- Feb 11, 2020
- 69
- 41
I know the point you want to make, nobody denies it! and there are cases of cases like I say! there is only 1 game that I support on patreon and it charges you 2 dollars a month, but the game releases an update with new content every month! but you said it yourself !!! it has been months without a halfway decent update! and despite that it almost doesn't give a damn! I used to support this game and ask that they not throw so much hate like many others! but it's that everyone when they have X money, monthly before instead of dedicating themselves to them they abandon them or make "touchups" or updates that are laughable! Which is a robbery as I see it! No matter how many people pay and care about the developer, this is what happened to the previous studio that I mentioned BEFORE THEY WERE THE LEADERS WITH UFFF GAMES, they began to monopolize and between bugs, DLC, how to place images that in the end the games did not give, and idiotic prices, today no matter how much game I have faith in! it no longer gives! The same thing happened with SimCity and today we see the example of CitySkyline 2, which is a failure due to bugs and other things.The idea behind Patreon and SS is not to sell a product, but to support creators while they develop their work. The word “patron” comes from “patronage,” a system where people financially supported artists to allow them to focus on their craft without worrying about making a living.
Patreon is a modern version of this. A crowdfunding platform where people voluntarily contribute to help an artist or developer continue creating. The money isn’t just for the end product, but to sustain the creator through the process. You pay for their time, tools, resources and so on
The issue it’s about understanding what you’re paying for. If someone doesn’t want to contribute monthly, they can always wait for the final product to release. But for those who enjoy being part of the journey or want to ensure the artist has the means to continue creating, Patreon provides that opportunity. It’s more about supporting art than just buying it.
It’s like paying for expensive tickets to see your favorite football team, buying their merchandise, and supporting them even when you could watch the game cheaper. You do it because you’re passionate and want to support your guys, not just the match
If a creator isn’t producing, there’s no reason to pay for their living to do what they’re not actually doing. The fault lies with both the creator and the people continuing to support them
But the fault lies with the developers more than with us who believe in the project, without saying that the same thing happens with some football clubs, which excite us every year or every transfer market and then MY GOD!