Eleanorduval
Engaged Member
- Feb 12, 2025
- 2,802
- 1,744
Yes, I'm thinking of adding the main languages. The program will automatically translate the game there. I can't guarantee that the quality will be high, but at least it's translatedfrench too?![]()
No, it's not that game. But probably you talking about "Lucky Phone"wasn't this the game where the girl teases a taxi driver and the husband text the dude its fine or am i confused
I think about it all the time, but I still don't know how to write it so that it makes any sense.Any guide or walkthrough?
The good thing in a NTR game is just to play as the real boy-friend or husband of the FMC. It’s like test to see what are our sexual inclinations.I think about it all the time, but I still don't know how to write it so that it makes any sense.
Hello! The biggest difficulty in this task is the control of points. Since my game is not linear and here a lot depends on points and earlier choices, then making a checkpoint system will be very difficultIn essence, you need to register each checkpoint before which you should conduct a survey of the player on all key issues and ask him to manually enter the number of points. And the player doesn’t know how many points there should be by this moment. And I have some solutions that will be blocked if there are too many points. Here I again come up against the fact that in some form it needs to be done walkthrough . In general, a large complex of tasks and problems appears here that I am afraid to take on and that will require a lot of time to develop, and worst of all, a lot of time to maintain.I'd rather remove this time from the plot, pictures and code.Will you be adding any checkpoints or chapters select in further updates? It's quite a mission going from the start of every update
Hello! The biggest difficulty in this task is the control of points. Since my game is not linear and here a lot depends on points and earlier choices, then making a checkpoint system will be very difficultIn essence, you need to register each checkpoint before which you should conduct a survey of the player on all key issues and ask him to manually enter the number of points. And the player doesn’t know how many points there should be by this moment. And I have some solutions that will be blocked if there are too many points. Here I again come up against the fact that in some form it needs to be done walkthrough . In general, a large complex of tasks and problems appears here that I am afraid to take on and that will require a lot of time to develop, and worst of all, a lot of time to maintain.I'd rather remove this time from the plot, pictures and code.
June 25thWhen is the expected free release of 0.9 on this forum?