4.30 star(s) 26 Votes

Pamlau

Member
Dec 27, 2017
116
95
175
could we get a gallery unlocker considering so many gallery options are skipped even tough they were already seen but not unlocked somehow? Also there are so many that are not complete or simply a whole black screen
 
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Zilcho

Member
Sep 19, 2024
301
415
148
yo just asking how do you make all the items 99 at save 3?
Most likely using an RPGM save editor that you can download, or otherwise uploading and editing the savefile using an online editor like .

Anyway, gotta say that the genderbend is an F and RPGM is an F-, but most everything else I like in terms of art style and sprites.
 

banara

Newbie
Aug 25, 2024
17
3
122
Most likely using an RPGM save editor that you can download, or otherwise uploading and editing the savefile using an online editor like .

Anyway, gotta say that the genderbend is an F and RPGM is an F-, but most everything else I like in terms of art style and sprites.
thanks alot.the game's gender bend is just a personal taste and the rpgm were kind of a new stuff they are working on it lol
 
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Gwaine

Newbie
Nov 2, 2017
35
34
245
i got softlocked during the orc in the cave quest...probably because of a bug

either way, after few testings and multiple retries, i found out that you need to get the quest first before done anything else. go to the first path to meet the orc, then grab the pad, go to the urine scene...and proceed to the first path where u meet the orc.

then the story will proceed like normal again.

do not grab the pad or active any other cutscenes before getting the orc quest. doing this will softlock the game
 

CrypticMight

New Member
Aug 17, 2021
7
7
177
i got softlocked during the orc in the cave quest...probably because of a bug

either way, after few testings and multiple retries, i found out that you need to get the quest first before done anything else. go to the first path to meet the orc, then grab the pad, go to the urine scene...and proceed to the first path where u meet the orc.

then the story will proceed like normal again.

do not grab the pad or active any other cutscenes before getting the orc quest. doing this will softlock the game
Yep think I ran into this exact same issue by doing the urine scene first and was looking everywhere to try and progress.
 

KingCorgi13

New Member
Jul 23, 2018
13
1
178
I've been trying to pass the orc for so long but no matter what order I do things I can never "enhance" the smell of the bandage with the "puddle", idk if I'm being stupid or my game is bugged, I've restarted three times and it's stopped working at the same part every time.
edit: I apologise, I tried the solution in the changelog and it worked! But maybe try and make it more obvious for brainless people like myself
 
Last edited:

