, etc., then make it an element to gather intel which you can use to inform your preparation. If I have to traverse a crypt full of undead that drain your energy (which requires energy potions to counteract), then have me investigate to find notes, interrogate witnesses, etc., in order to gain that information, and figure out how long the dungeon is so I know how many potions to craft. Have more gear to choose from—different materials (steel, silver, adamantium), different weapon types (swords for slashing, clubs for bludgeoning, axes for hacking), different means of protection (shields, magical charms, garlic)—and make it interesting to research and prepare them.
If you’d like me to elaborate on or clarify any of the points I’ve made, I’d be happy to (I do love to complain, after all).
 
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