- Feb 26, 2018
- 264
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Everyone - just read BBBen's post right above the one stating OP updated...heartbreaking is right, a really misguided early release. I will wait for what he intends for public release...So I specifically said I wasn't going to release this version publicly because of bug problems, then someone immediately pirates it and I get blamed for releasing it with bugs.
If the game is stuck loading anywhere you do not need to wait 20 minutes - it has crashed. Old saves are not working for a lot of players right now. This is the bug I have been trying to fix and this is why it was better to keep the old version rather than releasing something I said wasn't ready.
I mean, I tried to explain.
Thank you, I guess I should expand on what I said.Everyone - just read BBBen's post right above the one stating OP updated...heartbreaking is right, a really misguided early release. I will wait for what he intends for public release...
Funny, I think you're the first so far to ask for that, although I grant I've added quite a few of them now. I don't actually remember where all of them are off the top of my head and there are maybe one or two that are in there to unlock with later content, but in general they can all be found either easily, or by poking around in interactive scenes.any whalktrough for the gallery cards?
You're welcome - and yes, I'm working on it!Thanks for the explanation. I look forward to your official release.
Yep, that's the specific new problem I'm working on. Our theory is that the process of clearing out the image data is being interrupted and somehow images that have lost their layer identifier are still lingering to get captured by save games. Conash thinks a script might be able to just clear that data or prevent the engine from interrupting its own process too early.Getting a really odd bug after the game crashed and I loaded a save, don't see it described by anyone else here yet. I saved during the conversation with Nobuku after you find Shizu sleeping in the hallway, and had a long loading screen a little bit later and quit. Loading the save though, whenever it loads back into the apartment the background is replaced with a closeup shot of Shizu looking at a hamburger, from one of the dates, and it stays that way as new scenes load. Can't see anything at all, and it seems to do that every time I load the save.
Well i didnt really crash per say just did not get to load all the way. and i am more the happy to help if there is something specific your looking to find. I have a fairly well built pc and if i knew where the actual crash data would be i would send it. maybe not tonight as i have literally gone through a 5th of Capetian morganvt3fan4evr It's always good to get specific crash data whether or not it turns out to be useful because I get very little tester feedback, so thanks. Enjoy your rum.
Funny, I think you're the first so far to ask for that, although I grant I've added quite a few of them now. I don't actually remember where all of them are off the top of my head and there are maybe one or two that are in there to unlock with later content, but in general they can all be found either easily, or by poking around in interactive scenes.
You're welcome - and yes, I'm working on it!
I think it should work for you, unless you changed the message speed at the title menu then started a new game (new games reset to instant), but otherwise I think it should be able to be changed. If I'm incorrect then that's an as-yet unreported issue. (Although I think the default "instant" speed should be fine for most players anyway.)Um the options to change text speed doesnt work anymore. I tried clicking and dragging it but it just stuck at the default option.
Thank you!Holy crap where has this game been, great premise nice writing, good characters, nice music.
I love it
I have this issue, but even after talking to a girl or going to the subway, the Nobuko image remains plastered over the screen. Even if I load an older save, usually some other cg image will be plastered over the game in a similar manner.Yep, that's the specific new problem I'm working on. Our theory is that the process of clearing out the image data is being interrupted and somehow images that have lost their layer identifier are still lingering to get captured by save games. Conash thinks a script might be able to just clear that data or prevent the engine from interrupting its own process too early.
Most of the time at the moment this breaks the save game, although occasionally the save is retrievable by loading a new 'scene' (say, by talking to one of the ladies or by going to the subway).
Yeah, unfortunately that means that save file just isn't going to work. It's a maddening bug, but Conash thinks he can probably fix it. A fix for this is what I'm waiting for before doing a proper public release.I have this issue, but even after talking to a girl or going to the subway, the Nobuko image remains plastered over the screen.