Quick workaround: I extracted the images, went into the folder "locations" and made a copy of "inlet" to the "images" folder and renamed it "cove".Same as above
Nice game thought
This man is correct, rolling out a hotfix now myself.Quick workaround: I extracted the images, went into the folder "locations" and made a copy of "inlet" to the "images" folder and renamed it "cove".
Getting an error when I try to learn to use a boat.
Code:I'm sorry, but an uncaught exception occurred. While loading <'Image' u'cove.jpg'>: File "renpy/common/000statements.rpy", line 416, in execute_pause renpy.pause() IOError: Couldn't find file 'cove.jpg'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/screens/townMap.rpyc", line 8, in script call File "scripts/screens/townMap.rpyc", line 42, in script call File "scripts/screens/townMap.rpyc", line 77, in script call File "scripts/screens/townMap.rpyc", line 131, in script call File "scripts/screens/characterscreen.rpyc", line 31, in script call File "scripts/char_events/daddy_shark.rpyc", line 401, in script File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\ast.py", line 1949, in execute self.call("execute") File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\ast.py", line 1937, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\statements.py", line 277, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 416, in execute_pause renpy.pause() File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\exports.py", line 1480, in pause rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\core.py", line 3194, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\core.py", line 2094, in draw_screen renpy.config.screen_height, File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805) rv = render(root, width, height, st, st) File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\image.py", line 500, in render return wrap_render(self.target, width, height, st, at) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\image.py", line 306, in wrap_render rend = render(child, w, h, st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\im.py", line 583, in render return cache.get(self, render=True) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\im.py", line 266, in get surf = image.load() File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\display\im.py", line 628, in load surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename) File "C:\Users\chilg\Downloads\PITS-0.3.0-pc\PITS-0.3.0-pc\renpy\loader.py", line 576, in load raise IOError("Couldn't find file '%s'." % name) IOError: Couldn't find file 'cove.jpg'. Windows-8-6.2.9200 Ren'Py 7.3.5.606 PITS 0.3.0 Tue Nov 10 16:20:14 2020
Same for me on this. Same error in cove.jpg Rollback crashes. I think I went too far trying to ignore it.
EDIT: FWIW: New save with old saves present in appdata. Old save did have an error for the cave interaction with the strawberry 'postcum'. This error led to main menu after proceeding past the cave point. Found that when I was going through a second time, I ran into the cove error.
1. This should be to go to chief's house. Should get a prompt for the interaction, will ask you if you want to investigate, do so. I'm not sure of time of day on this, or if it matters.
2. This is related to the dock with Daddy Shark, although there might be an error with that quest at the moment. He suggests in the morning. Looks like there are only 2 "times of day", so just when it is bright out or make it the first event you encounter that day.
bugged when I try to open the cellar at the farm and when I try to go rowing a second time with the fisherman. Creating a new game didn't solve either problem for me
Same as above
Nice game thought
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Thank you all for your patience, hotfix is here:Quick workaround: I extracted the images, went into the folder "locations" and made a copy of "inlet" to the "images" folder and renamed it "cove".
v0.2 saves should work. Check patreon for a list of events. This was essentially a big scene with kissa, along with the treasure hunt from the patreon build, and setting the stage for v4. Enjoy!Is anyone know what new content in this update? And yay for the new update, but do we need to start over again or could use the old saves to continue?
how the fuck you go through the maze, walkthrough=? this is stupid, I have tried all combinations I can think of and still no way to get through it.v0.2 saves should work. Check patreon for a list of events. This was essentially a big scene with kissa, along with the treasure hunt from the patreon build, and setting the stage for v4. Enjoy!
I'm sorry, but an uncaught exception occurred.
While running game code:
ScriptError: could not find label 'inlet'.
how the fuck you go through the maze, walkthrough=? this is stupid, I have tried all combinations I can think of and still no way to get through it.
also I get an error of "Inlet" after trying to go back without following the maze
Code:I'm sorry, but an uncaught exception occurred. While running game code: ScriptError: could not find label 'inlet'.
nevermind, didnt know there was a 0.3.1 bugfix. maybe someone should update the page?how did you even get that far? my game breaks when mc and ds are boating together toward his pirated treasure
If you havent deleted the game yet, you click the maze randomly until the vines grow past the screen, then you click one of the vines (i think the left one). Though after you complete the treasure quest theres another issue lol, it says "beach_night_view is not defined" i think you can ignore it and continue forward though.how the fuck you go through the maze, walkthrough=? this is stupid, I have tried all combinations I can think of and still no way to get through it.
also I get an error of "Inlet" after trying to go back without following the maze
is crazy you fix the cove bug and yet there is another in the maze lolCode:I'm sorry, but an uncaught exception occurred. While running game code: ScriptError: could not find label 'inlet'.
what a bugfest game...... you should get a beta tester, or try to code things easier, or ask some good coders here.
Deathlore421 I did download the last fix, but it seems is another bugfest.
That's the end of the version, don't worry!While running game code:
File "game/scripts/char_events/daddy_shark.rpy", line 610, in <module>
NameError: name 'beach_night_view' is not defined
Getting this error now when I try to fish by myself. When I choose to ignore the error it ends up going through the scene, but at the end it doesn't update the quest log and I can't proceed.
The maze was designed before I was on the team, I believe it's just random, you can judge the correct way via the plant growth AFAIK.how the fuck you go through the maze, walkthrough=? this is stupid, I have tried all combinations I can think of and still no way to get through it.
also I get an error of "Inlet" after trying to go back without following the maze
is crazy you fix the cove bug and yet there is another in the maze lolCode:I'm sorry, but an uncaught exception occurred. While running game code: ScriptError: could not find label 'inlet'.
what a bugfest game...... you should get a beta tester, or try to code things easier, or ask some good coders here.
Deathlore421 I did download the last fix, but it seems is another bugfest.
Just to say that the new version doesn't trip MalwarebytesI've updated the hotfix with some changes in writing to kissas scene, and a fix for the bug causing no objective completion / black bg. Enjoy everyone! (Should be the same link as posted before)
The maze was designed before I was on the team, I believe it's just random, you can judge the correct way via the plant growth AFAIK.
And thanks for the report on the maze bug. I'm transitioning the game steadily to a much more robust codebase, but there's always going to be growing pains as we change old to new.
I'd appreciate if you could phrase your thoughts a little nicer, but I hope you enjoyed the game.
Same issue, literally nothing to do at the beginning of the game, no clue where to go.Just tried this out.
Talked to everyone and fetched the herbs for Tammara but now I'm stuck. The journal says bring more interesting ingredients to Tammara but I can't find any.
And entering Alfreds dungeon in the day gives an error.