"As an example?" You mentioned, and only mentioned, the bandits not having attack dogs.
You never alluded to or even hinted at any other enemies in the game.
You can't get mad at me for addressing the point you actually made instead of the point you meant to make.
I did miss out on the Innkeeper's dog (good catch!!!) but even with that dog accounted for, my point about the lack of dogs in this area of the
Peasant's Quest world still stands.
Also, I had no idea about
Tinkerer not liking dogs and that being the reason for their lack of appearance.
Hence why I was attempting to provide an in-universe explanation for their absence.
But what's weird/funny is that if you knew that
Tinkerer doesn't fancy dogs, then why would you ask your original question in the first place?
You already know why the bandits and other enemies don't have attack/guard dogs - because
Tinkerer, the maker of the game, doesn't like dogs in general.
Why ask the question if you already know the answer?
I don't think it makes it weird that
Tinkerer hasn't put dogs in as enemies. As you stated, he merely doesn't like dogs.
But he probably doesn't actively hate them either.
With that in mind, it'd come as no surprise that someone who simply doesn't like a thing would simply choose to NOT include that thing in the game that they are developing.
If it makes you feel better,
Tinkerer finally put wolves in the game and both wolves and dogs are part of the canine family.
So, close enough, I guess!
To be fair,
I mentioned it back in my original response to you.
Remember this: