This tool is the worst I've ever used. And no, that's not a typo or translation error. Pizza Hot isn't a game; it's a tool designed to drain the user's life time.
The protagonist moves like a snail on the verge of death. Every line written has to be clicked away, and there are unnecessary loading screens and black screens that you have to click away. But you don't know if it's a loading screen or if you have to click, so you have to wait to see if something happens or not.
You want to enter a room, but the question is how do you do it? Enter or knock? You can't just enter; you HAVE to knock, so what's the point of this stupid question? If Kayla is asleep and you want to wake her up, you have to choose three times: enter or knock. Guess what doesn't work three times.
Completely useless but it's enough to suck your life away.
The grind is horrible and the rewards are non-existent.
After 7 hours of gameplay, there was absolutely nothing to see. No, nothing isn't right either; there are "Future Version" signs in almost every scene. After 4 years, none of them have been added.
You are given clothes that you are supposed to wear to practice exhibitionism, but you cannot use them because you already need the skill that you are supposed to train with them to use them.
You'll be given the choice between a standard action, a "future version," and an alternative that requires a certain level in a skill or relationship. Surprise, you can't reach these levels; they're locked below that level.
Every time you crawl through a scene at an annoyingly slow pace, you feel like the scene was created faster.
The style is kept extremely simple. But that's understandable; the developer doesn't want to waste his valuable time, but yours.
After four years, there's barely enough content to justify a decent first release.
After four years, you can probably say: this isn't a game in development, it's a blatant cash grab. Not far from a scam.
The protagonist moves like a snail on the verge of death. Every line written has to be clicked away, and there are unnecessary loading screens and black screens that you have to click away. But you don't know if it's a loading screen or if you have to click, so you have to wait to see if something happens or not.
You want to enter a room, but the question is how do you do it? Enter or knock? You can't just enter; you HAVE to knock, so what's the point of this stupid question? If Kayla is asleep and you want to wake her up, you have to choose three times: enter or knock. Guess what doesn't work three times.
Completely useless but it's enough to suck your life away.
The grind is horrible and the rewards are non-existent.
After 7 hours of gameplay, there was absolutely nothing to see. No, nothing isn't right either; there are "Future Version" signs in almost every scene. After 4 years, none of them have been added.
You are given clothes that you are supposed to wear to practice exhibitionism, but you cannot use them because you already need the skill that you are supposed to train with them to use them.
You'll be given the choice between a standard action, a "future version," and an alternative that requires a certain level in a skill or relationship. Surprise, you can't reach these levels; they're locked below that level.
Every time you crawl through a scene at an annoyingly slow pace, you feel like the scene was created faster.
The style is kept extremely simple. But that's understandable; the developer doesn't want to waste his valuable time, but yours.
After four years, there's barely enough content to justify a decent first release.
After four years, you can probably say: this isn't a game in development, it's a blatant cash grab. Not far from a scam.