Unity Completed Pic2Jelly [v2.9 Beta] [JITD]

5.00 star(s) 3 Votes

dusty stu

Well-Known Member
Jan 24, 2018
1,750
1,579
How do you stop the camera from wobbling / oscillating left/right?
Is it camera -> cam move / offset / force?
If so, how do you make the changes 'stick'? (I tried to turn off cam move et all but the camera still vibrates).
 

dusty stu

Well-Known Member
Jan 24, 2018
1,750
1,579
Another question:
How many 'target areas' can this handle before crashing or being way too slow? I have 9 girls with about 5 areas each, and it is clearly starting to chug.

Related Q: why do the finished webms sometimes look super laggy, and other times look crisp?
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
7,025
10,211
How do you stop the camera from wobbling / oscillating left/right?
Is it camera -> cam move / offset / force?
If so, how do you make the changes 'stick'? (I tried to turn off cam move et all but the camera still vibrates).
camera move if you use the "body physics", try to use another type of physics, so the camera wont move.
you can basically make everything same using different physics and changing the setting/option of it.
 

smek

New Member
Jan 30, 2018
3
3
This thing is actually surprisingly simple once you get the hang of it. wish there were some more intuitive ways to play with 3D.

heres my first real attempt
 
  • Like
Reactions: BaasB and phoenix31

Shilo

HHS+ Developer
Game Developer
Nov 2, 2017
265
718
There is absolutly no reason you shouldn't be able to use it.
There is no proof that you used that tool in the first place so it shouldn't matter.
But ofc you could always give credit to the dev, but he shouldn't be able to say anything, as anyone with some coding background should be able to pull this off with some time and testing.
It's a bit like using a cracked Adobe software, and being scared of having a DMCA for something they can't figure out anyways.
There has been software in the past that was embedding certain metadata into the final product, though. So they could track down companies who were using it without a proper license and convince them to buy one.
 

EddyGordo

Member
Oct 16, 2017
174
185
There has been software in the past that was embedding certain metadata into the final product, though. So they could track down companies who were using it without a proper license and convince them to buy one.
Wow I had no idea it could go to such lengths.
After all, if someone ever makes something that sells well using someone elses software, sounds logical to get a license.
Thanks for the info, pretty good to know ! :)
I'd doubt that it is the case in this software, but you never know indeed.
 

BaasB

Trial Moderator
Trial Moderator
Uploader
Donor
Respected User
Aug 5, 2018
23,637
382,111
This thing is actually surprisingly simple once you get the hang of it. wish there were some more intuitive ways to play with 3D.

heres my first real attempt

you can use the mouth tools on that pussy
 

dusty stu

Well-Known Member
Jan 24, 2018
1,750
1,579
What is the 'soft area modifier' and how do I use it?

Can I layer two areas on top of each other?
Eg: As you can see in my creation, I tried to layer a soft body area on her ass cheeks, on top of a hip area that covers her whole bottom half. See how the ass cheeks are clipping? How do I fix that?
View attachment 20200831_235633.webm
 

tag50

Member
Dec 11, 2017
119
312
What is the 'soft area modifier' and how do I use it?
When you add 'soft area modifier' inside of 'soft area' shape, you can set additional physic in that 'soft area modifier' by using 'Physic Mod' option.
For your image I recommend to use old (2.7.2) version with 'Hips' shape + soft or full body area.

I create some for example, using just hips and full body shapes.
 
  • Like
Reactions: dusty stu

dusty stu

Well-Known Member
Jan 24, 2018
1,750
1,579
using just hips and full body shapes.
Looks good.
How did you use the full body shape without the camera wobbling back and forth like a drunk man?
Whenever I try 'controller full body' the resulting animation always has the camera swaying so much. Is there a way to use the 'full body' and not have the camera sway?
 

tag50

Member
Dec 11, 2017
119
312
Looks good.
How did you use the full body shape without the camera wobbling back and forth like a drunk man?
Whenever I try 'controller full body' the resulting animation always has the camera swaying so much. Is there a way to use the 'full body' and not have the camera sway?
Just disable this checkbox on 'Full body' settings.
 
  • Like
Reactions: dusty stu
5.00 star(s) 3 Votes