A solid demo. I realized I missed most of the stuff at the first run, just operated on the big book to select the gender of the protagonist and managed to summon the two creatures with the large circle and that's it. I thought it was all there since I didn't notice any trigger for interaction with other objects, saw some crystals I couldn't interact with... but I read now there's actually a lot more I can do, which sounds cool. I had only two complaints... the not working mirror for character's customization, which I guess will be available next and I'm really curious to find out how the mechanics there are created, and I wished there was more to just explore for the sake of exploration. I would also loved if there was a in-game screenshot feature which is something I look for in any Unreal Engine game by now, since I bought an asset for adding ghat and Epic released one for free not too much later on. A feature like that alone would have given me so much more chances to enjoy what makes this demo a "must watch for more" title, the quality of models, their texturing, the flawless locomotion ─ which can be a pain in the ass if you want to avoid ALS at al cost like me ─ and adult animations, the rendering of the liquid exchange which looks at the best compared to any other. In general it's a polished look I'm loving, which is a great accomplishment to my eyes because I tendentially prefer a more realistic look and only in most recent times I started appreciating stylized look as well which allow some visual flexibility in terms or Art vibes.
At the end of the day... this is ultimately a massive surprise I'm willing to keep my eyes on for further development. If I understood things tight this game takes place all in a same location ─ the castle or whatever it is this place ─ with no outdoor world to explore, which is actually not a bad thing at all.
I'm feeling intrigued by this project and I wanna wish all the best to the developer. A solid project that doesn't seem to mess around and just deliver what it promises. Such a rare thing, that is!
PS: Just a suggestion... do not fear the possibility to add goodies all over the place, items with no storyline purpose, from time to time. Just items that makes discovering new things even more entertaining and enjoyable. I's like the idea of having most of the books interactable. Another idea is adding physics to most items... hitting them accidentally can mess things around ─ how many times that does happen to us on a daily basis!??!!! ─ making harder to find items where they were supposed to be. Just another idea from my hat, of course, just saying. Damn... this games turns out to be even highly inspirational!
You know what... you really got me enthusiast about this now, dude!
Hell yeah...
O O
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If you need any voice acting... I can make low deep voices and creepy laughing for any evil/monster creature you can imagine, just in case you need that!