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4.30 star(s) 34 Votes

ArcaneSpoon

Newbie
Game Developer
Dec 18, 2018
98
475
Also, what about subscribstar?
The kind of project that I'm developing won't get enough support to make subscription model practical. At the same time it puts a lot of pressure, because I'd have to stick to release schedule, people pay for regular updates after all.
 

crash.7ds

Active Member
Nov 18, 2018
917
778
Not to mention there being a rather pronounced stigma of Subscribstar and Patreon and the likes being gateways into devs purposely slowing development to a glacial at best pace, if not outright notionally abandoning productivity entirely, so as to milk the playerbase. People pay for updates indeed, but it's frighteningly easy to get them to pay for essentially broken promises and lazy malingering disguised as legitimate setbacks. I wouldn't recommend going that route either just based solely on that temptation alone.
 

Shades

Member
Jul 20, 2017
119
136
Yeah, the connotation of sites like patreon seems to have changed over time (to me at least). In the beginning, it was just a way to support a creator for whatever they did. However, it's a weird place for game development. It's similar to "Early Access" where you are putting money into a game that might not be anywhere closed to finished (with no guarantee to finish) except you're paying a monthly subscription. This makes people feel entitled to a game even though it might be one or a few people at best making the game and the patrons are expecting the game to be finished within a couple of years otherwise they're milking them.

Buying an early access game at a cheaper price just makes more sense as a consumer since it's less risk while still supporting the developer. That's partly why I don't subscribe to these sites because I'd pay full price for the game within a few months in some cases. As an example, I bought Subverse in early access because I was willing to part with that price point based on a mix of what they had plus my trust in what they would do. If they did Patreon then at best I would just be waiting until the full release.

I'm not saying early access is the best way to go for your game, but I feel like it might be the least stressful since people are technically paying for what's already there and anything more added is just icing. Though, some developers do the "episodic" thing to justify not releasing a "full" game upfront while still earning some additional revenue if they sell each episode separately.

And I know early access had a negative connotation too at one point, but I think that was mainly because it was major studios with millions of dollars doing it and not small indie devs scraping by doing it.
 

DanCraul

New Member
Aug 31, 2022
1
0
The kind of project that I'm developing won't get enough support to make subscription model practical. At the same time it puts a lot of pressure, because I'd have to stick to release schedule, people pay for regular updates after all.
Hello, dear developer. I would just like to know (I couldn't find any information among the messages) whether the game will be developed further, or have you abandoned it? Of course, I won't rush you or ask "when?", I'm just curious, that's all. I also apologize for my English, I use a translator
 

ArcaneSpoon

Newbie
Game Developer
Dec 18, 2018
98
475
whether the game will be developed further, or have you abandoned it?
Game is in development. For the past few months I've been preparing it for Steam EA. For that I had to rearrange, polish and add some missing things. Build is basically ready, I just need to organize all the stuff on Steam, which apparently will take time (steam isn't as straightforward as itch)
 
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mattrixatp

Active Member
Apr 29, 2017
585
555
Game is in development. For the past few months I've been preparing it for Steam EA. For that I had to rearrange, polish and add some missing things. Build is basically ready, I just need to organize all the stuff on Steam, which apparently will take time (steam isn't as straightforward as itch)
Do you plan on doing it on other platforms besides Steam? I hear that the Epic store gives better commissions. For example if the game costs $10, Steam would give you $6, but Epic would give you $7. Don't quote me on the exact numbers. Though I see why Steam is usually the choice - it's the most popular and in the long term would get you more money. Anyway, I'll just wait to see it
 

excalibur106

Newbie
Oct 19, 2017
73
89
Game is in development. For the past few months I've been preparing it for Steam EA. For that I had to rearrange, polish and add some missing things. Build is basically ready, I just need to organize all the stuff on Steam, which apparently will take time (steam isn't as straightforward as itch)
That's great news! This is one of my favorite games in the genre. I'm glad development has continued and I eagerly await the next release (more Futa Succubus scenes please o_O).
 

crash.7ds

Active Member
Nov 18, 2018
917
778
Steam already does so it's not out of the question. I doubt that's a matter of "if" at this point.
 

overminder

Newbie
Dec 30, 2020
27
50
The amount of time I spent waiting for review and approval of store page is unacceptable. But nevertheless, the game is on Steam EA now, therefore adding to wishlist is much appreciated :D


Your face, when monday morning's one minute has passed and you should works next 7:59.
1711753549795.png
 

User_033

Newbie
Mar 21, 2023
38
45
The process of preparing everything for Steam EA release took longer than I anticipated. Publishing build here before release on Steam seems a bit illogical.
Personally, I think that we would make a great playtesting group, but I respect that decision.
 

mattrixatp

Active Member
Apr 29, 2017
585
555
When dealing with external providers it's normal to have delays. Considering the dev works alone and the high quality content he provides I'm perfectly happy to wait a bit longer than to have a buggy mess like most other games here.
 
4.30 star(s) 34 Votes