jhonatanw

Engaged Member
Jun 21, 2022
2,650
1,668
devtalkmap.jpg



This development cycle had a bit of everything. PT RE, in its current form, is fully playable and largely free of bugs, covering all the existing content of Personal Trainer. I've methodically implemented each event one by one, conducting initial testing and editing with every addition.
On the technical side, there were some coding changes in the backend. These adjustments have made the various modular components of the new system operate more smoothly. While there's still some room for improvement, most of these enhancements can be part of the major polishing phase of development. This will commence after the beta build of PT RE is released on Patreon.
A fresh map and new icons have been integrated, offering a more visually appealing experience compared to the previous bland Open Street Map screenshot. However, the character icons are somewhat hard to distinguish on the map. I plan to explore solutions for this during the polishing stage. I don't have any experience or background in design or UIX at all, but overall I'm mostly satisfied that the UI is uniform and coherent.
Two new locations have been added to the map: Jenna's place and the Park. Jenna's place is a definite keeper, already featuring a couple of repeatable events. The Park's inclusion is still under consideration - if time permits, I will add new repeatable events there; if not, it may be removed.
The primary focus for the next development cycle is on integrating and coding all the new PT RE content, including all the official endings. Each character has at least one epilogue-style ending. I anticipate that most, if not all, of the new content will be implemented in this cycle. What remains afterward is the creation of smaller, repeatable content and general testing before the beta release.
This project is taking longer than originally anticipated, but I'm feeling excited and rejuvenated as we approach the finish line.
Cheers,
Dom
 

GermanDolcett

Newbie
Jun 7, 2021
29
9
View attachment 3428918



This development cycle had a bit of everything. PT RE, in its current form, is fully playable and largely free of bugs, covering all the existing content of Personal Trainer. I've methodically implemented each event one by one, conducting initial testing and editing with every addition.
On the technical side, there were some coding changes in the backend. These adjustments have made the various modular components of the new system operate more smoothly. While there's still some room for improvement, most of these enhancements can be part of the major polishing phase of development. This will commence after the beta build of PT RE is released on Patreon.
A fresh map and new icons have been integrated, offering a more visually appealing experience compared to the previous bland Open Street Map screenshot. However, the character icons are somewhat hard to distinguish on the map. I plan to explore solutions for this during the polishing stage. I don't have any experience or background in design or UIX at all, but overall I'm mostly satisfied that the UI is uniform and coherent.
Two new locations have been added to the map: Jenna's place and the Park. Jenna's place is a definite keeper, already featuring a couple of repeatable events. The Park's inclusion is still under consideration - if time permits, I will add new repeatable events there; if not, it may be removed.
The primary focus for the next development cycle is on integrating and coding all the new PT RE content, including all the official endings. Each character has at least one epilogue-style ending. I anticipate that most, if not all, of the new content will be implemented in this cycle. What remains afterward is the creation of smaller, repeatable content and general testing before the beta release.
This project is taking longer than originally anticipated, but I'm feeling excited and rejuvenated as we approach the finish line.
Cheers,
Dom
the game has the completed tag but is still getting worked on?
 

GermanDolcett

Newbie
Jun 7, 2021
29
9
It is a kind of rework for the steam edition, with additional content. So it will be a more completed edition
Ah, I hope the steam version will be available at other places too cause german steam for some reason just does not have porn games in it, and vpns don't work on steam for that
 

GermanDolcett

Newbie
Jun 7, 2021
29
9
How do you get the last character? I tried every place at every hour and still nothing. The in game hint system is great but only starts to work once you find the character at the right time
Edit: Found her myself, idk why but the game did not let me enter the dorm but after I restarted it it worked.
 
