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Supreme_Evil

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Uploader
Oct 16, 2020
2,747
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cover.jpg

Overview:
The protagonist, Cuckle Avon-chan, has recently graduated from the prestigious Alchemy Academy. Her dream is to become a Royal Alchemist, a title granted only to those who pass an elite exam held once every five years. However, there’s a major hurdle—Cuckle-chan’s level is capped at 5, her absolute maximum! At this rate, her chances of passing the exam seem impossible.
One fateful day, fortune smiles upon her: she stumbles across a rare and essential material required to create a homunculus. Determined to defy the odds, Cuckle-chan decides to craft a homunculus to fight by her side, hoping this newfound ally will help her achieve her goal and secure a place among the Royal Alchemists.​

Thread Updated: 2025-07-07
Release Date: 2025-04-23
Original Title: PIECE of MANA ~最弱の錬金術師と最強のホムンクルスの物語~
Developer: Summer Pear Island -
Censored: Yes (Mosaics)
Version: 1.10
OS: Windows
Language: English (AI TL - )
Store:
Genre:
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Installation:
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Tannin00

Member
Jul 1, 2017
417
361
209
To be honest, at this point in time, it's surprising that there's still demand and use for games with flat, non-animated HCGs of any kind. With current tools, it's much easier to take that small leap and at least somewhat justify the size of some projects...
But of course, starting from a dev's own premise, because, my goodness, what's coming out of that "page" lately is all flat, lifeless plastic, everything the same, everything absurdly exaggerated.
And while they're not far off, only a few of the projects that are in "versions or parts" because they're "large" really stand out.

Anyway... regarding the game, it's a jumble of letters. The translation needs polishing, and the "heavy" content, from what I've seen, is skippable, although it's not that big of a deal. It's the "current" standard for products that include that type of content.
 

RecklessMagus

Newbie
Aug 29, 2024
48
58
37
To be honest, at this point in time, it's surprising that there's still demand and use for games with flat, non-animated HCGs of any kind. With current tools, it's much easier to take that small leap and at least somewhat justify the size of some projects...
But of course, starting from a dev's own premise, because, my goodness, what's coming out of that "page" lately is all flat, lifeless plastic, everything the same, everything absurdly exaggerated.
And while they're not far off, only a few of the projects that are in "versions or parts" because they're "large" really stand out.

Anyway... regarding the game, it's a jumble of letters. The translation needs polishing, and the "heavy" content, from what I've seen, is skippable, although it's not that big of a deal. It's the "current" standard for products that include that type of content.
seems like I did not lose much for dropping it after 5 minutes because of untranslated tutorial :D
 

ElizasHusband

Member
Jan 10, 2021
239
445
187
To be honest, at this point in time, it's surprising that there's still demand and use for games with flat, non-animated HCGs of any kind. With current tools, it's much easier to take that small leap and at least somewhat justify the size of some projects...
But of course, starting from a dev's own premise, because, my goodness, what's coming out of that "page" lately is all flat, lifeless plastic, everything the same, everything absurdly exaggerated.
And while they're not far off, only a few of the projects that are in "versions or parts" because they're "large" really stand out.

Anyway... regarding the game, it's a jumble of letters. The translation needs polishing, and the "heavy" content, from what I've seen, is skippable, although it's not that big of a deal. It's the "current" standard for products that include that type of content.
I dunno, if the animations are gonna be half-assed Live2d animations then I'd rather stick to simple pngs, I think that a good presentation of said cgs will always be far more enjoyable than a weirdly animated 2 seconds loop, sometimes less is more.
 

Supreme_Evil

⸸ БѢСЪ ⸸
Uploader
Oct 16, 2020
2,747
43,251
669
I moved this thread to translation section as it needs more proper translation.
There was no thread or translation requests for this game anyway.
 

hevensdragon

Member
Jul 8, 2018
391
267
238
To be honest, at this point in time, it's surprising that there's still demand and use for games with flat, non-animated HCGs of any kind. With current tools, it's much easier to take that small leap and at least somewhat justify the size of some projects...
But of course, starting from a dev's own premise, because, my goodness, what's coming out of that "page" lately is all flat, lifeless plastic, everything the same, everything absurdly exaggerated.
And while they're not far off, only a few of the projects that are in "versions or parts" because they're "large" really stand out.

Anyway... regarding the game, it's a jumble of letters. The translation needs polishing, and the "heavy" content, from what I've seen, is skippable, although it's not that big of a deal. It's the "current" standard for products that include that type of content.
Not everyone likes the "live 2d" I for one think it most often looks so bad and have actually drooped games because of how much it turns me off from the images. They are so often just a loop with no still frames, just this constant movement in a loop that's 3 seconds or less. They need pauses and to slow down the movements, I like my characters not to be wacky tube men. I vastly prefer no movement and a good image over to much movement.
And that's the big thing, there are two types of enjoyers, there are those who want to just directly see the image, and those who like to let their imagination fill in some blanks. The set up, setting and overall scene matters more to us than the actual image.