True Housewife

Huh!..
Game Developer
Nov 26, 2021
320
351
178
Quoting myself from our Discord:
The game moves according to the plot. But now everything will be much more interesting almost from the very beginning. We have reviewed everything that was before, from graphics to the plot, and 0.7.0 is a complete remaster of the game. The transition to a non-linear passage affects not only the development time and makes the game more interesting, but also the gameplay time. After all, before all the characters were added / removed / replaced in the group by default, and now everything is completely different. After Rocky woke up in Martha's house and put on pants, the player is left to his own devices. All the characters and NPCs are busy with their own affairs and the player himself will move the plot forward, look for / earn money and coins, decide where to go, decide who to talk to and who to invite / kick out of the group, etc. Now all the locations and places that are not closed by the plot are open so that the player can freely visit them at any time. For example, you can return to Kaise's farm, etc. New locations and NPCs have been added, since to advance the plot we need to use NPCs and locations/places that have not yet been in the game. Also, global systemic changes in locations, for example, now Duke can only be found at night. And the Old Mill now works differently: During the day it is a regular bar, at night it is a strip bar and "red rooms". Now the player will advance through the plot himself, even before meeting Cassandra. Day and night. The game world has expanded in terms of gameplay, since daytime and nighttime events have been added (and sometimes morning/evening ones). As for the continuation of the plot, yes, of course there is a continuation, but the game is quite large and the transformation, the development of skills that the player will receive from transformations or without them, should occur gradually, as the game progresses. The same goes for developing relationships between characters, etc. You can't just make a game where Martha takes off her panties and strikes a pose (for example) at the very beginning, right? Now the game will be as it should be. The player is left to his own devices until some key plot points, where the developer allows the plot to continue further. We did not give the player complete freedom at the very beginning, but did it on the second morning in Martha's house, because:
New players (who are playing for the first time) will quickly go through the linear beginning, which was shortened by more than half (I don't mean shortening the plot, but the transition from linearity to independence) and continue the game.
Old-timers of the game will quickly go through the beginning, because they know what's what, and it will not make them think "start over again?", because the linearity will quickly end and the continuation will depend on the player.
This way everyone will be happy
In essence, the game has a justified transformation. The fact that Rocky turned into a bug is just one of the funny "bad endings" that has nothing to do with the plot. Meters are in the game, yes, but there are also weapons, for example, and they are not used yet. These systems will start working when the plot leads to this. For example, the "Sympathy" meters are already in action, "Corruption" too, although we are reviewing this point, for "Transformation" it is too early. The fact is that this feature should begin to develop after the characters realize the situation (Cassandra has already explained this) and then gradually according to the plot. The player cannot "pump up the skill" like in online games simply by doing something many times. Here the player will always have a choice that will sooner or later change something. Each character must learn to control their transformation in order to gradually gain its skills, etc. Each character has 3 forms:
1. Human,
2. Anthro (does not apply to Rocky yet),
3. Futa.
As the player progresses, he will develop skills and tame the transformation. Now the characters know what happened to them and more or less know what to pay attention to in order to cope with the transformation. Cassandra told them everything. For example, from this moment on, you can turn into Anthro and back at any time if the player plays for Stacy. To be able to do the same while playing for Martha, you need to help her overcome her complexes and prejudices. Etc. Here you can't complete the game with just one character, it's like The Lord of the Rings for example (4 hobbits). Therefore, you need to gradually develop the entire group.
All graphics have been redrawn and improved.
Now the graphics are more reminiscent of the Super Nintendo/Sega Genesis graphics, for example (old school). Everything really looks much more beautiful. Due to the non-linear passage and the addition of new mechanics, many locations have been slightly changed. Many (or even all) player tips regarding incomprehensible moments in the game have been implemented. All flickering sprites and message windows have been fixed. Now the camera moves neatly and smoothly, without jumping or jerking. Several new plugins have been written for all this. Each location no longer looks half-empty, I have added many details. Some portraits have been completely remade, but these are still recognizable portraits, so the player will not say "damn! This is not Martha now...". The game world is filled with more, new locations and NPCs have appeared. Added missing animations, for example, now the characters climb the stairs and do not walk as if on a road (each character has their own unique way according to his/her character). Martha is fat and heavy, so there is a small chance that she will fall from the stairs on her butt and need to climb again. All files/folders/locations/events are redistributed carefully and in the correct order, for a stable and smooth game. Added more logic in the plot and in the visuals (for example, now Martha closes the passage to Piglet Hill not with a stone but with a barrel, of which there are plenty). Added a new player training system. Training appears before certain moments and after that the player can always read it in the gallery in the "Info" section. Thought out system of earning money/Royal coins/searching for items. In short, 0.7.0, as I said before, is a real version of PnA, as the game should be. Starting with version 0.7.0, saving will always work stably, because we will not change/add anything at the beginning of the game. After the release of 0.7.0, we will immediately start the plot of 0.8.0.
Unfortunately, at the moment we will not be able to release the game in many languages, so the game will only be in English and Russian. The original language of the game is Portuguese, but at the moment a person cannot participate in the project to work with the text for some time and we agreed that other languages will appear later.
Result:
The game has really become much more beautiful and lively. All previously missing images have been added and many old images have been remade (we changed the style by improving our own). One person decided that our artist started using AI, but we proved that this is not so. AI cannot make high-quality pixels, it is always visible that the pixels are blurry or broken, + if we use AI, then why don't we immediately make 1,000,000 images and put them into the game, right? It's so cool to use AI for a lot of images and voila, the game has a lot of content. No, our artist (that's me;)) is from a family of hereditary artists and having improved my skills I have revised the visual and now I draw as it should have been from the very beginning. It will be exactly like that. I have all the evidence of my handwork from 0. The first lines/sketches, etc. of each image and up to the final result, in psd format. So there is no point in even starting a conversation about it. My personal desire was to make a cool game with my own hands and exactly as I see it. I draw with a mouse on a computer, but even so I like the result. Of course, I draw much better and faster with my own hand, but I don't have such an opportunity yet.
In short, the work continues, we always work seven days a week, every day depending on my free time. Sometimes I work from early morning until the next morning, sometimes only 1 hour. Well... Real life.
Version 0.7.0 is the longest update, there will be no more such long updates. Most likely, after the release of 0.7.0, updates will be released every 1.5 - 2 months. Because now we are preparing and finishing absolutely everything that could distract us. All systems and mechanics are completed, all sprites and tiles for any locations are drawn, the entire global system is ready.
That's the news.

