- Sep 23, 2018
- 8
- 18
Pretty easy to use once you understand it.
Here's what I came up with!:
Here's what I came up with!:
camera move if you use the "body physics", try to use another type of physics, so the camera wont move.How do you stop the camera from wobbling / oscillating left/right?
Is it camera -> cam move / offset / force?
If so, how do you make the changes 'stick'? (I tried to turn off cam move et all but the camera still vibrates).
There has been software in the past that was embedding certain metadata into the final product, though. So they could track down companies who were using it without a proper license and convince them to buy one.There is absolutly no reason you shouldn't be able to use it.
There is no proof that you used that tool in the first place so it shouldn't matter.
But ofc you could always give credit to the dev, but he shouldn't be able to say anything, as anyone with some coding background should be able to pull this off with some time and testing.
It's a bit like using a cracked Adobe software, and being scared of having a DMCA for something they can't figure out anyways.
Wow I had no idea it could go to such lengths.There has been software in the past that was embedding certain metadata into the final product, though. So they could track down companies who were using it without a proper license and convince them to buy one.
This thing is actually surprisingly simple once you get the hang of it. wish there were some more intuitive ways to play with 3D.
heres my first real attempt
I did actually, its very subtle thoughyou can use the mouth tools on that pussy
i have the same issue but with Full bodies. it worked for me one time then after that it stopped.Anyone had issues with animation groups not applying to soft bodies?
When you add 'soft area modifier' inside of 'soft area' shape, you can set additional physic in that 'soft area modifier' by using 'Physic Mod' option.What is the 'soft area modifier' and how do I use it?
Looks good.using just hips and full body shapes.
Just disable this checkbox on 'Full body' settings.Looks good.
How did you use the full body shape without the camera wobbling back and forth like a drunk man?
Whenever I try 'controller full body' the resulting animation always has the camera swaying so much. Is there a way to use the 'full body' and not have the camera sway?
As I understand - when you see these 'lines' it means that you should make shape area bigger, to capture more space.How do you fix the 'tearing'. (using soft body -> breathing).