TSSG59

Member
Jun 7, 2021
487
334
Is there some other prerequisites for starting the Hilde questline? I did as I saw earlier in the forum and completed all of Frida's quests, slept with Hilde at the lake, at the wedding, and completed Mead, but I'm not having the event in the giants camp trigger.
Keep visiting the giants camp for when the giants are playing their pick up rock game, afternoon seems the best time.
Talk to Hilde and ask what they are doing, talk to Hilde's husband.
Use giant strength potion and pick up each rock in turn.
Make sure you take the enhanced fertility before picking up the rocks if you want to get Hilde pregnant there and then.
Five days later when you visit Frida the quest starts.
 

silent_truth

New Member
Oct 19, 2017
8
3
hello every one, i having issue with the Ziva and Caleah as in their quest lines are not starting? I got Caleah pregnant and I am sure Ziva is supposed to confront me about it but yet Caleah is stuck on day 18 pregnancy and will not give birth. And Ziva does not get pregnant at all. I have attached my save file if someone could help out it will be much appreciated.
 

DomWolf

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Jul 2, 2020
5,514
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hello every one, i having issue with the Ziva and Caleah as in their quest lines are not starting? I got Caleah pregnant and I am sure Ziva is supposed to confront me about it but yet Caleah is stuck on day 18 pregnancy and will not give birth. And Ziva does not get pregnant at all. I have attached my save file if someone could help out it will be much appreciated.
Ziva is very difficult to knock up but like Caleah if you're persistent & use Enhanced Fertility she should get preg. Keep trying & mabey try saving before sex & reloading?

Essentially Ziva will only confront you 1 day after SHE is knocked up. Hope this helps.
 

silent_truth

New Member
Oct 19, 2017
8
3
Ziva is very difficult to knock up but like Caleah if you're persistent & use Enhanced Fertility she should get preg. Keep trying & mabey try saving before sex & reloading?

Essentially Ziva will only confront you 1 day after SHE is knocked up. Hope this helps.
Thanks for the reply, i shall keeping trying then...
 

DomWolf

Forum Fanatic
Jul 2, 2020
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Thanks for the reply, i shall keeping trying then...
What I normally do is I'll start the day by ringing the bell, then if EF dosent knock her up ill go to mass & do her twice. If this still dosent work, reload that mornings save & try again.

5 days after her impregnation go speak to her so she can announce it. The following day she will approach you as you enter the Temple main doors.
 

TSSG59

Member
Jun 7, 2021
487
334
Is Wierdwood in danger?. I've been curious about the growl that is heard when you collect the stone mushroom above the farmers hut.
Having checked at every stage of the game, so far, it is clear it starts after the Master is defeated, could it be the master is not really gone but waiting to take revenge?.
Or could it be something to do with the forth globe in the cemetery crypt that breaks when MC takes the crown?.
Perhaps there is another demon besides the three witches, intent on creating havoc.
 

DomWolf

Forum Fanatic
Jul 2, 2020
5,514
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Is Wierdwood in danger?. I've been curious about the growl that is heard when you collect the stone mushroom above the farmers hut.
Having checked at every stage of the game, so far, it is clear it starts after the Master is defeated, could it be the master is not really gone but waiting to take revenge?.
Or could it be something to do with the forth globe in the cemetery crypt that breaks when MC takes the crown?.
Perhaps there is another demon besides the three witches, intent on creating havoc.
I dont play with volume so I'll have to take you're word on the growl (anyone, can you confirm this?). But to answer you're questions;

1) I would say that Weirdwood is in fact in danger in the long run. We have a Bandit conspiracy to take over to the west, a growing Goblin population to the east, orcish invading parties coming up from the south & a brewing conflict between 2 religious groups. Not to mentione EVERYTHING else that threatens the region. Wether that growl is a hint of another threat I'm not sure tho.

2) The 4th orb was Master. 3 orbs for the Vampires & 1 for Master makes 4 orbs for all the vamps to be trapped in the Cwmatery.



If the growl specifically starts after the Master then mabey it's a Werewolf/Plaguewolf? Prowling the edges of town.
 