A small request for you:
Please do not forget to rate us. I do not ask for much, but I really need motivation. A good rating, many comments, etc. motivate us a lot and we work in a good mood. When updates are not released often, many subscribers get tired of waiting and leave, new ones come in their place, but that is why our earnings and communities are at a standstill and this disappoints us very much. Not many people know about our game because basically everyone plays, asks questions if they need help, etc. but rarely does anyone like and raise our rating. We have several tens of thousands of subscribers everywhere, but the rating ... well ... see for yourself, 25 people. And this is not because the game is bad, but simply because people do not want to just press a button. Any project needs support, so please do not forget to support us.
Thank you.
 
Last edited:

inthef95zone

Active Member
Sep 21, 2017
546
2,760
477
Quoting myself from our Discord:
The game moves according to the plot. But now everything will be much more interesting almost from the very beginning. We have reviewed everything that was before, from graphics to the plot, and 0.7.0 is a complete remaster of the game. The transition to a non-linear passage affects not only the development time and makes the game more interesting, but also the gameplay time. After all, before all the characters were added / removed / replaced in the group by default, and now everything is completely different. After Rocky woke up in Martha's house and put on pants, the player is left to his own devices. All the characters and NPCs are busy with their own affairs and the player himself will move the plot forward, look for / earn money and coins, decide where to go, decide who to talk to and who to invite / kick out of the group, etc. Now all the locations and places that are not closed by the plot are open so that the player can freely visit them at any time. For example, you can return to Kaise's farm, etc. New locations and NPCs have been added, since to advance the plot we need to use NPCs and locations/places that have not yet been in the game. Also, global systemic changes in locations, for example, now Duke can only be found at night. And the Old Mill now works differently: During the day it is a regular bar, at night it is a strip bar and "red rooms". Now the player will advance through the plot himself, even before meeting Cassandra. Day and night. The game world has expanded in terms of gameplay, since daytime and nighttime events have been added (and sometimes morning/evening ones). As for the continuation of the plot, yes, of course there is a continuation, but the game is quite large and the transformation, the development of skills that the player will receive from transformations or without them, should occur gradually, as the game progresses. The same goes for developing relationships between characters, etc. You can't just make a game where Martha takes off her panties and strikes a pose (for example) at the very beginning, right? Now the game will be as it should be. The player is left to his own devices until some key plot points, where the developer allows the plot to continue further. We did not give the player complete freedom at the very beginning, but did it on the second morning in Martha's house, because:
New players (who are playing for the first time) will quickly go through the linear beginning, which was shortened by more than half (I don't mean shortening the plot, but the transition from linearity to independence) and continue the game.
Old-timers of the game will quickly go through the beginning, because they know what's what, and it will not make them think "start over again?", because the linearity will quickly end and the continuation will depend on the player.
This way everyone will be happy
In essence, the game has a justified transformation. The fact that Rocky turned into a bug is just one of the funny "bad endings" that has nothing to do with the plot. Meters are in the game, yes, but there are also weapons, for example, and they are not used yet. These systems will start working when the plot leads to this. For example, the "Sympathy" meters are already in action, "Corruption" too, although we are reviewing this point, for "Transformation" it is too early. The fact is that this feature should begin to develop after the characters realize the situation (Cassandra has already explained this) and then gradually according to the plot. The player cannot "pump up the skill" like in online games simply by doing something many times. Here the player will always have a choice that will sooner or later change something. Each character must learn to control their transformation in order to gradually gain its skills, etc. Each character has 3 forms:
1. Human,
2. Anthro (does not apply to Rocky yet),
3. Futa.
As the player progresses, he will develop skills and tame the transformation. Now the characters know what happened to them and more or less know what to pay attention to in order to cope with the transformation. Cassandra told them everything. For example, from this moment on, you can turn into Anthro and back at any time if the player plays for Stacy. To be able to do the same while playing for Martha, you need to help her overcome her complexes and prejudices. Etc. Here you can't complete the game with just one character, it's like The Lord of the Rings for example (4 hobbits). Therefore, you need to gradually develop the entire group.
All graphics have been redrawn and improved.
Now the graphics are more reminiscent of the Super Nintendo/Sega Genesis graphics, for example (old school). Everything really looks much more beautiful. Due to the non-linear passage and the addition of new mechanics, many locations have been slightly changed. Many (or even all) player tips regarding incomprehensible moments in the game have been implemented. All flickering sprites and message windows have been fixed. Now the camera moves neatly and smoothly, without jumping or jerking. Several new plugins have been written for all this. Each location no longer looks half-empty, I have added many details. Some portraits have been completely remade, but these are still recognizable portraits, so the player will not say "damn! This is not Martha now...". The game world is filled with more, new locations and NPCs have appeared. Added missing animations, for example, now the characters climb the stairs and do not walk as if on a road (each character has their own unique way according to his/her character). Martha is fat and heavy, so there is a small chance that she will fall from the stairs on her butt and need to climb again. All files/folders/locations/events are redistributed carefully and in the correct order, for a stable and smooth game. Added more logic in the plot and in the visuals (for example, now Martha closes the passage to Piglet Hill not with a stone but with a barrel, of which there are plenty). Added a new player training system. Training appears before certain moments and after that the player can always read it in the gallery in the "Info" section. Thought out system of earning money/Royal coins/searching for items. In short, 0.7.0, as I said before, is a real version of PnA, as the game should be. Starting with version 0.7.0, saving will always work stably, because we will not change/add anything at the beginning of the game. After the release of 0.7.0, we will immediately start the plot of 0.8.0.
Unfortunately, at the moment we will not be able to release the game in many languages, so the game will only be in English and Russian. The original language of the game is Portuguese, but at the moment a person cannot participate in the project to work with the text for some time and we agreed that other languages \u200b\u200bwill appear later.
Result:
The game has really become much more beautiful and lively. All previously missing images have been added and many old images have been remade (we changed the style by improving our own). One person decided that our artist started using AI, but we proved that this is not so. AI cannot make high-quality pixels, it is always visible that the pixels are blurry or broken, + if we use AI, then why don't we immediately make 1,000,000 images and put them into the game, right? It's so cool to use AI for a lot of images and voila, the game has a lot of content. No, our artist (that's me) is from a family of hereditary artists and having improved my skills I have revised the visual and now I draw as it should have been from the very beginning. It will be exactly like that. I have all the evidence of my handwork from 0. The first lines/sketches, etc. of each image and up to the final result, in psd format. So there is no point in even starting a conversation about it. My personal desire was to make a cool game with my own hands and exactly as I see it. I draw with a mouse on a computer, but even so I like the result. Of course, I draw much better and faster with my own hand, but I don't have such an opportunity yet.
In short, the work continues, we always work seven days a week, every day depending on my free time. Sometimes I work from early morning until the next morning, sometimes only 1 hour. Well... Real life.
Version 0.7.0 is the longest update, there will be no more such long updates. Most likely, after the release of 0.7.0, updates will be released every 1.5 - 2 months. Because now we are preparing and finishing absolutely everything that could distract us. All systems and mechanics are completed, all sprites and tiles for any locations are drawn, the entire global system is ready.
That's the news.
That's all fine and dandy and sounds superb on paper, but in practice, that's feature creep and being overly ambitious, the bigger the scope the harder it is to maintain and keep it functioning especially with non-linearity involved, that means a never-ending slew of bugs, softlocks, inadvertently inaccessible content, and at times even outright unplayability, as clearly evidenced by most if not all similarly ambitious games here. And while I do respect your decision to make it what you truly envision, it's still a damn shame to know that's what the game is headed for now given how promising it already is without the aforementioned directional shift
 

