My "main problem" is that all the weapon attacks are just about the same. There is little advantage of one over the other... Until you get to the 2 handed stuff. Love the 2 handed hammer... That just about kills everything with one shot!
Detailed weapon differences and detailed combat was never in Tinkerer's plan. He admits ranged weapons were an oversight, but he's looking into a way to rejigger them so they can be used on the area maps before close-in fights start. (That's trickier to balance for gameplay than a lot of people seem to think...)
IMO when the MC is at lower levels striking first is more important so a weapon with a higher Weapon Speed is better. At higher levels increased DEF reduces incoming damage and HP is higher, while increased Agility lets you use slower weapons and still hit first. I use a sword and switch to the axe when you pick it up at the orc fortress, and don't use two-handed weapons until well into the game. But, other people have different preferences & play styles.
But right now, I'm "stuck" with no new quests to advance the story.
3.5x, currently in test build with the higher-tier supporters, focuses on advancing the Temple/Tower conflict storyline. The last several updates have been mainly about "completing" existing Side girls, getting them to where they can give birth and have a reasonable stopping point in their individual stories. Including reasons to keep visiting them, typically gathering ingredients for you.