To be honest, at this point in time, it's surprising that there's still demand and use for games with flat, non-animated HCGs of any kind. With current tools, it's much easier to take that small leap and at least somewhat justify the size of some projects...
But of course, starting from a dev's own premise, because, my goodness, what's coming out of that "page" lately is all flat, lifeless plastic, everything the same, everything absurdly exaggerated.
And while they're not far off, only a few of the projects that are in "versions or parts" because they're "large" really stand out.
Anyway... regarding the game, it's a jumble of letters. The translation needs polishing, and the "heavy" content, from what I've seen, is skippable, although it's not that big of a deal. It's the "current" standard for products that include that type of content.