4.30 star(s) 24 Votes

Beth Smith

Newbie
Jul 16, 2024
25
9
Can't believe I'm about to join in on the "solving the orc piss pad issue" BUT... I found that you need to turn auto sprint off to get close enough to the puddle, like a step away. Just to be safe, the order I went is:

1. See the orc on the right-most path.
2. See the orc again, on the right-most path.
3. Go to the entrance, try to lift the boulder.
4. Click the bolder again, take the pad.
5. Get a step away from the puddle, (with auto-sprint turned off since it walks you too close into it).
6. Press "Z" or whatever your interact button is.

That worked for me at least ....writing step-by-step instructions for this, oh if gram-gram could see me now.
 

KrillDes

Newbie
Feb 5, 2024
23
8
Developers: put a lot of effort and knowledge into it, write their own unique plugins (have you ever seen a gallery like this in RPGMZ???)

Players: Again, nothing done. Don't play, update is insignificant

That's motivation :cautious:
 
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Beth Smith

Newbie
Jul 16, 2024
25
9
Just some general thoughts—I’d love if the game had a clearer to-do list or better hints for quest progress.

Before and especially during the open-world section, I often defaulted to “click everything and go everywhere,” which felt a bit aimless at times. I get that some challenge or freedom is intended, but a quest log with more specific hints—like “Character X mentioned Character Y might be near Location Z…” or “I think I left Item A around Location B, let's ask Character X at Location Y”—would make things smoother. With such a big map, it’s easy to miss dialogue and end up staring at vague objectives like “I need to do/find X” or “Insert_event should happen soon” without real direction.

It’d also be great to have some kind of notation for quests still in progress—something that confirms when you’ve done all you can until the next update. While some locations are marked as “work in progress,” without a clearer to-do list, objectives like “I need to help Character Y” or even more specific ones like “When the time comes, I need to find Item B at Location Y” often left me wondering, “Okay, where do I go next? Who do I talk to?”—not knowing if I was missing something in-game or just waiting on future content.
 
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Cummilla

Newbie
Feb 5, 2021
19
16
Everything seems to be closed, not right nowed, or for future updates.. But I got so many quests. And completing this quest could solve this quest, which could help with this quest.. So, did I reach the current end of the game, or did I miss a specific spot to click on?
 

KrillDes

Newbie
Feb 5, 2024
23
8
Just some general thoughts—I’d love if the game had a clearer to-do list or better hints for quest progress.

Before and especially during the open-world section, I often defaulted to “click everything and go everywhere,” which felt a bit aimless at times. I get that some challenge or freedom is intended, but a quest log with more specific hints—like “Character X mentioned Character Y might be near Location Z…” or “I think I left Item A around Location B, let's ask Character X at Location Y”—would make things smoother. With such a big map, it’s easy to miss dialogue and end up staring at vague objectives like “I need to do/find X” or “Insert_event should happen soon” without real direction.

It’d also be great to have some kind of notation for quests still in progress—something that confirms when you’ve done all you can until the next update. While some locations are marked as “work in progress,” without a clearer to-do list, objectives like “I need to help Character Y” or even more specific ones like “When the time comes, I need to find Item B at Location Y” often left me wondering, “Okay, where do I go next? Who do I talk to?”—not knowing if I was missing something in-game or just waiting on future content.
That's exactly what I want to do, but without taking the player out of the context of the game's narrative. Everything will be clear. Some of the existing quests will be reworked
 

BurroHispano

New Member
Dec 29, 2019
3
1
First of, I'm really liking the game thus far. Also, completely different of what I was expecting. I'm loving the art style and the humour. Even tho I get lost, I have managed to go through the game without much issue...except I can't find the damned knife for Stacy. I've clicked everyhwere in the kitchen where is supposed to be (based on old wlakthrough and comments) and haven't found it. Got everything else but the knife. Is it bugged, or am I really not the smartest around here? Lol

Anyways, would love some feedback or help about it. Keep the good work!
 

True Housewife

Huh!..
Game Developer
Nov 26, 2021
306
316
First of, I'm really liking the game thus far. Also, completely different of what I was expecting. I'm loving the art style and the humour. Even tho I get lost, I have managed to go through the game without much issue...except I can't find the damned knife for Stacy. I've clicked everyhwere in the kitchen where is supposed to be (based on old wlakthrough and comments) and haven't found it. Got everything else but the knife. Is it bugged, or am I really not the smartest around here? Lol

Anyways, would love some feedback or help about it. Keep the good work!
Thanks buddy!
We replaced Stacey's knife with another thing and hid it in a logical place.
 
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4.30 star(s) 24 Votes