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jhonatanw

Engaged Member
Jun 21, 2022
2,650
1,668
devtalk.jpg


Another great dev period – all of the character endings have been coded and thoroughly tested. Now, instead of the placeholder "You've completed all the events... SpoOoKy!" message, players will see an "ENDING" button activated for each character they complete. (Yes, I realize the SpoOoKy message is visible in the image above, I kept it in for this dev talk as a reminder). The PT RE refresh is now essentially playable and has entered the alpha phase. There's just one more story event for Mamma Maria needed to render in order to wrap up the core game. My focus for the next two weeks will be:
  • Finalizing the last event for Maria.
  • Adding small, repeatable interactions and short sequences that enhance the game's atmosphere.
  • Resolving a medium-sized backend coding issue related to random events. (I had an idea on how to make the random events also have a sense of natural progression which I think will be a vast improvement on the current state and worth looking into)
  • Conducting general testing.
Following this, I'll move into closed group testing in an alpha state. During this period, I'll be focusing on additional refinements and improving the overall presentation. After these steps, we'll be ready for the Patreon Beta release. From Patreon Beta until the Steam launch, I'll start ramping development back into In a Scent.

Thank you to everyone that's been sticking with me thus far,
Dom
 

TwoHeavens

Member
Aug 26, 2020
389
723
View attachment 3474072


Another great dev period – all of the character endings have been coded and thoroughly tested. Now, instead of the placeholder "You've completed all the events... SpoOoKy!" message, players will see an "ENDING" button activated for each character they complete. (Yes, I realize the SpoOoKy message is visible in the image above, I kept it in for this dev talk as a reminder). The PT RE refresh is now essentially playable and has entered the alpha phase. There's just one more story event for Mamma Maria needed to render in order to wrap up the core game. My focus for the next two weeks will be:
  • Finalizing the last event for Maria.
  • Adding small, repeatable interactions and short sequences that enhance the game's atmosphere.
  • Resolving a medium-sized backend coding issue related to random events. (I had an idea on how to make the random events also have a sense of natural progression which I think will be a vast improvement on the current state and worth looking into)
  • Conducting general testing.
Following this, I'll move into closed group testing in an alpha state. During this period, I'll be focusing on additional refinements and improving the overall presentation. After these steps, we'll be ready for the Patreon Beta release. From Patreon Beta until the Steam launch, I'll start ramping development back into In a Scent.

Thank you to everyone that's been sticking with me thus far,
Dom
Its a shame that its so rare to see a transparent dev that updates his supporters on a regular basis like this.
 
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jhonatanw

Engaged Member
Jun 21, 2022
2,650
1,668
dev1.jpg


We got atmosphere, yo!

Last dev talk I mentioned a coding problem related to random events. Rather than the random events firing purely at random, I wanted to implement some sort of natural progression. We are infiltrating and corrupting the gym after all, so it would be nice to be able to visualize this progress. I'm happy to say that this was successfully coded and implemented.

There are two lists of random events for each location, one that's completely normal and one that's suitable for a degenerate. As the player progresses with any of the main girls, the probability of a degenerate event being picked increases.


The strength of this system is that it's very easy to add random events without dealing with too much coding backend. Additionally, the calculations take into account interactions with all of the main girls, so the player experiences the system regardless of who he chooses to pursue first.

The weakness is that the system is very broad and has an awkward "midpoint". It's possible for consistency issues with how the events fire. For example, a random interaction might have a character upset at you for spying on her and in the next time slot the very same character could be begging for you to lay fresh pipes in her sink. I could address this by adding additional complexity and tracking to the system, but don't think it's worth the additional two weeks of development.


Overall, these atmospheric changes feel great and breath new life into the game. In combination with the 24 hour clock shrunk into 8 time slots, the game should no longer feel like a typical empty sandbox.

I've also introduced some more UI changes like changing the interaction icon (!) and fixing it to a stationary part of the UI.

I should have the rest of the random interactions and general atmospheric implementations done by the next dev talk.

Cheers,

Dom
 

Crow Lotus

Member
Oct 18, 2018
112
32
OK maybe I missed something here. It is marked COMPLETE and yet after the final scene with the women, it just ends?
 

-CookieMonster666-

Devoted Member
Nov 20, 2018
10,973
15,857
3.90 star(s) 164 Votes