- Oct 29, 2017
- 32
- 107
Save seems to be at C:\Users\(username)\AppData\LocalLow\Electrify\Pinup-Ball but it doesn't seems to have anything useful.Anyone find this game's save location? I've looked in all the usual places.
A hard game... much harder than in win xp... ,hope some kind man post the save file.Save seems to be at C:\Users\(username)\AppData\LocalLow\Electrify\Pinup-Ball but it doesn't seems to have anything useful.
It's not a save but it's do what you want I thinkA hard game... much harder than in win xp... ,hope some kind man post the save file.
That's what I was looking for! Thank you, friend!!It's not a save but it's do what you want I think
Modified Assembly Csharp (1.06):
-Coin get you 10000
-Locked at 100 stars
Install extract in the main game folder
If you don't mind, can you tell me the changes you did?It's not a save but it's do what you want I think
Modified Assembly Csharp (1.06):
-Coin get you 10000
-Locked at 100 stars
(edit)
forgot that all extra balls costs 1 and the 10 pack gave you 10000 balls to play
Install extract in the main game folder
You mean the code i change in the assembly csharp?If you don't mind, can you tell me the changes you did?
In class CoinGenerator (changed protected int ValuePerCoin to 10000;)
In class ExtraBallsUI (changed
private readonly int[] Prices = new int[] (Value Of the buyable balls pack)
{
1,
1,
1,
1
}; and
private readonly int[] NumBalls = new int[] (Number of Balls in the buyable balls pack)
{
4,
5,
7,
10000
};)
In class PersistentData (changed
public static int TotalStars
{
get
{
return 100;
}
})
ThanksC:In class CoinGenerator (changed protected int ValuePerCoin to 10000;) In class ExtraBallsUI (changed private readonly int[] Prices = new int[] (Value Of the buyable balls pack) { 1, 1, 1, 1 }; and private readonly int[] NumBalls = new int[] (Number of Balls in the buyable balls pack) { 4, 5, 7, 10000 };) In class PersistentData (changed public static int TotalStars { get { return 100; } })