True Housewife

Huh!..
Game Developer
Nov 26, 2021
320
351
178
That's all fine and dandy and sounds superb on paper, but in practice, that's feature creep and being overly ambitious, the bigger the scope the harder it is to maintain and keep it functioning especially with non-linearity involved, that means a never-ending slew of bugs, softlocks, inadvertently inaccessible content, and at times even outright unplayability, as clearly evidenced by most if not all similarly ambitious games here. And while I do respect your decision to make it what you truly envision, it's still a damn shame to know that's what the game is headed for now given how promising it already is without the aforementioned directional shift
Buddy, I didn't understand your words very well, but I think I understood their meaning. I will answer like this:
We don't see anything complicated in what I was talking about. There are several reasons:
1. We have studied game development much more deeply (specifically) than many developers and we approach it more seriously and carefully. For example, at this very moment my programmer continues to read useful literature, expanding our knowledge.
2. We did not start the project right away, but studied old school (games and visuals) and read a lot of forums and information, from which we wrote out the "formula for success":geek:. This went on for a long time.
3. We do not take on things that we do not understand or with which we disagree. Or which we will not be able to implement (one game cannot include everything in the world).
4. (Most importantly). Everything that I talked about is already in the game and works great, the rest is in the process of development but has also already been started.
Conclusion:
We do not shy away from empty words (it is easier to remain silent than to promise). There are only two of us in the project, but we are very cool;).
 
4.30 star(s) 26 Votes