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TSSG59

Member
Jun 7, 2021
487
334
I dont play with volume so I'll have to take you're word on the growl (anyone, can you confirm this?). But to answer you're questions;

1) I would say that Weirdwood is in fact in danger in the long run. We have a Bandit conspiracy to take over to the west, a growing Goblin population to the east, orcish invading parties coming up from the south & a brewing conflict between 2 religious groups. Not to mentione EVERYTHING else that threatens the region. Wether that growl is a hint of another threat I'm not sure tho.

2) The 4th orb was Master. 3 orbs for the Vampires & 1 for Master makes 4 orbs for all the vamps to be trapped in the Cwmatery.



If the growl specifically starts after the Master then mabey it's a Werewolf/Plaguewolf? Prowling the edges of town.
Certainly Orcs don't appear to be affiliated with either side and are an enemy to all, it's possible a huge Orc army will force the two opposing factions to unite to face a common enemy.
Both black and cave goblins seem not to stand for either faction.
 

BenBemBang

New Member
Jul 21, 2021
4
2
So I'm on Hilde's quest, I got to the part where DanghDangh is lying on the floor. I think one of my lungs gave out from laughing so hard.
 
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Matiur13

Member
Nov 23, 2020
421
184
Certainly Orcs don't appear to be affiliated with either side and are an enemy to all, it's possible a huge Orc army will force the two opposing factions to unite to face a common enemy.
Both black and cave goblins seem not to stand for either faction.
We have only seen some groups of Orcs occuping fortresses, but Tinkerer hasn't revealed how structured their Race. So far we know they will annihilate other tribes males and take their women, or simply kidnap any female they find.
Each Orc group seems to be an Outpost of a bigger force.

The Goblin Tribes and the Gumpling are similar. Each tribe within a race is independent and only care about their own tribe. If they can, they will make other tribes submit and take the women. Or annihilate only the males.

I think the Orcs and each Goblin tribe only stand for their own people, and are not part of either Faction. Their are independent groups that could join the Nergal faction if they see a benefit.

Humans, Elves and Giants have had problems with other races (Orcs, Goblins, Gumplings), but they were conflicts with an specific group each time.
I wouldn't consider this humanoid groups a common enemy of both Factions. They have been bothering the Qetesh Faction; and the Nergal Faction ignore them or see them as potential tools/resources/minions/allies.
 
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DomWolf

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Jul 2, 2020
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The poacher's hideout has been unused since you got him...
Who knows mabey something could pop up later? Or mabey not... only Tinkerer knows.


Certainly Orcs don't appear to be affiliated with either side and are an enemy to all, it's possible a huge Orc army will force the two opposing factions to unite to face a common enemy.
Both black and cave goblins seem not to stand for either faction.
I feel like Orcs are the defacto enemy for Temple based quests & will remain a threat until dealt with (mabey we get an orc girl out of it? Who knows).

Honestly I would rather the Lord of Light be the force that causes the Tower & Temple to unite against a common enemy. I feel it could be more interesting yo face against a God & his prude minions.
 

DomWolf

Forum Fanatic
Jul 2, 2020
5,514
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We have only seen some groups of Orcs occuping fortresses, but Tinkerer hasn't revealed how structured their Race. So far we know they will annihilate other tribes males and take their women, or simply kidnap any female they find.
Each Orc group seems to be an Outpost of a bigger force.

The Goblin Tribes and the Gumpling are similar. Each tribe within a race is independent and only care about their own tribe. If they can, they will make other tribes submit and take the women. Or annihilate only the males.

I think the Orcs and each Goblin tribe only stand for their own people, and are not part of either Faction. Their are independent groups that could join the Nergal faction if they see a benefit.

Humans, Elves and Giants have had problems with other races (Orcs, Goblins, Gumplings), but they were conflicts with an specific group each time.
I wouldn't consider this humanoid groups a common enemy of both Factions. They have been bothering the Qetesh Faction; and the Nergal Faction ignore them or see them as potential tools/resources/minions/allies.
Goblins are often called a "servant race" to Nergal so they probably would serve the Tower if MC was sent by Nergal to recruite them. Orcs I'm not sure about as they have their own culture. Tinkerer mentioned that Orcs, while mostly reavers & raiders, do on occasion trade with Humans & Goblins.

Also the Grumpkins are Fae so I wouldnt really trust'em anyway lol.
 
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